Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Spanish (Spain) update 2025-07-25 (#3490) (Víctor « IlDucci) #3490
– Add missing metadata for Koudelka #3491 (Davide Pesavento)
– Add missing controllers and metadata for The Legend of Dragoon #3491 (Davide Pesavento)
– Drop renderer option from setup wizard (Stenzek)
– Fix incorrect parent directory button (Stenzek)
Stable Build (or rolling release):
– Atualização | Idioma Turco (#3466)
– Qt: Hide fullscreen combo if unsupported
– MediaCapture: Fix HEVC encoding with Media Foundation
– MediaCapture: Don’t repeat frame rate calculations
– MediaCatpure: Ensure there are no gaps in sample time
– MediaCapture: Fix compiler warning
– FullscreenUI: Fix fade on system reset/shutdown
– Qt: Update Korean translation by Hack茶ん
– FullscreenUI: Add missing std::move (#3467)
– Bus: Use log colour abstraction for TTY
– Log: Fix file log timestamps always enabled
– Qt: Fix ‘Log To File’ in Debug menu
– Qt: Separate window and file log timestamp options
– FullscreenUI: Avoid more conflicts between emoji and PromptFont
– FullscreenUI: Add missing log timestamp preferences
– SIO: Add debugging option to redirect to TTY
– FullscreenUI: Add ‘Compact Mode’ for game list
– FullscreenUI: Fix highlighted option with ‘None’ background
– Update the Simple-Chinese translation to latest. (#3468)
– FullscreenUI: Fix focus loss on F4 to switch view
– FullscreenUI: Add icons to game list detail lines
– FullscreenUI: Fix default displayed value for FF volume
– FullscreenUI: Swap file size and uncompressed size in game details
– GameDB: Consistently use title case in genre
– GameDB: Disable read speedup in Spyro 2 & 3 (#3464)
– Qt: Include ‘Refresh Progress’ button in achievement settings
– Increase max read speedup cycles for Breath of Fire IV (#3470)
– GameDB: Increase max read speedup cycles for Castlevania – SotN (#3471)
– Common: Add more tests
– GameDatabase: Use string_view for disc sets
– Qt: Always connect the open folder button (#3472)
– GameDB: Increase max read speedup cycles for Dino Crisis 1 & 2 (#3473)
– Update the Simple-Chinese translation to latest. (#3474)
– Qt: Set default button in settings and ISO browser (#3475)
– Qt: Fix initial UI state of log timestamps checkboxes
– Qt: Rearrange log settings checkboxes
– Qt: Fix resetting per-game CDROM speedup and SIO settings
– Qt: Swap order of read/seek speedup cycles in Advanced settings
– Qt: Remove unused includes
– GameList: Fix possible bad optional unwrap in ApplyCustomAttributes()
– ShaderGen: Add UseGLSLInterfaceBlocks()
– ShaderGen: Emit fallback functions for GLSL inferior at 4.0
– ShaderGen: Emit location qualifiers for SPV without interface blocks
– PostProcessing/GLSL: Support OpenGL 3.1
– PostProcessing/FX: Don’t try to compile for GL inferior at 3.2
– VulkanDevice: Avoid defaulting to Vulkan for V3D driver
– OpenGLContext: Prefer GLES over GL inferior at 3.2
– ShaderGen: Drop DRIVER_V3D and DRIVER_POWERVR macros
– GPUDevice: Backport driver type detection
– GPUDevice: Use driver type fields
– System: Fix frame advance+runahead stepping 2 frames
– GameDB: Force software for X2 – No Relief
– GPU: Send read command in SW if stats are enabled
– GPUDevice: Fix ARM GPU detection
– FullscreenUI: Fix rounding on widget grab rects
– FullscreenUI: Avoid ID duplication in choice dialogs
– Qt: Check cache when getting game icon for window
– CDImage: Include the WAV file’s details when incompatible
– Qt: Turn retroachievements.org into a hyperlink
– Qt: Reduce layout margins in postprocessing settings
– Qt: Don’t draw a frame if there are no patches
– AnalogController: Fix flipped log message
– ShaderGen: Fix use of reserved ‘packed’ keyword
– Qt: Reenable WinPanel style for patches
– VulkanDevice: Use driver type enum for auto selection
– D3DCommon: Load D3DCompiler dynamically
– D3DCommon: Load d3d11.dll dynamically
– D3DCommon: Load dxgi.lib dynamically
– D3DCommon: Load d3d12.dll dynamically
– FullscreenUI: Improve icons in file selector
– FullscreenUI: Minor polish to achievements list
– FullscreenUI: Sort unlocked achievements by unlock time
– Qt: Clear help text map on reload
– NeGconRumble: Remove unused fields
