Le décryptage des graphismes de Raiden Fighters 2: 2000 par Nicolas Salmoria mérite bien une petite update pour Mame hein, en voici les nouveautés:

Given the circumstances this seems a worthwhile update ;-).


Improvements to Seibu SPI decryption [Nicola Salmoria]
Tile graphics are decrypted for all Games
Sprites decrypted for Raiden Fighters 2000

Discrete Sound in Tank8 [Hans Andersson]

Added Trackballs in Championship Bowling [Pierpaolo Prazzoli]

Fixed Super Trio sound frequency [Pierpaolo Prazzoli]

Compiler Fixes [R.Belmont]

FD1089 Update [Nicola Salmoria, Charles MacDonald]
Complete table for 317-0033 (Alien Syndrome) and 317-0034 (S.Hang On)

Updated Mahjong drivers to use new default controls [James Wallace]

Updated Gladiator driver [Nicola Salmoria]
– verified with schematics (though the schematics are very hard to read
so there are still dubious places)
– converted to tilemaps, fixed scrolling
– simplified tile decoding
– flip screen support
– fixed spriteram size (this fixes gladiatr36rc2gre)
– support for sprite dual buffer (this fixes sprite trails)
– adjusted YM2203 mixing levels so bass notes can still be heard (the
audio mixing stage has some program controlled filters though which
aren’t supported)
– merged with ppking, drivers/ppking.c is no longer needed
– proper blending of the fg layer (it’s a palette effect not alpha

Improved video emulation in XFiles [Tomasz Slanina]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:

Raiden Fighters 2: 2000 [Nicola Salmoria, Ville Linde]
Sound is not yet perfect, some graphical effects are missing

Little Hero (bootleg of KidNiki) [Pierpaolo Prazzoli]
Astro Combat (bootleg of Astro Blaster) [Pierpaolo Prazzoli]
Super Missile Attack (encrypted set) [Mowerman, Dave Widel]

New games marked as GAME_NOT_WORKING

TurboSub [Tomasz Slanina]
basic driver for now, acts as a bitmap viewer for the GFX roms.

On a compilé les sources pour vous. *EDIT* Une version clean, cette fois-ci 😉

Télécharger QEMU (x64) v3.1 (100,4 Mo)

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