Aaron viens de mêttre à jour sa page web:

Been making slow but steady progress on the Seattle games. I fixed the sound pitch problems in Blitz 99 and Blitz 2000, and have made some more improvements to the HLE downloading code in the DCS core. I’ve also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I’ve discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I’m starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. We’ll see if I actually get around to it…. 🙂

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