Cette version de SuperModel vous permet d’attribuer des touches pour effectuer les actions suivantes : mettre en pause le jeu, sauvegarder l’état de la partie, charger un état précédemment sauvegardé et changer l’emplacement de sauvegarde. Elle permet également de changer le titre d’un jeu (idéal quand il y a plusieurs clones d’un même jeu par exemple).
 


 

Télécharger SuperModel PonMi r250503 (2.2 Mo)

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Version française de la branche 1.5 de Snes9x. A noter qu’un pack de shaders est disponible ici.
 


 

Télécharger Snes9x (x86) (Français) v1.63 (3.3 Mo)

Télécharger Snes9x (x64) (Français) v1.63 (5.2 Mo)

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La reprise de l’émulateur par une nouvelle équipe: Nach, Zones, Anomie, DeHackEd, Byuu, BearOso, OV2 et Nitsuja en grande partie responsable du port Windows. (Version pour Win9X disponible ici).
 

 
Les changements:
 
General:
– Added a shortcut to change the backdrop color for sprite extraction.
– Fixed QuickSave 0-9 slot shortcuts not working.
– Allow « Address:byte » form for cheat inputs.
– Fixed ZIP files not being closed after patch search.
– Various memmap fixes to allow unofficial mappings.
– Added usage of ImGui to draw things on top of the screen instead of inside.
 
Win32:
– Fixed AVI not recording audio.
– Fixed framerate throttling in turbo mode (now works during AVI recording).
– Fixed interlaced output speed being double.
– Fixed command line arguments not working.
– Fixed WaveOut device name display for names longer than 31 characters.
– Fixed Bank+/- hotkey saving.
– Added hotkeys for aspect ratio, cheat edit/search.
– Added multiselect for cheat edit dialog.
 
Gtk:
– Fixed config file location to never put files directly in $HOME and obey $XDG_CONFIG_HOME.
– Updated translations from JakeSmarter and StanleyKid-22.
 
Mac:
– Added a new cheat finder.
– Added MultiCart support back.
– Create a blank window when starting the program, so the global menu change doesn’t go unnoticed.

 
Site source (thread officiel).
 

Télécharger Snes9x (DDraw) v1.56.1 (3.8 Mo)

Télécharger Snes9x (x86) (XP/Vista/7/8/10/11) v1.63 (3.3 Mo)

Télécharger Snes9x (x64) (XP/Vista/7/8/10/11) v1.63 (5.1 Mo)

Télécharger Cg/GLSL/Slang Shaders Pack (10/07/2024) (88.5 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Don’t boot system twice on rapid clicking (Stenzek)
– 4db37d4: CI/AppImage: Use fuse3 compatible appimagetool (#3251) (Samuel)
– Remove unused functions (Stenzek)
– Use half width vector types where appropriate (Stenzek)
– 58470ce: Atualização Português do Brasil (#3249) (Anderson Cardoso) #3249
– Pass instruction query values by reference (Stenzek)
– 2ac2ad6: CPU/Recompiler: Break blocks on invalid instructions (Stenzek)
– Add dedicated gameicons directory (Stenzek)
– c1976f4: Add ntsc-adaptive-lite.fx shader (#3248) (Hyllian) #3248
– 7c818c0: CI/Flatpak: Bump to flatpak-github-actions b6c9217 (Stenzek)
– Add GSVector MDEC YUVToRGB test (Stenzek)
– SIMD-ify YUVToRGB (Stenzek)
– 5410a42: CPU/PGXP: Explicitly handle addi rt, zero, nnnn (Stenzek)
– d831cb6: CPU/PGXP: Normalize variable names (Stenzek)
– 3b7844b: CPU/PGXP: Don’t force valid inputs on mult/div (Stenzek)
– d922a43: CPU/PGXP: Don’t force valid input on slt/sltu (Stenzek)
– f0e2d1a: CPU/PGXP: Rewrite SLTI/SLTIU handlers (Stenzek)
– Add option to disable PGXP on 2D polygons (Stenzek)
– Set DisablePGXPOn2DPolygons on Xenogears (Stenzek)
– Add FTruncate64() (Stenzek)
– Add MemoryCardIconCache (Stenzek)
– Show memory card icons in game list (Stenzek)
– Use memory card icon as window icon (Stenzek)
– Center type icon in game list (Stenzek)
– Fix incorrect sort indicator on loading (Stenzek)
– 4bd7256: Add Gaussian blur shaders and update psx.jpg (#3247) (Hyllian)
– 989a19d: Atualização Português do Brasil (#3246) (Anderson Cardoso)

