Nouvelle version pour cet émulateur de GameBoyAdvance dont voici les nouveautés:

– debug: fix: shutdown message immediately even if 1st/traced opcode at emu_run
– cartload: memorizes recent cartnames last 9 shown in windows version file-menu
– bios: bugfix: softreset by 80×86 code switches from thumb state to arm state
– debug: numeric expression decoder accepts uppercase hex/oct/bin in debugger
– speedup: faster cpu_arit_add_flags emulation (and cmc-less cpu_arit_sub_flags)
– debug: online assembler can create LDR=IMM if it finds match/fREE/blank memory
– debug: online assembler can « edit » existing « ldr{cond} rd,=imm » pseudo opcodes
– curious: help/ass/dis/emu: described/supported older retro ARMv1,2,3 versions
– armv5: emulated all new/changed ARMv5TE opcodes (disabled in no$gba of course)
– armv5: a22i/disassembler: (qadd/sub, mul16bit, cpsr.q, ldrd/strd/pld, vect.hi)
– armv5: help: ARMv5TE (qadd/sub, mul16bit, cpst.q, ldrd/strd/pld, mcrr/mrrc)
– debug: search menu with new quick-link goto-memory-area function (and goto pc)
– bugfix: re-fixed flash backup writes (same ebx*8 bug as eeprom, thanks celebi)
– armv5: a22i/disassembler: recognize new ARMv5 opcodes (bkpt,blx reg/imm,clz)
– armv5: help: described new ARMv5 opcodes (bkpt, blx reg/imm, clz, copro.2)
– armv5: help: described changed ARMv5 opcode behaviour (, pop/ldm/ldr.pc)
– armv5: help: new chapter describes differences between ARMv1 through ARMv5
– webpage: added notice needing help about sick debug info specifications
– emudetail: accepts thumb BX opcode with reserved bits0 (suspicious warning)

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