Hypseus est un fork de Daphne créé par Matt Ownby. C’est une version SDL2 de Daphne et Singe.
Il s’agit d’un programme pour jouer à des jeux d’arcade Laserdisc sur PC, Mac ou Raspberry Pi.
Cette version inclut la prise en charge de Singe et Singe2 pour les Fan Made et les American Laser Games.
 

Caractéristiques:

  • SDL2 support
  • Updated MPEG2 decoder
  • Daphne VLDP 32bit upgrade
  • Daphne and Singe 4k M2V support
  • Singe libretro emulation path integration
  • Singe Joystick, Lightgun EV_ABS [mouse] support
  • Singe 2 full 32bit overlay support (details below)
  • Sinden support in Singe games
  • For Singe games list see here.
  • Daphne alternate overlay choices
  • SDL_GameController (including hotplug) support: config
  • Advanced configuration and multi-joystick support: config
  • Software ‘lair/ace’ original scoreboard: preview
  • 64bit Windows and MacOS X Ports

 


Vidéos de démos

Histoire:
 

Le développement ouvert par l’auteur original, Matt Ownby, a cessé il y a des années.
 

Singe a été créé par Scott Duensing en tant que plugin pour Daphne pour permettre de jouer aux Laser Games américains .
 

Ce référentiel a été créé pour s’appuyer sur le projet Hypseus créé par Jeffrey Clark . De nombreuses superpositions n’étaient toujours pas implémentée dans le référentiel d’origine. Singe avait également été retiré.
 

Le nom a été changé en Hypseus afin que les auteurs originaux de Daphne ne soient pas surchargés de demandes de soutien.
 

Un grand merci à Matt Ownby , Scott Duensing , Jeffrey Clark , Manuel Alfayate , David Griffith et les nombreux autres développeurs qui ont mis leur travail à disposition pour que ce projet puisse exister. Sans eux, ce projet ne serait pas possible.
 

Hypseus Singe, Super Multiple Arcade Laserdisc Emulator
Copyright (C) 2021 DirtBagXon
 

Hypseus, Multiple Arcade Laserdisc Emulator
Copyright (C) 2016 Jeffrey Clark
 

Daphne, the First Ever Multiple Arcade Laserdisc Emulator
Copyright (C) 1999-2013 Matt Ownby
 

Les changements:
 
– Random bezel loading (Windows) issue resolved.
– Activating -bezel now enables -fullscreen automatically.
– Thayer’s Quest keyboard bezel is now mouse interactive: -tqkeys.
– Atari/Sidam European ROMS are now supported requires EU PAL laserdisc content.
– GPWorld offers authentic steering strengths and includes autocenter -preset 1
– MacOS CMake linking issues have been resolved. In both master and libmpeg2 branches.
– Added SDL WINDOW_ALWAYS_ON_TOP argument: -alwaysontop (Addresses legacy issue in BigBox).
– Added Game Controller Rumble haptics and Singe API call: controllerDoRumble()
– LUA os.clock() calls have been aligned for Linux/Mac – corrects game timings in these OS’s with full overlays.
– Singe « zlua » files – zipped LUA ROM files are now supported.
– Singe games installations can now align with Daphne, using the « rom », « ram » and « vldp » folders.
– The singe sub-folder is no longer required with zipped LUA games.
– This loading system will render the -retropath argument obsolete on zipped ROM.
– Added Singe 2 Unload() API calls. These will address a memory leak in many existing game LUA.
– Aligned some Singe 2.10 API calls for sprite resizing, rotating and smoothing. Using SDL2_gfx
– Animated gif support for Singe sprites is enabled if compiled against SDL2_image v2.6.0+ (IMG_Animation)
– Additional hypseus API calls for animated PNG sprite sheets. Bypasses IMG_Animation requirement.
– Fixes for forced aspect ratio arguments within new viewport: ForceAspectRatio IgnoreAspectRatio
– A legacy Joystick/Game Controller Singe PAUSE alignment issue is fixed.
– Windows should now correctly predict parsing percentage/time on large 4Gb+ files.
– Added support for esp32 for USB scoreboard – serial RTS flip to default off to avoid forcing programming mode.
– Scanlines on scaled, positioned and rotated video display fixed.
– Backslash \ allowed in Windows for -bezel path definitions
– Sub-folders allowed in -keymapfile path definitions
– Splashscreen implemented reporting the running version.
– luars232 serial support added (Align with Singe 2). Possible use on Arduino scoreboards.
– AC_PROG_GCC_TRADITIONAL – obsolete MACRO removed from libmpeg2
– GitHub workflow will produce a SteamDeck « AppImage ».
– Digital Leisure games overlay scoreboard updates.
– Rotation refactoring.

