RetroBat est un ensemble de scripts en Batch et Powershell écrits pour configurer et lancer facilement EmulationStation pour Windows. Cette interface est conçu pour rassembler votre collection de ROM et exécuter des jeux avec des émulateurs compatibles tels que RetroArch.
RetroBat peut télécharger et installer tous les logiciels nécessaires pour une bonne expérience de jeu vidéo sur votre PC.
 
En outre il est conçu pour fonctionner en mode portable ce qui signifie que vous pouvez l’exécuter de n’importe quel répertoire ou via un périphérique de stockage amovible (tel qu’une clé usb).
 

 

 
Les changements sont visibles ici.

 

Télécharger RetroBat v7.3 (1.5 Go)

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Xenia Manager est un outil conçu pour simplifier l’utilisation de l’émulateur Xenia. Il vise à rendre les jeux et l’installation de correctifs spécifiques plus simples et plus conviviaux, tout en fournissant une interface facile à utiliser pour ajuster les paramètres de Xenia. Ce projet n’est en aucun cas affilié à l’équipe Xenia.
 

 

Caractéristiques principales:
– Installation facile de Xenia en 1 clic
– Mise à jour automatique pour Xenia
– Prise en charge des correctifs de jeu
– Profils de configuration par jeu
– Importation et exportation des sauvegardes de jeu
– Faible utilisation des ressources
– Paramètres optimisés des jeux dispos ici.

 

 

Télécharger Xenia Manager v3.0 (71.1 Mo)

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Emu80 est un émulateur de plateformes « Radio-86RK », « Partner », « Apogee », « Mikrosha », « specialist », « Orion », « Micro-80 », « UT-88 » pour Windows.
 

 
Merci à Breaker pour la news.
 
[+] Specialist: Implemented support for frame interrupts, enabled in the platform configuration dialog.
[+] Specialist: Added support for AY and Turbo Sound on port F400, enabled in the platform configuration dialog.
[+] Vector: Added support for Turbo Sound, enabled in the platform configuration dialog.
[+] RK-86: Implemented RAMFONT scheme, enabled in configuration file (see platform documentation), https://zx-pk.ru/threads/36206-ramfont-ruslana-alikberova-(skhema-kod).html
[+] ZX Spectrum: Added configuration for Pentagon 128K; correct timing implemented for this model.
[+] ZX Spectrum: Added support for BDI and TR-DOS. Enabled by default for Pentagon; can be enabled for 48K and 128K.
[+] ZX Spectrum: Added support for dual AY using NedoPC Turbo Sound scheme.
[+] ZX Spectrum: Added support for General Sound interface (module memory – 1 MB, processor frequency – 12 MHz).
[+] Added ability to set volume of selected sound source (%) via configuration file.

[*] ZX Spectrum: Lower volume now set for tape output.
[*] ZX Spectrum: Added ability to disable AY in 48K configuration.
[*] ZX Spectrum: Added ability to use F11 for reset (without « quick » reset) and F12 for TR-DOS reset. Break key moved from F12 to Tab.
[*] Z80: Implemented undocumented instructions IM 0/1/2.
[*] Aligned mnemonic display in Z80 debugger.
[*] Specialist: Beam position info added to debugger (accurate to scanline).
[*] RK-86: Removed DC output from timer after reset.
[*] RK-86: Restored original label text file in rkdos29.rdi disk image.
[*] Palmira: Updated to latest CP/M OS version in SD card directory.
[*] Partner: Updated firmware and SD BIOS files for Partner’s SD card controller.
[*] Fixed inaccuracies in VG93 emulation.
[*] Implemented “connect” interface for VG93.
[*] Added general-purpose object Register with “connect” interface.

[-] Fixed cursor disappearing over debugger window.
[-] Fixed corruption of Cyrillic paths in settings and recent files.
[-] ZX Spectrum: Implemented blinking attribute; cursor now displays on screen.
[-] ZX Spectrum: Fixed AY address decoding; restored missing sound in some programs.
[-] ZX Spectrum: Fixed port 7FFD decoding; resolved program freeze issues.
[-] ZX Spectrum: Fixed incorrect beam position and TState info display in debugger.
[-] Z80: Corrected duration of DD CB xx instructions.
[-] Z80: Fixed inaccuracies in INI, OUTI, IND, OUTD instructions.
[-] Palmira: Removed garbage output when selecting upper two ROM font sets.
[-] Fixed swapped registers when reading VT57. However, values

 
[+] Innovation
[*] Change / improvement
[-] Bug fixed
[!] Known issue

 
Site de développement.
 

