Quelques news de la part d’Aaron :

Been a while since I last updated! I decided to take the plunge and start in on the debugger reworking I’ve been planning for a while. The new debugger relies on more support from the OSD layer to handle multiple windows and text-based drawing, but it allows a ton more flexibility than the old debugger. The cross-platform core is also greatly expanded in capabilities, supporting multiple breakpoints, conditional breakpoints, full-fledged watchpoints, a full expression parsing engine, and lots more. Hopefully I’ll have the first pass submitted in the next few weeks, since I’m starting to close in on having enough features implemented to make it a win over the old debugger.

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