Une nouvelle version du plugin vidéo N64 de Rice est disponible.

I am very glad to see N64 emulator graphics are getting better and better as the great progress with Direct64 and Glide64. Congratulation to both Okrin and Gonetz. But programming for emulation seems to conflict very much with my regular life, I’d better to take a break from it. This maybe the latest update of this plugin, so I would like to release it as it is, along with the latest source code. I wish someone else get enough energy to continue the mission impossible.

Already thanks Okrin, Gonetz, StrmnNrmn, beta testers and any others who have helped or contributed to the project.

What’s new in 5.6.0

– Fog, in general, and in Tapz
– TexGen, in Conker
– TexGen in PD
– TexGen in other games
– Missing textures in Conker
– Triangle alias problem in Zelda MM
– TWINE gun
– PD missing ceiling textures
– F-Zero Decal rectangles
– Extreme-G depth problem and fog
– Starwar Shadow of Empire Ucode
– Command and Conqure textures
– South Park Rally, depth problem
– PD Logo
– Extreme-G XG2, depth hack
– Starcraft wrong CI
– Star Craft texture problem
– Kirby missing textures problem
– Ready to Rumble 2, texture scale
– Golden Eye Logo problem – vector normalization problem
– Frame update at CI change – with frame buffer feature disable
– Silicon Valley water fall texture
– Mario Party 3 texture scale problem
– Dr. Mario texture scale problem
– New rom options

Version 5.6.0 has added new Rom options. It needs to use the new INI file in the ZIP file. One can also rename older INI files to ricevideo5.6.0.ini to be used by the new DLL.

Télécharger GBA Emulator (Francais) 0.10 (218,7 Ko)

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