Il s’agit d’un émulateur de PlayStation One.
 


 
Caractéristiques:
– CPU Recompiler/JIT (x86-64 and AArch64)
– Hardware (D3D11 and OpenGL) and software rendering
– Upscaling and true colour (24-bit) in hardware renderers
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows and Linux support – macOS may work, but not actively maintained
– Supports bin/cue images, raw bin/img files, and MAME CMD formats.
– Direct booting of homebrew executables
– Digital and analog controllers for input (rumble is forwarded to host)
– Qt and SDL frontends for desktop
– Qt frontend has graphical configuration, and controller binding
– Automatic content scanning – game titles/regions are provided by redump.org

 
Configuration requise:
– A CPU faster than a potato.
– For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
– SDL-compatible game controller (e.g. XB360/XBOne)

 
Changements:

– Qt: Update Chinese translation from @zkdpower
– Update compatibility list/game settings
– libretro: Add option to hide OSD messages
– GL: Fix window resize not applying under Wayland
– Merge pull request #1002 from andercard0/patch-22
– Update Pt-Br Translation

 

Télécharger DuckStation v1.0.985 (9.7 Mo)

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