Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Fix/improve compute shader support (Stenzek)
– PostProcessing/FX: Allow frametime as int (Stenzek)
– PostProcessing/FX: Allow use of fixed-size render targets (Stenzek)
– PostProcessing/FX: Alternate between two ‘backbuffers’ (Stenzek)
– PostProcessing/FX: Add support for compute shaders (Stenzek)
– Display compile errors in OSD (Stenzek)
– Fix GPU-based validation being unconditionally enabled (Stenzek)
– Show Reshade ui_text style help text (Stenzek)
– Rearrange categories for some shortcuts and improve naming (Stenzek)
– Improve HC self-disable (Stenzek)
– SCPH-7000W is region-free (Stenzek)
– Implement MMPX texture filter (Stenzek)
– Update SDL game controller database (Stenzek)
– Fix double-click-fullscreen with notifications up (Stenzek)
– Fix shutdown from Big Picture exiting application (Stenzek)
– Fix interacting with pause menu after double-click-fullscreen (Stenzek)
– Force key nav on first open (Stenzek)
– Use transition for background/theme changes (Stenzek)
Stable Build (or rolling release):
– Qt/BPM: Add Green Giant Theme (#3390)
– Updated Swedish translation (#3391)
– GameDB: Intelligent Qube doesn’t support analog controller (#3392)
– Atualização Português do Brasil (#3393)
– Update the Simple-Chinese translation to latest. (#3394)
– GPU/HW: Fix crash when changing downsampling factor
– BIOS: Set priority of v4.1 E to 10
– GameDatabase: Fix incorrect multitap key parsing
– GPUDevice: Don’t allow copy-resize between different formats
– GPU/HW: Fix incorrect interlaced VRAM extract offset
– GPU/HW: Add ‘Scaled Interlacing’ option
– GameDB: Set disable scaled interlacing on various games
– CPU/Interpreter: Emulate lo/hi read stall after mult/div
– Update the Simple-Chinese translation to latest. (#3395)
– ImGuiManager: Tweak OSD message rounding
– Qt: Move async readahead sectors to advanced settings
– Qt: Move force video timing to console settings
– Settings: Convert dithering/true color options to a dropdown
– Qt: Add tooltips to setup wizard graphics settings
– GPU/HW: Add ‘True Color (Full)’ dithering mode
– GameDB: Force full true color for Bust a Move 2
– Qt: Add game list background function
– FullscreenUI: Add border rounding to menu items
– FullscreenUI: Fix assert when booting+loading state
– FullscreenUI: Display game list attributes in darker colour
– FullscreenUI: Fix start-in-game-list mode using grid
– GameDatabase: Add DisableFullTrueColor trait
– Mini: Fix non-first game list refresh
– Mini: Fix right button forwarding
– CI: Don’t use zlib-ng on cross-compiled AppImages
– CI: Build armhf AppImages
– PCDrv: Allow opening by absolute path
– GameList: Fix crash if cache fails to open
– CDROM: Fudge track autopause hold position
– Qt: Fix crash when FSUI open and game list activated
– FullscreenUI: Fix setting BIOS to Auto Detect
– FullscreenUI: Fix popup item border going outside of window
– FullscreenUI: Remove redundant ActiveButton() and friends
– FullscreenUI: Fix nav wrapping if first item is disabled
– FullscreenUI: Enable all windows to nav-wrap
– FullscreenUI: Fix duplicate item in advanced settings
– FullscreenUI: Fix keynav default in open-in-game-list mode
– dep/fmt: Bump to v11.1.4
– Settings: Max speedup cycles should be at least 1
– FullscreenUI: Rewrite popup dialog handling
– Qt: Fix double memcard warning on shutdown
– FullscreenUI: Fix crash changing renderer
– FullscreenUI: Darken titled toast text
– FullscreenUI: Run idle while notifications/toasts are onscreen
– Achievements: Show unconfirmed unlocks in pause menu
– Achievements: Consider all-hidden-leaderboards as no leaderboards
– FullscreenUI: Fix multi-disc selection with duplicate filenames
– FullscreenUI: Fix various issues
– FullscreenUI: Make save state selector a main window
– FullscreenUI: Convert input binding into a PopupDialog
– FullscreenUI: Fix consecutive choice dialogs
– FullscreenUI: Add offscreen-based screen fade
– FullscreenUI: Add fade transition to most screen changes
– FullscreenUI: Fix hotkey categories duplicating
– FullscreenUI: Improve leaderboard text contrast
– FullscreenUI: Add option to turn off animations
– Settings: Split read and seek cycles for maximum CD speedup
– GameDatabase: Add overrides for maximum CD speedup cycles
– CDROM: Remove hack for Fighting Force
– CI/Linux: Bump discord-rpc/lunasvg commits
– Settings: Add option for enabling GPU-based validation
– D3D12Device: Fix a couple of errors in ROV handling
– GPU/HW: Remove redundant check
– Misc: Fix a bunch of code analysis warnings
– Qt: Drop -settings/-portable CLI parameters
– Atualização Português do Brasil (#3397)
– Updated Swedish translation (#3398)
– Spanish (Spain) translation update 2025/04/03 (#3399)
– Update the Simple-Chinese translation to latest. (#3400)
– CrashHandler: Include assertion/panic information in dumps
– CrashHandler: Replace invalid parameter and purecall handlers
– Qt: Widen status bar widgets
– Qt: Center icons in grid view
– Qt: Fix achievements text highlight colour
– Qt: Update glyph ranges
Télécharger DuckStation v0.1 build 90XX (40.2 Mo)
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