Ce nouveau plugin, basé sur glN64 v0.4.1 (lui même basé sur Orkin’s OpenGL v0.01a), est créé par Orkin et est destiné aux émulateurs N64. Il demande au minimum de posséder DirectX 9 et de préférence d’avoir une carte graphique supportant les pixels shaders 1.1 voir 2.0. Par conséquent l’avenir du Plugin glN64 devient plus qu’incertain.

Les nouveautés:

– Changed graphics API from OpenGL to DirectX 9
– Changed combiner to use pixel shaders (PS 2.0 recommended)
– Added software triangle clipping
– Added overscan simulation
– Added software depth buffer rendering (see Zelda coronas/lens flare)
– Added Zelda « four suns » bug hack
– Added OrkinSampling (FSAA doesn’t work with the new framebuffer
– Added preliminary LOD factor support (see SM64 Bowser/Peach painting transition)
– Added HQ2X and HQ4X texture filters (thanks to Maxim Stepin)
– Improved S2DEX and S2DEX2 microcode support
– Improved blender emulation
– Improved noise emulation using pixel shaders
– Improved depth image support
– Improved color image support
– Improved depth bias for decals
– Fixed a bug related to switching microcodes using gSPLoadUCodeEx

et les fixes de dernières minutes:

– Fixed a bug in the blender that could cause fog to be enabled at the wrong time
– Fixed a bug that could cause missing textures if an advanced filter is selected

Source Officiel

En savoir plus…