 

Télécharger Hypseus Singe v2.11.5 (36.1 Mo)

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NSFPlay est un lecteur de musiques NSF c’est à dire pour les jeux Nintendo NES (disquettes et cartouches) pour Windows. Il est également distribué sous forme de plugin destiné à Winamp. Il s’agit d’une version en cours de développement.
 
– attribution for 1MB NSF fix
– typo in attribution
– more explicit protection of memcpy
– Limit bank count to 256
– Declare NSF version 2 body size as NSF2 PRG size

 

 

Télécharger NSFPlay/NSFPlug WIP v2.6 (2025/02/04) (2.1 Mo)

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Il s’agit d’un émulateur NEC PC-8801 utilisant la librairie SDL & tournant sous Windows.

Télécharger QUASI88 SDL v0.6.3 (678 Ko)

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Simple Launcher est une interface pour émulateur qui facilite la lecture de jeux rétro.

 

 

Télécharger SimpleLauncher v4.1.0 (57.1 Mo)

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Voici les derniers builds de Creamymami concernant MAME(Arcade).
 
– Caname c’est MAME(Arcade) ne supportant que les jeux CPS et Neo Geo.
– NMamex2 est un build de l’émulateur MAME(Arcade) sous Windows qui ne supporte que les jeux NeoGeo.
– Mame32k c’est MAME(Arcade) intégrant le module Kaillera (jeu en réseau).
– Mame32 More! est une version basée sur Mame Plus! mais compilée avec Kaillera.
 

Télécharger Caname v0.62.277 (2025/04/30) (2.3 Mo)

Télécharger NMamex2 v0.277 (2025/04/30) (1.7 Mo)

Télécharger Mame32K v0.67.277 (2025/04/30) (9.3 Mo)

Télécharger MAME32 More! v0.84.277 (2025/04/30) (12.1 Mo)

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Il s’agit de FBA Shuffle faite par Creamymami, contrairement aux versions de KOF2112, cette version est plus proche de la version officielle de FBA.
 
fba_shuffle_lang

 

Télécharger FBA Shuffle (x86) [Creamymami] v2.4.0 (2025/04/30) (5.7 Mo)

Télécharger FBA Shuffle (x64) [Creamymami] v2.4.0 (2025/04/30) (7.0 Mo)

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Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 33 machines suivantes:
 
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
 
Voici les informations depuis la dernière version d’ares:
 
Slang Shader Pipeline (librashader)
– ares’s shader pipelien has been re-created to support shaders written for the same slang shader pipeline as RetroArch.
– This was made possible thanks to librashader: a reimplementation of the RetroArch slang shader pipeline for standalone emulators.
– All shaders from libretro/slang-shaders are included. Please be mindful that librashader itself, and ares’ implementaton of it are both rather new; some shaders may have compatibility issues, but the vast majority should function as expected.
 
Bandai – WonderSwan / WonderSwan Color
– Improve emulation of the WonderSwan APU: Improves Hyper-Voice accuracy as well as channel timing.
 
NEC – PC Engine / Turbografx 16 / CD
– Add support for Games Express CD-ROM games, these use their own unlicensed System Card/BIOS.
– Fix CD-ROM pregap offset (Fixes Super Air Zonk).
– Fix PC-Engine Duo/Super CD-ROM internal RAM.
 
Nintendo – Super Famicom / SNES
– wdc65816: Implement the (direct,X) wraparound bug in emulation mode. While this will not have any impact for commercial games (they don’t tend to run in emulation mode) it is still an accuracy improvement that allows cputest-full to pass.
– Implement SA-1 BW-RAM protection: as above, this does not have any impact for most commercial games, but it fixes the SA-1 RAM protection test.
 
Nintendo – Game Boy Advance
– Improvements to PPU timings.
– Improve 32-bit prefetch buffer timing during instruction fetch.
 
Sega – Sega Mega Drive / Genesis / 32X / CD
– CD: Fix an off-by-one issue while decoding subchannels, fixes corruption in CD-G playback.
– 32X: Fix that unused bits of the a1518a register should be set to 0; fixes some broken homebrew.
– 32X: Add approximate timing for 32X memory regions; fixes Brutal: Above The Claw, all known commercial 32X games are now playable, although some minor issues may remain.
– 32X: Fix an issue with dotscroll causing corruption on some scrolling graphics.
 