Télécharger Emu80 v4.0.535 (21.0 Mo)

Télécharger Emu80 QT v4.0.535 (27.1 Mo)

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Simple Launcher est une interface pour émulateur qui facilite la lecture de jeux rétro.
 

 
Les changements sont les suivants:
 
Major Feature: Multi-Folder Support
– Multiple System Folders: The core logic has been refactored to allow each system to scan for games across multiple folders instead of just one.
 
UI & UX Enhancements
– Improved Button Styles: Game and system buttons now feature refined 3D styles with hover and press animations for a more dynamic user experience.
 
Stability Improvements
– Improved Mounting Logic: The on-the-fly mounting for ZIP and XISO files no longer uses fixed delays. It now uses a more robust polling mechanism that actively checks for successful mounts, improving reliability and reducing unnecessary waiting.
Tooling
– New Tool Integration: A new RomValidator tool has been added. This tool can compare user game files with No-Intro dat files.
 
Other Enhancements
– Emulator Updates: Documentation and help files have been updated with information for new emulators (Gopher64, Hades, VisualBoy Advance M, Retroarch SwanStation).
– Emulator Updates: Emulators from Easy Mode have been updated to the latest versions.
– MAME Database Update: The mame.dat file has been updated to MAME 0.278.
– History Database Update: The history.xml file has been updated to the latest version.

 

Télécharger SimpleLauncher v4.3.0 (64.3 Mo)

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Il s’agit de la dernière version officielle dite « instable » de Snes9x ajoutant les dernières nouveautés, améliorations et/ou corrections en provenance des sources GIT. Versions 32 et 64 bits dans l’archive.
 

Une petite partie de Starfox 2 (SNES Mini Edition) ?

 

…ou peut-être un Secret of Mana Français iOS Edition ?

 

Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p

 

Les changements depuis le dernier build:
 
– Update filter_sharpbilinear_flexible.cpp
– Update filter_bicubic_win.cpp
– Misc fixes

 

Télécharger Snes9x TestBuild v1.63.1506 (7.9 Mo)

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Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement . Un manager permettant de gérer l’émulateur Xenia est disponible ici.
 


 


 
– [XAM] Implemented XamTaskCloseHandle
– [Kernel] Fixed compilation
– [KERNEL] – Replacing Unk
– kXNotification – adding more
– [Base] Split of xbox.h file
– [XAM] Cleanup XamGetOverlappedResult
– [XAM] Implemented XamGetCachedTitleName
– Misc fixes

 

Télécharger Xenia v1.0.2817 (2025/07/27) (4.4 Mo)

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Il s’agit d’un émulateur de MS-DOS en ligne de commande destiné à Windows x86-64 (mais également aux versions 32 bits). Version dédiée à l’émulation des processeurs i286/i386/i486.
 

 

Télécharger MSDos Player for Win32-x64 (2025/07/26) (2.0 Mo)

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Igir est un gestionnaire de collections de ROM qui permet de trier, de filtrer, d’extraire ou d’archiver, de patcher et d’établir des rapports sur des collections de toute taille sous n’importe quel système d’exploitation.
 

 

Télécharger Igir v4.1.2 (46.8 Mo)

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Xenia Manager est un outil conçu pour simplifier l’utilisation de l’émulateur Xenia. Il vise à rendre les jeux et l’installation de correctifs spécifiques plus simples et plus conviviaux, tout en fournissant une interface facile à utiliser pour ajuster les paramètres de Xenia. Ce projet n’est en aucun cas affilié à l’équipe Xenia.
 

 

Caractéristiques principales:
– Installation facile de Xenia en 1 clic
– Mise à jour automatique pour Xenia
– Prise en charge des correctifs de jeu
– Profils de configuration par jeu
– Importation et exportation des sauvegardes de jeu
– Faible utilisation des ressources
– Paramètres optimisés des jeux dispos ici.

 

 

Télécharger Xenia Manager v3.0 (71.1 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Spanish (Spain) update 2025-07-25 (#3490) (Víctor « IlDucci) #3490
– Add missing metadata for Koudelka #3491 (Davide Pesavento)
– Add missing controllers and metadata for The Legend of Dragoon #3491 (Davide Pesavento)
– Drop renderer option from setup wizard (Stenzek)
– Fix incorrect parent directory button (Stenzek)

 

