Les changements depuis la version 2.6: – A large portion is rewritten to support the newest version of LibSidPlayFP
– Live filter change (useful for getting optimum playback on 6581-SIDs)
– Mixer (cheap, but still…)
– CPU Debug works. Note: it saves 36 MB of text per second
– Displays PETSCII from MUS-files
– PlayList has SonglengthDB integrated.
HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
Les changements:
New Games
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- [forgottnsf2] Forgotten Worlds (SF2 conversion)
- [ghoulsf2] Ghouls'n Ghosts (SF2 conversion)
- [gxg] Casanova She and She
- [magdrop3te] Magical Drop 3 (Tournament Edition, 2022-08-19)
- [nbajamre] NBA Jam Rewind (rev 1.1)
- [striders04] Strider (SF2 conversion)
Since 0.246, MAME has rearranged all the driver files and many others too.
This requires an almost complete rewrite of HBMAME, and I've decided not to do this.
Therefore future releases will be based on 0.245, and be released adhoc, whenever new games are added.
Les changements: – Shift emphasis phase relative to color phase
– Ensure deemphasis toggles otherwise
– Use pre-calculated attenuation values
– Use hardcoded phase patterns
– Attempt to fix emphasis
Major:
– Cemu is now open-source!
– Preliminary Linux builds are available, but be warned that they are still very rough around the edges
– Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)
– Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI).
Other changes:
– Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
– Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
– Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes.
– Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
– Fixed a crash that could happen when loading .elf homebrew
– The account list in the title manager save exporter is no longer empty
– Latency for wiimotes should be a bit better now
– Added symbol/function list to debugger + other small debugger/assembler improvements
– Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
– Many more under-the-hood changes and fixes
– Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
0) Save state file fix.
1) Added Commodore 1750 REU 512K RAM expansion cartridge. REU option added to the auto load dialog. Added new command line -reu512k.
2) Keyboard assignment dialog fixes. Enable the delete key to clear key assignments.
3) Drive VIA fixes for VICE tests testprogs\drive\viavarious\via20.prg | via21.prg
4) Testbench mode fix to save the most recent frame PNG.
5) New debugger command to trace a number of system clocks.
6) Fix memory leak when loading a save state file.