Other
– Fixed an issue where the latest macOS SDK caused the statusbar to overlay the entire screen, appearing as if ares was broken.
– Fixed clipping issues in the splash screen on macOS.
– Improve UI behavior when changing drivers with a game loaded.
– Enabled the SDL audio driver on macOS

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v144 (57.0 Mo)

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Ah, le grand retour de notre cher ami, le roi des tours pendables ! Il revient sur scène, prêt à semer la zizanie dans le monde merveilleux de “Qui-vous-savez”. Et tenez-vous bien, il a fait peau neuve !
 
Avec des améliorations à n’en plus finir et, accrochez-vous bien, un support exclusif de la Switch 2 ! Oui, oui, vous avez bien entendu, la console dont les spécifications ont fuité (grace à Julien Chieze, toujours en avance sur son temps…ou pas) avant même que le grand patron n’ait eu le temps de dire “Oups”. Et devinez quoi ? Comme d’habitude, ces specs sont aussi à la pointe… de la fraise !
 
Et pour les aficionados de la première heure, les premiers dumps sont déjà en ligne, prêts à être téléchargés sur tous les sites de renom. Mais ne vous attendez pas à des nouveautés fracassantes, non, non, non ! Big N, fidèle à sa réputation, nous ressert une énième fois des remakes de jeux qu’on a déjà retournés dans tous les sens sur les consoles précédentes. Parce que, pourquoi innover quand on peut recycler, n’est-ce pas ?
 
Alors, préparez-vous à redécouvrir les mêmes aventures, mais avec deux pixels de plus et une couleur légèrement différente. C’est ça, le progrès, mes amis ! 🎮😉

 

En avant première inter-planètaire, les premiers screens dispo :

 



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ScummVM est un logiciel qui vous permet de jouer certain jeux d’aventures graphiques de type ‘point-and-click’ (pointer et cliquer), à condition que vous possédiez les fichiers de données du jeu. Le plus astucieux : ScummVM remplace juste les exécutables fournis avec les jeux, vous permettant de jouer sur les systèmes pour lesquels ils n’ont jamais été conçus !
 
ScummVM supporte de nombreux jeux d’aventure, y compris les jeux LucasArts basés sur le système SCUMM (tel que Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), de nombreux jeux Sierra utilisant les système AGI ou SCI (tel que King’s Quest 1-7, Space Quest 1-6, …), Discworld 1 et 2, Simon the Sorcerer 1 et 2, Beneath A Steel Sky, Lure of the Temptress, Les chevaliers de Baphomet (Broken Sword I), Les Boucliers de Quetzalcoatl (Broken Sword II), L’amazone queen (Flight of the Amazon Queen), Gobliiins 1-3, Legend of Kyrandia 1-3, un grand nombre de jeux pour enfants de Humongous Entertainment (incluant les jeux Marine Malice et Pouce-Pouce) et bien plus encore.
 

Les nouveautés en résumé:
 
ScummVM 2.8.1 est une version de maintenance axée principalement sur la correction des bogues découverts depuis notre dernière version stable.
Cette mise à jour inclut des améliorations pour les moteurs suivants : AGI, AGS, GRIM, SWORD2, MM (qui est maintenant activé — oui, nous l’avons vraiment omis dans la version 2.8.0 par accident), mTropolis, NANCY, SCUMM, TWINE, Ultima et V-Cruise.
Les ports Android, Atari et macOS ont reçu plusieurs corrections de bogues, principalement pour améliorer la stabilité globale et éviter certains plantages que nous avons observés dans certaines circonstances

 

ScummVm

 
Les changements:
 

General:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- Don't try to use shaders on old OpenGL implementations.

AGI:
- Fixed Space Quest 1 version 1.0X freezing in the skimmer.
- Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
- Fixed Mixed-Up Mother Goose graphics in Amiga version.
- Fixed Gold Rush clock time at Fast and Fastest speeds.
- Fixed Atari ST version of Manhunter 1 not starting.
- Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
- Fixed Tandy CoCo3 unofficial ports not starting.
- Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
- Fixed Graham facing away from the king in King's Quest 1.
- Fixed Alexander getting stuck on the stairs in King's Quest 3.
- Fixed Larry being able to shoplift in Leisure Suit Larry 1.
- Fixed ducks not jumping at the start of Donald Duck's Playground.
- Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
- Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
- Fixed unrecognized words in fan game "V - The Graphical Adventure".
- Added detection for Macintosh version of Mixed-Up Mother Goose.

AGS:
- Updated detection tables.
- Simplified character import from Sierra games for QfG2 AGDI.
- Fixed graphical glitch affecting Unavowed and Heroine's Quest.
- Fixed partial outlines for some letters in Kathy Rain.
- Fixed crash in Alum.
- Added stub to prevent crash at the beginning of Falcon City.