 

Stable Build (or rolling release):
– e4cb359 GameDB: Breath of Fire III
– 810ce1c GPU: Remove duplicate display params fields
– 0c3cf1f PostProcessing: Split into internal and display chains
– 80d1056 GPU: Add virtual call when buffers are swapped
– 1cb3e6b ShaderGen: Support multiple render target output
– 3f25db7 D3D11Device: Make depth targets sampleable
– d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
– e39a2d0 GPU/HW: Use D32F for PGXP depth
– 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
– 07e9a01 Atualização Português do Brasil (#3237)
– 66ba600 A super-simple shader (#3236)
– 89eea91 Extras: Update to PadTest 1.1
– 890f3fc Common/Log: Make actually writing unlikely
– 5bf9e1d dep/vixl: Fix ARM32 build
– 8c0af03 MSBuild: ARM64 only builds with Clang
– 0d3e674 Qt: Move resources out of exe into rcc file
– be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
– 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
– f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
– 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
– 4221029 CMake: Remove unused macro
– 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
– e169189 GPU/HW: Fix possible crash when changing texture filtering
– 1963d80 RegTest: Fix crash on startup
– da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
– 6d6659c MDEC: Increase intermediate IDCT precision
– e1f90e6 MDEC: Store scale/IDCT matrix transposed
– fbdeea7 GameDB: Duke Nukem games
– aabe39d GPU: Allow DMAs in Mode 1
– 31c3af4 RegTest: Add spacebar swapper
– 31aa040 Deps: Build cpuinfo
– a255b5b Deps: Remove cpuinfo from in-tree
– 173a610 System: Use cpuinfo for cache line size check
– baab966 System: Check for SSE4.1 in early hardware checks
– 0ae6ddc Common: Add GSVector
– b094c9c MDEC: Vectorize IDCT
– 0654b2d AudioStream: Use GSVector
– faa151d CDImageCHD: Use GSVector
– 6947195 ImGuiOverlays: Use GSVector
– 0968610 CDROM: Use GSVector
– f9bf2e8 GPU: Use GSVector for SW scanout
– 044d7a4 GPU: Eliminate heap allocation on state load
– e16f2c4 README: Mention SSE4.1 requirement
– 2a7de25 Common: Remove gsvector.h dependency on assert.h
– ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
– 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
– 2bcb85d GPU/HW: Push all draws/writes through a common path
– 2953365 MetalDevice: Rectangle -> GSVector4i
– e0509eb Common: Remove Rectangle class
– 3c230ba PlatformMisc: Swap include order for Mac
– d178853 PostProcessing/FX: Fix incorrect draw rect
– 63b30e2 Qt: Annotate unofficial release builds
– 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
– 4b61a3c Qt: Unrestrict resolution scale up to device limits
– eb8df23 Qt: Fix gap in advanced graphics settings on Linux
– f35397c Deps: Build discord-rpc
– 00d2d86 Build: Use shared discord-rpc
– f6d3a79 System: Load discord-rpc dynamically
– e59e936 CMake: Fix warning building with MSVC
– 69c35c9 Deps: Remove rapidjson from in-tree
– 82b5772 Deps: Move build scripts/patches into own directory
– 87f2995 TextureReplacements: Namespace-ify
– 487eb10 Common: __m128 shouldn’t be used in nosimd
– c02bf0f CPU/NewRec/RV64: Compile fix
– 9fcc98a InputSource: Explicitly construct binding key
– 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
– 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
– d021a61 GameDB: PGXP-CPU for Rat Attack
– 77488db Misc: Align CPU state and SPU voices to cache lines
– 536b48d SPU: Pack state in struct
– e1a4c7d DMA: Pack state in struct
– a57101c Timers: Pack state in struct
– b6a264b TimingEvents: Pack state in struct
– 23962fd GTE: Pack local config in struct
– c51db5c Update Russian translation (#3241)
– b9155ec Atualização Português do Brasil (#3242)
– 9196250 Fix crt-cyclon and update others (#3240)
– 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
– eba0794 FileSystem: Add Error to file writing
– 9a70003 MSBuild: Silence MSVC warning C4324
– b06fcef GDB/PINE: Fix listen socket leak on shutdown
– 1fd8d27 Sockets: Add HasAnyClientSockets()
– bc73dac System: Use socket multiplier for sleeping when connected
– ed5a990 GPU: Cull off-screen sprites/lines
– d372609 Add memory contents to « Addr= » string in debugger
– e4470a9 fix: out-of-border access
– 40048cb fix: remove duplicated code