– FullscreenUI: Fix going back to root directory on Linux
– Qt: Couple of consistency fixes
– GPUDevice: Remove unused fields
– Misc: Make bitfield unions trivially copyable
– Qt: Refactor render window lifecycle
– Atualiazação Português do Brasil (#3480)
– Qt: Further eliminate redundant window shows
– Updated Swedish translation (#3481)
– Qt: Add missing event type check
– Qt: Fix format strings in es-ES
– CrashHandler: Catch SIGABRT
– Qt: Redirect Qt messages to logger
– Qt: Avoid wildcard disconnect
– Qt: Update Korean translation by Hack茶ん
– Qt: Fix game start flicker with hide-main-window checked
– Qt: Fix crash on triggering certain actions before display widget is created (#3482)
– Qt: Refactor GameListWidget tool buttons and corresponding menu actions
– Qt: Hide GameListWidget buttons instead of disabling them
– Qt: Fix game list icons when toggling disc set merging
– Qt: Make « Fullscreen » toolbar button and menu item checkable
– Qt: Fix timestamps in log window if file timestamps on
– Qt: Turn cover downloader into a non-modal window
– Qt: Refactor and remove multiple sources of truth for render-to-main
– Qt: Store window geometry in human-readable form
– Qt: Remove window state save
– CI: Check placeholders in translation strings
– Qt: Fix incorrect placeholders in translations
– Qt: Include moc sources in main source
– Qt: Work around autouic bug causing unnecessary recompiles
– Qt: Fix unused lambda capture warning
– MetalDevice: Remove pipeline cache
– MetalDevice: Retain references to layer
– Qt: Handle fullscreen cases on MacOS
– Qt: Don’t enable window size menu if system isn’t running (#3484)
– Qt: Don’t exit fullscreen when switching to game list with RenderToSeparateWindow
– Qt: Update menu and toolbar state when toggling fullscreen via double click
– Qt: Re-update main window geometry on nogui exit
– Qt: Improve more window close behaviour
– GameDB: Bump MGS max speedup cycles to 100k
– FullscreenUI: Add modal progress callback
– FullscreenUI: Add native cover download
– FullscreenUI: Fix held colour in popup menus
– FullscreenUI: Localize base strings (e.g. dir selector)
– FullscreenUI: Display game cover when loading
– Qt: Fix fullscreen UI shutdown on language change
– Qt: Disable more actions while system starting
– Update Russian translation (#3486)
– Qt: Fix crash booting unscanned games
– Qt: Fix disc icon being used for games without icons
– GPUThread: Store copy of game info
– FullscreenUI: Use game path for loading screen image
– FullscreenUI: Center loading screen logo
– FullscreenUI: Use layout scale for loading screen
– FullscreenUI: Custom draw loading screen
– FullscreenUI: Don’t round achievements inner progress bars
– Qt: Fix startup cancellation on window close
– Log: Remove redundant channel
– Qt: Disconnect safe mode widget on recreate
– MediaCapture: Fix use-after-free when starting
– CPU: Log on break exception without PCDrv
– CI: Pin AppImageTool version
– Qt: Add game list button to toggle game icons (#3488)
– Make all single-argument constructors explicit
– Declare all namespace-scope constants as inline
– Qt: Hide apply image patches in game settings
– Qt: Fix another usage of QObject::disconnect()
– Qt: Fix disabling of sprite texture filtering option
– PSFLoader: Fix recursive _lib loading (#3489)
– SPU: Fix VU meter display when scrolling
– SPU: Display reverb environment in debug window
– Qt: Increase debugger column size
– CDROM: Add option to disable speedup on MDEC/FMVs
– GameDB: Set DisableCDROMSpeedupOnMDEC for a couple of games
– GameDB: Set max speedup cycles to 40000 for FF8
– CDImagePPF: Ignore out-of-range sectors
– PostProcessing/GLSL: Fix compile error with interface blocks
– GPUThread: Fix very rare or impossible FIFO corruption
– System: Always adjust video size for capture
– Qt: Fix fullscreen action enabled on startup
– Spanish (Spain) update 2025-07-25 (#3490)
– GameDB: Add missing metadata for Koudelka
– GameDB: Add missing controllers and metadata for The Legend of Dragoon
– Qt: Drop renderer option from setup wizard
– FullscreenUI: Fix incorrect parent directory button
Télécharger DuckStation v0.1 build 93XX (63.9 Mo)
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