Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
Les changements sont les suivants:
Audio
– Brand new sceAtrac implementation, fixing Flatout and multiple other long-standing issues! ([#20098], [#20136], [#20138], [#20162])
– More correctly implemented sceAtrac-through-sceSas functionality, fixing voice in Sol Trigger and multiple minis ([#20156])
– Better support for using sceAudiocodec directly, fixing music in some homebrew apps ([#20199], [#20246], [#20253], [#20209])
– Volume control improvement ([#19969], [#19971])
Rendering fixes and performance
– Important: This will be the last major version with D3D9 support. D3D11 will of course continue to be supported, along with Vulkan and OpenGL.
– Fix smoke effects in Jak’n’Daxter by re-using the fix from Ratchet & Clank ([#20032])
– Software depth buffer rendering added to fix lens flares in multiple games efficiently (Midnight Club LA, Wipeout, Syphon Filter etc) ([#19748], [#19764], [#20231], [#19955], etc)
– Multiple rendering-related crash fixes ([#20270], [#20346], [#20344])
– Texture replacement load speed corrected and can now be controlled ([#20286]), regression fix for zipped packs ([#19860])
– Additional assorted compatibility and other fixes ([#20376], [#20070], [#19685])
– Persona 1/2 readback fixes ([#20067], [#20068])
– Other correctness fixes ([#20233], [#20255], [#19686])
General emulation
– Allow disabling HLE on a per-module basis (if games ship the module so we can load it). Enabled for sceCcc ([#20218]), and more importantly scePsmf ([#20208]), fixing multiple issues.
– Additional module loading improvements ([#20114])
– More precise sleep function on Windows ([#20054])
– More replacement texture improvements, allow replacing game icons ([#19975], [#19978])
– Disable certain features like fast-forward when networking is on, to avoid de-syncs ([#20311])
– Fixes mono Atrac3 as video soundtrack ([#19800])
– Improvements to RISC-V support ([#20352])
Control and input
– Touch gliding support added ([#19983])
– Allow simultaneous DInput and XInput input ([#20347])
New « Dear ImGui »-based PSP debugger: ImDebugger
– Allows very rapid development of debugging features as-needed, and also implements a pretty good Ge debugger for stepping through draws.
– Unlike the old Win32 debugger (but similar to the unmaintained web debugger), works on all platforms (though cumbersome on touchscreens)
– Major commits (though there are many more): ([#20242], [#20240], [#20294])
Multiplayer
– Added Infrastructure multiplayer support, with automatic DNS configuration ([#19865], [#19869], [#20221], [#20220], [#19875])
– Note: Only games that people have made « revival servers » for will work. See [here](https://www.ppsspp.org/docs/multiplayer/infrastructure-servers/).
– Implement more of sceNet (prerequisite for the former feature).
– Socket re-mapping implemented ([#19827])
– Assorted bugfixes, thanks ANR2ME ([#20247], [#20245], [#19843], [#19849], [#19836])
UI
– Loading spinner now actually spins properly, the app no longer appears to hang ([#20341])
– Minor features: Asks for confirmation on exit in most scenarios ([#19996], [#20023]), DPI scaling ([#20013]), can pause without menu ([#19883])
– As usual a lot of tweaks, perf fixes, and fixes for hangs and crashes ([#20343], [#20332], [#20305], [#20303], [#20299], [#20163], [#20152], [#20143], [#20079], [#20137], [#20374])
– Two new color themes ([#20334], [#20335]), related themability fixes ([#19984], [#19995], [#20308])
– Improvements and bug fixes in the savedata manager ([#19771], [#20170])
– Add « Move to trash » deletion funcionality to multiple platforms ([#20230], [#20261])
– Add ability to take « raw » screenshots of gameplay ([#20029])
– More files can be loaded directly from ZIP ([#20243])
– Developer Settings are now tabbed for easier access ([#20228])
– Switch to the full libpng API so we can disable gamma correction, like the real PSP ([#20033])
– Support displaying the battery percentage on more platforms ([#19973], [#19967])
– Allow picking a background image on iOS ([#20370])
Platform compatibility
– Exclude older Macs from using Vulkan (too many black screens, hangs) ([#20236])
– Use portable-file-dialogs to provide file-open dialogs on Linux ([#20175])
– « Cache full ISO in RAM » is now correctly hidden where it doesn’t work ([#20165])
– Now rendering at proper resolution on newer Macs ([#20011])
– Mouse input improved on Android, including separate button mapping ([#19915])
– Use the correct font again on Mac/iOS ([#19874])
– Multiple file access optimizations made to make the most out of the flawed foundation called Android Scoped Storage ([#19668])
Cette archive inclut la version 32 et 64 bits.