Il s’agit de l’émulateur de Nintendo DS mais dans une version en cours de développement.
(Builds automatiques ou là)
Les principaux changements depuis ma news précédente sont:
– OpenGL ES Renderer: Fix TBO-based polygon state uploading.
– OpenGL Renderer: Oops! Fix a compiling issue introduced in commit e2a25e2.
– OpenGL Renderer: Fix various rendering bugs.
– Windows Port: Fix bug where the OpenGL 3D renderer would fail to initialize at program startup. (Regression from commit 76fe5f7. Fixes #815.)
– Windows Port: Fix empty defaults for path settings.
– Fix OpenGL renderer init failure.
– Colorspace Handler: Fix alpha detection logic in ColorspaceConvert5551To8888_*() and ColorspaceConvert5551To6665_*().
– OpenGL Renderer: Fix some longstanding graphical glitches related to running Edge Mark and Fog with MSAA.
– OpenGL Renderer: Tighten up some code related to clear image.
– OpenGL Renderer: More FBO rework.
– OpenGL Renderer: Rework how the output framebuffers work.
– OpenGL Renderer: Oops! Roll back some internal test code that accidentally slipped into commit 0c7cb99.
– OpenGL Renderer: Add entry point for glBlendColor, fixing compiling on Windows. (Regression from commit 0c7cb99.)
– OpenGL Renderer: Greatly simplify the fog rendering pass.
– OpenGL Renderer: Fix bug when the screen wasn’t being cleared properly when no polygons are being sent to the renderer. (Regression from commit 241ca96.)
– OpenGL Renderer: 16-bit texture data that is converted to 32-bit is now byte-swapped correctly on big endian systems.
– Colorspace Handler: Fix compiling on AltiVec systems. (Regression from commit 586aea5.)
– Cocoa Port: Update the OpenGL blitter code to reflect the current code pattern in OGLRender.h.
– OpenGL ES Renderer: More ES fixes.
– Colorspace Handler: Add new functions for 16-bit to 18-bit and 32-bit color conversion, now respecting the 16-bit color’s alpha bit.
– Windows Port: Fix yet another compiling issue related to the OpenGL context. (Fixes #811.)
– Tabs/spaces and some tweaks
– Fix GLES initialization
– GTK: add OpenGL ES support
– OpenGL Renderer: Add support for Fog, Edge Mark, and on-GPU framebuffer color conversion for ancient GPUs that have support for shaders and FBOs, but lack support for GL_EXT_framebuffer_blit.
– Windows Port: Fix OpenGL renderer init failure. (Regression from commit 76fe5f7. Fixes #810.)
– OpenGL Renderer: Fix issues that would throw a GL error.
– OpenGL ES Renderer: More ES tune-ups.
– Cocoa Port: Fix yet another crash-on-exit bug that could happen when running on an older system.
Notez que les fichiers sont mis à jour régulièrement sur notre site mais ne sont newsés que de temps en temps.
Télécharger DeSmuME (Dev) v0.9.14.1563 (2.6 Mo)
Télécharger DeSmuME (Français) v0.9.14 (14/02/2024) (2.1 Mo)