Broken Sword 2:
- Fixed crash when quitting the game while it was paused.

MM:
- Enabled engine, allowing MM1 and Xeen to be compiled.
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.

mTropolis:
- Fixed crash in Muppet Treasure Island on some platforms.
- Fixed jewel puzzle in Muppet Treasure Island not being randomized.

NANCY:
- Fixed the telephone hints in Secrets Can Kill.
- Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame.
- Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
- Allowed general keymaps to be shown in the engine Keymaps menu.
- Virtual keyboard now correctly triggers on/off wherever text input is needed.

SCUMM:
- Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys.
- Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade.

TWINE:
- Fix ladder climbing regression.
- Fix scenery zoom issue.
- Fix animation glitches after using the holomap.

Ultima:
- Fix Ultima VIII hidden minimap blocking keyring use.
- Fix Ultima VIII page breaks in books.
- Fix Ultima VIII text centering for plaques.
- Fix Ultima VIII crash on dragging items to screen edge.
- Fix Ultima VIII unexpected jumping on left click.
- Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
- Fix Ultima VIII invalid placement of items within containers.
- Fix Ultima VIII never-ending lava sounds.

V-Cruise:
- Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted.

Android port:
- Fixed crash in built-in help with German language.

Atari port:
- Fixed crash when exiting ScummVM.
- Fixed BBVS (and possibly others) gameplay by using more precise math model.

macOS port:
- Fixed a problem where some Mac games would not load resources correctly.
- Updated application icon to conform with modern standards.

 
A noter que la version win95+ fonctionne également pour XP mais que le flac n’est pas supporté sur cette version (contrairement à l’ancienne version dédiée à ce système).

 

Télécharger ScummVM (Win95/98/SE/ME/2K/XP) v2.9.1 (106 Mo)

Télécharger ScummVM (XP 32/64 bits) v2.7.0 (flac support) + v2.9.1.X Dev (238 Mo)

Télécharger ScummVM (x86) v2.9.1 (105 Mo)

Télécharger ScummVM (x64) v2.9.1 (107 Mo)

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Il s’agit d’un émulateur de Sega Dreamcast en cour de développement.
 

 
Les changements sont également visibles ici.
 
Une version payante (proposant la HD et UHD) est disponible sur le site officiel.
 

Télécharger Redream v1.5.0 (2024/08/21) (2.5 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– 8ebda3c: CPU/NewRec: Fix register corruption in swl/swr (Stenzek)
– Fix HW readback counter (Stenzek)
– Add Error to CreateDirectory()/RenamePath() (Stenzek)
– Add Error to Save() (Stenzek)
– Ensure settings are writable before running setup wizard (Stenzek)
– 5784906: Atualização Português do Brasil (#3141) (Anderson Cardoso) #3141

 

