– When disabling sound IRQs via MIDI control port, clear current IRQ Prevents
– Dirt Devils hanging during boot
– Merge pull request #151 from gm-matthew/sound-irq
– Sound IRQs are acknowledged by writing to MIDI data port
– Misc fixes
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.
Il s’agit de Citra avec des ajustements/ajouts qui devraient donner de meilleures performances que la Citra d’origine.
Les principaux changements sont:
– Android & PC: Massive fixes for Core Downcount Hack. Now performance won’t drop by a lot!
– Android & PC: Implement Artic Base support (PabloMK7)
– y2r_u: Do not perform Y2R conversion if completion event should wait, might fix some games
renderer_vulkan: Initial vertex-shader SPIR-V generation (Wunkolo), may improve games performance
– Android: Implement Sustained Performance Mode option, helps for throttling reduction at the cost of some performance
– Android: rotate screen using sensor (Ishan09811)
– dist: Translate some stuff to spanish
– citra_qt: Add Open Log Folder option to Help menu (rtiangha)
– Android & PC: Backport Skip CPU Write hack from Citra MMJ
– Android & PC: A ton of fixes for realtime audio (OpenSauce04)
– Android & PC: Rebranding to the project (kleidis)
– Android: Fix settings being still non-runnable after close the game sometimes (Ishan09811), still needs some fixing for landspace times
– PC (Windows): Implement a updater and installer (kleidis)
– vk_stream_buffer: stop skipping destroyBuffer and freeMemory, may improve performance
– Android & PC: Remove gl_stream_buffer_hack and rework gl_stream_buffer, an internal code hack that mostly was useless
– Android: Minor fixes for pause and resume emulation (Ishan09811)
– Another minor fixes & cleanups
– Android: Fixed an issue where settings which cannot be changed while a game is running may still not be changeable after closing the game
– Added realtime audio playback option
– This feature scales audio playback speed to account for drops in emulation framerate
Using this option may cause a visual-audio desync during context-sensitive scenes (e.g. cutscenes) if lag spikes are encountered
– Desktop: Added a button in the help menu which opens the Lime3DS log folder
– Non-userfacing changes to how the compatibility list is implemented to allow for easier community contribution
Emulators\cores:
– Add SINGE2 emulator for Daphne & ActionMax (SINGE games)
– Jgenesis : use -cli executable instead of -gui
– Updates : duckstation, Jgenesis
Fixes:
– Fix « object reference not set to an instance of an object » error
– Fix missing ‘reminiscence’ and ‘devilutionx’ rom folders
– Fix RetroArch ‘video_swap_interval’ default value (was 1 instead of 0)
– Delete ps3.keys (was assigning R1 button to middle mouse)
– Fix TI99/4a information (year + name)
– Fix duckstation internal postprocessing filter options
– Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)
– Fix missing END in hypinput.ini
– Fix .png extension for pico8 with retroarch
Features:
– Renaming and reorganization of features for Mednafen
– Citra/Lime3DS : Add screen layouts + texture filter feature
– Add -outputs=win command line option to supermodel (for mamehooker)
– FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected
– FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom
– DUCKSTATION : add option to force BIOS to use
– BIGPEMU : add controller autoconfiguration (based on dinput)
– SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)
Other:
– Add casio loopy to screenscraper
– Maj WIKI (teknoparrot + new features)
– Align shortcut for MESEN & Ares to take screenshots to hotkey + R3
– Updated WIKI for symbian games
– Align hotkey + R3 for screenshots in some emulators
Cette archive inclut Mupen64Plus + ParaLLEl-RDP + une interface utilisateur.
Notez que la dernière archive incluant le plugin GlideN64 est disponible ici (binaire).
NB: Si vous avez besoin de migrer des fichiers binaires Mingw vers MSVC, il vous suffit de remplacer le dossier des fichiers binaires Mesa du package Mingw par l’homologue MSVC.