Stable Build (or rolling release):
– Atualização | Idioma Turco (#3466)
– Qt: Hide fullscreen combo if unsupported
– MediaCapture: Fix HEVC encoding with Media Foundation
– MediaCapture: Don’t repeat frame rate calculations
– MediaCatpure: Ensure there are no gaps in sample time
– MediaCapture: Fix compiler warning
– FullscreenUI: Fix fade on system reset/shutdown
– Qt: Update Korean translation by Hack茶ん
– FullscreenUI: Add missing std::move (#3467)
– Bus: Use log colour abstraction for TTY
– Log: Fix file log timestamps always enabled
– Qt: Fix ‘Log To File’ in Debug menu
– Qt: Separate window and file log timestamp options
– FullscreenUI: Avoid more conflicts between emoji and PromptFont
– FullscreenUI: Add missing log timestamp preferences
– SIO: Add debugging option to redirect to TTY
– FullscreenUI: Add ‘Compact Mode’ for game list
– FullscreenUI: Fix highlighted option with ‘None’ background
– Update the Simple-Chinese translation to latest. (#3468)
– FullscreenUI: Fix focus loss on F4 to switch view
– FullscreenUI: Add icons to game list detail lines
– FullscreenUI: Fix default displayed value for FF volume
– FullscreenUI: Swap file size and uncompressed size in game details
– GameDB: Consistently use title case in genre
– GameDB: Disable read speedup in Spyro 2 & 3 (#3464)
– Qt: Include ‘Refresh Progress’ button in achievement settings
– Increase max read speedup cycles for Breath of Fire IV (#3470)
– GameDB: Increase max read speedup cycles for Castlevania – SotN (#3471)
– Common: Add more tests
– GameDatabase: Use string_view for disc sets
– Qt: Always connect the open folder button (#3472)
– GameDB: Increase max read speedup cycles for Dino Crisis 1 & 2 (#3473)
– Update the Simple-Chinese translation to latest. (#3474)
– Qt: Set default button in settings and ISO browser (#3475)
– Qt: Fix initial UI state of log timestamps checkboxes
– Qt: Rearrange log settings checkboxes
– Qt: Fix resetting per-game CDROM speedup and SIO settings
– Qt: Swap order of read/seek speedup cycles in Advanced settings
– Qt: Remove unused includes
– GameList: Fix possible bad optional unwrap in ApplyCustomAttributes()
– ShaderGen: Add UseGLSLInterfaceBlocks()
– ShaderGen: Emit fallback functions for GLSL inferior at 4.0
– ShaderGen: Emit location qualifiers for SPV without interface blocks
– PostProcessing/GLSL: Support OpenGL 3.1
– PostProcessing/FX: Don’t try to compile for GL inferior at 3.2
– VulkanDevice: Avoid defaulting to Vulkan for V3D driver
– OpenGLContext: Prefer GLES over GL inferior at 3.2
– ShaderGen: Drop DRIVER_V3D and DRIVER_POWERVR macros
– GPUDevice: Backport driver type detection
– GPUDevice: Use driver type fields
– System: Fix frame advance+runahead stepping 2 frames
– GameDB: Force software for X2 – No Relief
– GPU: Send read command in SW if stats are enabled
– GPUDevice: Fix ARM GPU detection
– FullscreenUI: Fix rounding on widget grab rects
– FullscreenUI: Avoid ID duplication in choice dialogs
– Qt: Check cache when getting game icon for window
– CDImage: Include the WAV file’s details when incompatible
– Qt: Turn retroachievements.org into a hyperlink
– Qt: Reduce layout margins in postprocessing settings
– Qt: Don’t draw a frame if there are no patches
– AnalogController: Fix flipped log message
– ShaderGen: Fix use of reserved ‘packed’ keyword
– Qt: Reenable WinPanel style for patches
– VulkanDevice: Use driver type enum for auto selection
– D3DCommon: Load D3DCompiler dynamically
– D3DCommon: Load d3d11.dll dynamically
– D3DCommon: Load dxgi.lib dynamically
– D3DCommon: Load d3d12.dll dynamically
– FullscreenUI: Improve icons in file selector
– FullscreenUI: Minor polish to achievements list
– FullscreenUI: Sort unlocked achievements by unlock time
– Qt: Clear help text map on reload
– NeGconRumble: Remove unused fields
– FullscreenUI: Fix going back to root directory on Linux
– Qt: Couple of consistency fixes
– GPUDevice: Remove unused fields
– Misc: Make bitfield unions trivially copyable
– Qt: Refactor render window lifecycle
– Atualiazação Português do Brasil (#3480)
– Qt: Further eliminate redundant window shows
– Updated Swedish translation (#3481)
– Qt: Add missing event type check
– Qt: Fix format strings in es-ES
– CrashHandler: Catch SIGABRT
– Qt: Redirect Qt messages to logger
– Qt: Avoid wildcard disconnect
– Qt: Update Korean translation by Hack茶ん
– Qt: Fix game start flicker with hide-main-window checked
– Qt: Fix crash on triggering certain actions before display widget is created (#3482)
