Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
Les améliorations sont:
Preview Build:
– Fix reversed section/key (Stenzek)
– Add relative pointer binding (Stenzek)
– Fix macro button display (Stenzek)
– Use std::span (Stenzek)
– PostProcessing/FX: Fix incorrect RCP_BUFFER{WIDTH,HEIGHT} (Stenzek)
– Add Ellipsise() (Stenzek)
– Backports from PCSX2 (Stenzek)
– GPU/HW: Fix copy pipeline not getting destroyed (Stenzek)
– Update translation strings (Stenzek)
Development Build:
– WIP
Stable Build (or rolling release):
– de505c9: Atualização Português do Brasil (Anderson Cardoso) #2991
– 657d4f3: Spanish (Spain) translation update 2023-08-06 (IlDucci) #2992
– Bump libchdr to 54bfb87 (Stenzek)
– 06a8349: dep/libchdr: Re-add progress precaching (Stenzek)
– 62c5e3a: dep/libchdr: Add read_header variants for user-provided file (Stenzek)
– bd1cf91: dep/libchdr: Add option to transfer file ownership (Stenzek)
– f41384c: dep/libchdr: Add chd_is_matching_parent() (Stenzek)
– Support loading parent/delta CHDs (Stenzek)
– Don’t call frame update when paused (Stenzek)