Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Various additions (Stenzek)
– Accuracy improvements (Stenzek)
– Make VRAM a global object (Stenzek)
– Optional VK_EXT_external_memory_host enablement (Wunkolo)
– Add TryImportHostMemory (Wunkolo)
– Add GPUDownloadTexture (Stenzek)
– Fix X11+platform base combination (Stenzek)
– vActually use all the swap chain semaphores (Stenzek)
– Implement disc reading for Linux (Stenzek)
– Use bitfields for bool (Stenzek)
– b34742c: GPU/HW: Slightly reduce struct size (Stenzek)
– 250fb56: GPU/HW: Switch to indexed draws (Stenzek)
– 713d396: GPU/HW: Add quad line detection (Wild Arms 2) (Stenzek)
– Memoize preferred renderer for auto (Stenzek)
– Redesign graphics settings panel (Stenzek)
– Warn if compatibility settings are disabled (Stenzek)
– a5de489: CI/Flatpak: Use flatpak-github-actions (Stenzek) #3124
– d9e4962: Atualização Português do Brasil (#3125) (Anderson Cardoso) #3125
– Add support for VRR and relaxed vsync (Stenzek)
– Fix crt-lottes.glsl for D3D renders (Stenzek)
– Change « Auto Load Cheats » to « Enable Cheats » (Stenzek)
– Make some extra space in memcard settings (Stenzek)
– 403ee01: Atualização Português do Brasil (#3126) (Anderson Cardoso) #3126

 
Development Build:
– WIP

 

Stable Build (or rolling release):
– Fix Match Window on Android (Stenzek)
– Fix crash with replacement precaching (Stenzek)
– GPU/HW: Fix VRAM write replacements (Stenzek)
– Fix potential race between submit and main thread (Stenzek)
– Disable WS in Resident Evil games (Stenzek)
– CI : Use wildcard for libc downgrade (Mrlinkwii)
– Fix duplicated key (Stenzek)
– Add lint of GameDB (Stenzek)
– Clear cheat list on reset (Stenzek)

 

Télécharger DuckStation v0.1 build 66XX (24.9 Mo)

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