– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
NB: Si vous avez besoin de migrer des fichiers binaires Mingw vers MSVC, il vous suffit de remplacer le dossier des fichiers binaires Mesa du package Mingw par l’homologue MSVC.
– Fix code style.
– Move definitions.
– Allow viewing PSMCT24 textures in Vulkan frame debugger.
– Only report requested amount of coin slots.
– Report requested amount of player switches.
– Add definition.
– Prevent deletion of EE idle thread.
– Fix build.
– Improved PFS reader.
– Reset known memory cards when IOP is reset.
– Report « no multitap » to prevent games from thinking we have one.
– Add warning.
– Flush Q pipeline when microprogram ends.
– Support deleting all functions from a module easily.
– Catch potential exceptions when reseting the VM.
– Trigger overflow when counter is actually overflowed.
– Misc fixes