Stable Build (or rolling release):
– 8fe86ff: GPU/HW: Fix another buffer unmapping case (Stenzek)
– Fix incorrect streamed counter (Stenzek)
– Update to SDL2 2.30.1 and Qt 6.6.2 (Stenzek)
– update simpleini to 4.22 (#3131) #3131 (Mrlinkwii)
– 9950fdb: Memory Card Icon (#3133) (Anderson Cardoso) #3133
– b76af42: Update Russian translation (#3132) (shikulja) #3132
– Fix overflow in UpdatePositionWhileSeeking() (Stenzek)
– Direct KUSEG+KSEG0 isolated cache reads to ICache (Stenzek)
– Try libEGL.so.1 as well as libEGL.so (Stenzek)
– Remove duplicate menu action (Stenzek)
– Add CreateFileURL() (Stenzek)
– 5054d46: Add Theme – Ruby (Anderson Cardoso)
– Ensure screenshots are saved before shutdown (Stenzek)
– Improve screenshot naming (Stenzek)
– Fix reading of JPEG files (Stenzek)
– Rewrite deinterlacing and add adaptive/blend modes (Stenzek)
– Fix GLSL compile error (Stenzek)
– 3702a53: Update duckstation-qt_pt-BR.ts (#3135) (Anderson Cardoso) #3135
– Make interrupts actually edge-triggered (Stenzek)
– Properly handle bus errors and DICR transitions (Stenzek)
– More PGXP CPU traits (Stenzek)
– Implement volume sweep phase inversion (Stenzek)
– e70f0e1: GPU/HW: Use texelFetch() instead of sampler (Stenzek)
– Re-add SDL backend (Stenzek)
– Update translation strings (Stenzek)
– Add copy/clear game settings (Stenzek)
– Add SDL platform (Stenzek)
– Fix closing log window via taskbar (Stenzek)
– Fix infinite loop (Stenzek)
– Fix main window stuck open after update (Stenzek)
– Verify MSF of SUBQ before use (Stenzek)
– f2a7810: Atualização Português do Brasil (#3137) (Anderson Cardoso) #3137
– Build libwebp on Windows as part of deps (Stenzek)
– Add DisablePGXPPreserveProjFP trait (Stenzek)
– Build zlib/zstd/libjpeg/libpng as part of deps #3138 (Stenzek)
– Use deps DLLs on Windows #3138 (Stenzek)
– Remove now-unused vendored libs #3138 (Stenzek)
– Support loading/saving WebP #3138 (Stenzek)
– Support saving WebP screenshots #3138 (Stenzek)
– Don’t bother building SDL2 debug #3138 (Stenzek)
– Drop setup-python for Mac #3138 (Stenzek)
– Link zlib statically (Stenzek)
– Fix crash toggling debug GPU device (Stenzek)
– Fix depth clears not going through (Stenzek)
– 101ebe3: PostProcessing/FX: Fix GLSL compile error with discard (Stenzek)
– Fix rendering to multiple RTs (Stenzek)
– Fix rendering to multiple targets (Stenzek)
– Fix render pass fallback path with MRT (Stenzek)
– Fix incorrect sanitization of memcard filenames (Stenzek)
– Leave title empty when booting physical audio CDs (Stenzek)
– Fix reading of pure audio CDs (Stenzek)
– Use OS zlib for MacOS (Stenzek)
– Expose « Ignore Drive Subcode » option (Stenzek)
– Don’t send reports when subq isn’t valid (Stenzek)
– Add MAP_DISCARD fallback path for uniform streaming #3140 (Stenzek)
– c09e9ed: Atualização Português do Brasil (#3139) (Anderson Cardoso) #3139
– e54ad19: GPU/HW: Fix height incorrect doubling in interleaved 480i mode (Stenzek)
– Fix unconditional memory card replug on load state (Stenzek)
– 2b7008b: GPU/HW: Fix box downsampling with FMVs (Stenzek)

 

Télécharger DuckStation v0.1 build 91XX (63.9 Mo)

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Emu80 est un émulateur de plateformes « Radio-86RK », « Partner », « Apogee », « Mikrosha », « specialist », « Orion », « Micro-80 », « UT-88 » pour Windows.
 

 
Merci à Breaker pour la news.
 
[+] Added a new configuration for the PC « Electronics KR-03 »
[+] Command line options have been completely redesigned, the old syntax is retained for compatibility
[*] Palmyra: CP/M with an example disk image has been added to the SD card image
[*] RK-86: the RK disk image included in the emulator has been replaced with a more complete one
[*] Vector: fixed border display in high resolution mode
[*] Orion: third BB55 added
[*] Orion DSDOS: the DSDOS version included in the emulator has been updated to 3.95
[*] Orion DSDOS: memory expanded to 512 KB
[*] Orion DSDOS: improvements and fixes in drive emulation
[*] Orion DSDOS: support for extended ROM drive controlled by FE port
[*] Orion DSDOS: hard drive support on the third BB55
[*] Orion DSDOS: the emulator includes an archive with an empty hard disk image. Unpack before use!
[*] KR-04: BP key assigned to PC Menu key
[*] KR-04: updated to the latest SD BIOS version
[*] Corvette: displaying the currently displayed scan line in the emulator
[*] Corvette: screen emulation fixes
[*] Corvette: emulation of the second timer channel with the horizontal screen frequency at the input (not fully debugged)
[*] Improved BB55 emulation
[*] Improved ATA (IDE) interface emulation
[*] Added emulation of GMD formatting. Currently tested on Orion and PC8000.
[-] Orion: fixed clock frequency
[-] Corvette: fixed bug with using the entire amount of graphics RAM and working with the RAM disk
[-] Corvette: bug fixed – color mode could not be switched from the menu
[-] Palmyra: fixed register of files in the emulated SD card directory (SD card emulation did not work on systems other than Windows)
[-] Fixed a bug where sometimes switching the assignment of the F5/F9 keys in the debugger did not work
[-] Fixed an error when building with GCC 13
[-] Fixed an error when building the Lite version
[-] Other minor fixes and improvements
 
Among the important changes are completely redesigned command line options. The most important options:
 
–platform – launch in the specified platform mode
–run – launch the specified file
–disk-a | –hdd | –edd – mount the specified disk image

 
Site de développement.
 

Télécharger Emu80 v4.0.520 (14.3 Mo)

Télécharger Emu80 QT v4.0.521 (21.0 Mo)

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