Le site officiel de glNintendo64() a été updaté. Voici le travail accomplit récement :
– Work on the new texture code is progressing
– Finally got around to handling transformation and lighting myself
– Fixed a major bug in TexRect texture coordinate generation
– Lots of optimizations (i.e. all matrix operations are done in assembler now)
– Support for F3DEX and F3DEX 2 ucodes (well, mostly)
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