Il s’agit d’un émulateur de GameBoy Advance écrit en C++ encore au stade expérimental.
 

 
– CPU: Optimized GamePak prefetch buffer emulation
– CPU: Reading prefetched GamePak memory engages the GamePak prefetcher.
– CPU: Delay all IRQs by four cycles (fixes James Pond)
– CPU: Handle pipeline flush for halfword reads
– CPU: Force next ARM instruction fetch to be sequential if the condition isn’t met.
– CPU: Optimized ADC and SBC flag calculations
– DMA: Ignore repeat-flag for immediate DMAs
– DMA: Mask source and destination addresses on write.
– DMA: Properly disable non-repeating FIFO DMA (fixes #97)
– Timer: Greatly optimized emulation efficiency, timers now are scheduled.
– Memory: Fix unaligned S16 reads from out-of-bounds ROM
– Memory: Allow read/write to POSTFLG register
– Memory: Allow read from WAVE_RAM registers
– Memory: Fix unaligned S8/S16 reads from SRAM
– Memory: Handle DMA reads from open bus addresses (fixes #109)
– Memory: Improved GPIO bus emulation
– Memory: Force-align 16-bit expanded 8-bit VRAM and PRAM writes.
– PPU: Raise H-blank IRQs after 960 cycles instead of 1006 (fixes #89)
– PPU: Handle OBJ priority hijacking (fixes #99)
– PPU: Respect per-scanline cycle limit for OBJ rendering (fixes #98)
– PPU: Handle odd tile numbers in 256-color OBJs (fixes #106)
– PPU: Emulate tile number limit for 256-color OBJs
– PPU: Latch internal affine registers on mode switch (fixes #90)
– PPU: Handle setting V-count setting to the current V-count value.
– PPU: Make V-count IRQ edge-triggered
– PPU: Fixed broken semi-transparency logic
– APU: Clamp samples before converting to S16 format (fixes #100)
– APU: Use BLEP resampler to improve quality of direct audio.
– RTC: Fix off-by-one error in the day of month.
– GameDB: Added save type override for Acrobat Kid (Japan)
– GameDB: Added save type override for Baldur’s Gate – Dark Alliance
– GameDB: Added save type override for 007 – Everything or Nothing
– GameDB: Added save type override for Super Monkey Ball Jr.
– GameDB: Fixed save type override for Classic NES – Legend of Zelda
– Common/DSP: Linearly interpolate CosineResampler lookup-table
– Common/DSP: Added a BLEP resampler
– Miscellaneous: Do not sync to audio by default
– Miscellaneous: Experimental, optional hack to increase audio sample rate in games which use the M4A/Sappy sound engine. This will break games and is thus not turned on by default.

 

Télécharger NanoBoyAdvance (x64) v1.2 (1.1 Mo)

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