– Qt: Refactor GameListWidget tool buttons and corresponding menu actions
– Qt: Hide GameListWidget buttons instead of disabling them
– Qt: Fix game list icons when toggling disc set merging
– Qt: Make « Fullscreen » toolbar button and menu item checkable
– Qt: Fix timestamps in log window if file timestamps on
– Qt: Turn cover downloader into a non-modal window
– Qt: Refactor and remove multiple sources of truth for render-to-main
– Qt: Store window geometry in human-readable form
– Qt: Remove window state save
– CI: Check placeholders in translation strings
– Qt: Fix incorrect placeholders in translations
– Qt: Include moc sources in main source
– Qt: Work around autouic bug causing unnecessary recompiles
– Qt: Fix unused lambda capture warning
– MetalDevice: Remove pipeline cache
– MetalDevice: Retain references to layer
– Qt: Handle fullscreen cases on MacOS
– Qt: Don’t enable window size menu if system isn’t running (#3484)
– Qt: Don’t exit fullscreen when switching to game list with RenderToSeparateWindow
– Qt: Update menu and toolbar state when toggling fullscreen via double click
– Qt: Re-update main window geometry on nogui exit
– Qt: Improve more window close behaviour
– GameDB: Bump MGS max speedup cycles to 100k
– FullscreenUI: Add modal progress callback
– FullscreenUI: Add native cover download
– FullscreenUI: Fix held colour in popup menus
– FullscreenUI: Localize base strings (e.g. dir selector)
– FullscreenUI: Display game cover when loading
– Qt: Fix fullscreen UI shutdown on language change
– Qt: Disable more actions while system starting
– Update Russian translation (#3486)
– Qt: Fix crash booting unscanned games
– Qt: Fix disc icon being used for games without icons
– GPUThread: Store copy of game info
– FullscreenUI: Use game path for loading screen image
– FullscreenUI: Center loading screen logo
– FullscreenUI: Use layout scale for loading screen
– FullscreenUI: Custom draw loading screen
– FullscreenUI: Don’t round achievements inner progress bars
– Qt: Fix startup cancellation on window close
– Log: Remove redundant channel
– Qt: Disconnect safe mode widget on recreate
– MediaCapture: Fix use-after-free when starting
– CPU: Log on break exception without PCDrv
– CI: Pin AppImageTool version
– Qt: Add game list button to toggle game icons (#3488)
– Make all single-argument constructors explicit
– Declare all namespace-scope constants as inline
– Qt: Hide apply image patches in game settings
– Qt: Fix another usage of QObject::disconnect()
– Qt: Fix disabling of sprite texture filtering option
– PSFLoader: Fix recursive _lib loading (#3489)
– SPU: Fix VU meter display when scrolling
– SPU: Display reverb environment in debug window
– Qt: Increase debugger column size
– CDROM: Add option to disable speedup on MDEC/FMVs
– GameDB: Set DisableCDROMSpeedupOnMDEC for a couple of games
– GameDB: Set max speedup cycles to 40000 for FF8
– CDImagePPF: Ignore out-of-range sectors
– PostProcessing/GLSL: Fix compile error with interface blocks
– GPUThread: Fix very rare or impossible FIFO corruption
– System: Always adjust video size for capture
– Qt: Fix fullscreen action enabled on startup
– Spanish (Spain) update 2025-07-25 (#3490)
– GameDB: Add missing metadata for Koudelka
– GameDB: Add missing controllers and metadata for The Legend of Dragoon
– Qt: Drop renderer option from setup wizard
– FullscreenUI: Fix incorrect parent directory button

 

Télécharger DuckStation v0.1 build 93XX (63.9 Mo)

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Il s’agit de l’émulateur de Nintendo DS mais dans une version en cours de développement.
 

 
(Builds automatiques ou )
 
Les principaux changements depuis ma news précédente sont:
– GPU: Add AltiVec-accelerated functions for 2D layer compositing. (For PowerPC CPUs only.)
– GPU: CopyLineExpand() and CopyLineReduce() now respect the NEEDENDIANSWAP flag for 32-bit elements.

 
Notez que les fichiers sont mis à jour régulièrement sur notre site mais ne sont newsés que de temps en temps.

 

Télécharger DeSmuME (Dev) v0.9.14.1611 (2.6 Mo)

Télécharger DeSmuME (Français) v0.9.14 (14/02/2024) (2.1 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 


 

– Fix bug in archive handling
 

Télécharger Steem SSE (D3D) [32 bits] v4.2.0 R1 (3.2 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.2.0 R1 (3.7 Mo)

Télécharger Steem SSE (All builds) v4.2.0 R1 (3.8 Mo)

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