Un émulateur de Sinclair Zx Spectrum.
– Fixed ULA top/bottom rendering
– Crash on exit fixed – I think. Please let me know
– Fixed a small memory leak
– Fixed a crash when ULA/Layer2 blending was enabled before Layer2 was.
– Fixed a crash in 16 colour tilmaps
– Fixed Layer2 palettes
– Fixed Windows Right mouse button
– Fixed Sprite Window plugin not re-opening.
– Mac mouse still broken
– crashing on exit. (Sometimes)
– Fixed a Layer2 clipping crash.
– Fixed Layer 2 window clipping
– Copper Plugin updated to have register names (CTRL+ALT+C)
– ESCAPE now works in non BASIC key mode (when -esc used on the command line) (presses and releases SHIFT+1 together)
– SNX files now enable ZXNEXT mode
– SNX files now setup next registers the same as a .NEX file
– NextReg $6E now reads correctly
– NextReg $6F now reads correctly
– NextReg $34 now reads correctly
– NextReg $28 now reads correctly
– Fixed 640×256 clipping
– Copper Disassembler updated with register names and new fixed font and colours.
– Added « -threaded » command line option to enable the threaded renderer – may speed up, may slow down…
– Fixed sprites disappearing
– Added the missing file « OpenTK.dll.config », which stopped it working on MacOS and Linux.
– Fixed debugger memory access lookup for +IX) and +IY) opcodes
– Fixed timex rendering
– New bundling/packaging tool being used
– Fixed Layer2 320×256 right clip window
– Fixed Sprites over the border
– Fixed Tilemap rendering
– Fixed ULA windowing when XScroll=0
– Fixed Timex border
– *New packaging tool – in case something is missing.
– Major internal restructuring to allow for API porting
– Fixed a crash when the debugger « command » was just spaces
– Major internal restructuring of mouse code to allow for custom Mac dynamiclib
– Major cross the board rendering optimisations, which will result in emulation breaking in some (many?) cases
– Major Z80 emulation optimisations which may also result in emulation failures.
– *Known issue with mac mouse when moving away and back to the window.