– 5cdcdb5 fix: string to c-string to string
– a3d600d fix: moved vairable access
– 6f50e12 PostProcessing/FX: Remove debug shader dump
– ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
– d63ae87 GPU: Always calculate draw rect
– e1a9c69 Deps: Bump to SDL 2.30.5
– aac7a99 CI/AppImage: Drop gcc13 workaround
– fe05528 Deps: Patch macdeployqt timeout
– 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
– 7373342 GameDB: CPU-PGXP for Resident Evil 3
– f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
– b6f7420 CPU/PGXP: Don’t force inputs to valid on add/sub
– 985b9f8 GameDB: CPU-PGXP for Xenogears
– 22b2738 Add geom-overlay and fix other shaders. (#3245)
– 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
– d831cb6 CPU/PGXP: Normalize variable names
– 3b7844b CPU/PGXP: Don’t force valid inputs on mult/div
– d922a43 CPU/PGXP: Don’t force valid input on slt/sltu
– f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
– de27e5d GPU: Add option to disable PGXP on 2D polygons
– 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
– ec851c9 FileSystem: Add FTruncate64()
– 8659c8c Core: Add MemoryCardIconCache
– 9143116 Qt: Show memory card icons in game list
– addadba Qt: Use memory card icon as window icon
– 9383663 Qt: Center type icon in game list
– a56ebf2 Qt: Fix incorrect sort indicator on loading
– 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
– 989a19d Atualização Português do Brasil (#3246)
– c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
– 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
– 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
– 9be7a37 GSVector: SIMD-ify YUVToRGB
– 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
– e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
– 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
– 226a8ea MemoryCardIconCache: Ignore shared cards
– 58470ce Atualização Português do Brasil (#3249)
– 3b9c489 CPU: Pass instruction query values by reference
– 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
– 7c45ad3 GameList: Add dedicated gameicons directory
– 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
– 97e555a README: Update link to last non-SSE4.1 build
– 2cfa535 System: Fix certain GPU settings not applying until unpause
– 5da6c92 GameList: Always open icon cache with r+b on Linux
– b7da118 Qt: Don’t boot system twice on rapid clicking
– f0c2832 Dep: Update vixl to 662828c
– ef69c31 GPUDevice: Support transpiling shaders at compile time
– 964b949 Postprocessing/FX: Ensure RT isn’t bound as sampler
– eb80a82 GameDB: Disable widescreen on Final Fantasy Tactics
– 54097fc Postprocessing/FX: Expose ‘viewportoffset’ uniform
– 2a90a88 Add crt-consumer and crt-cyclon. Update others. (#3223)
– 51648b0 CI/AppImage: Explicitly remove libwayland-*
– c179210 GPU/HW: Eliminate raw texture pipeline permutations
– d16470d Update Japanese translation (#3225)
– 451d15a Atualização Português do Brasil (#3224)
– 5be2e68 Qt: Update glyph ranges
– 1582b2a GPU/HW: Make texture filtering a fragment shadergen parameter
– 8455c9c GPU/HW: Add ‘Force Round Upscaled Texture Coordinates’
– 0563350 GameDB: Set force round texcoords on Crash games
– 3d6b9e1 Settings: Include cheats in disable-all-enhancements
– e9a4723 GPUDevice: Compile warning fix
– 6870010 GPU/HW: Remove log spam
– be4abb0 GPU/HW: Reduce multiple setting source of truth
– 34f2079 GPU/HW: Add separate 3D/2D (sprite) texture filtering
– 7b1ec5d GameDB: Force round texcoords on Digimon World 3
– a5f8684 BIOS: Add further detail to missing BIOS message
– 1ae79c8 System: Refactor unsafe settings warning
– da51827 GameDB: Over Drivin’ DX – Rally Edition (Japan) (#3226)
– 70d7d4a MSBuild: Enable Vulkan on Windows ARM64
– 01fc325 CPU/Recompiler: Warning fix for ARM64/Clang
– ccb76d1 GameList: Add custom title/regions
– 4827e54 BinarySpanReaderWriter: Fix off-by-one error (#3230)
– 7491ba6 Spanish (Spain) Translation update 2024/06/19 (#3229)
– 59c3c33 Deps: Update to SDL 2.30.4 (#3228)
– d8b7e25 Atualização Português do Brasil (#3227)
– 3d00957 Resources: Update gamecontrollerdb.txt
– 63055f1 FullscreenUI: Add sprite texture filtering option
– ea3fa7f Postprocessing/FX: Fix locating shaders in subdirectories
– 966cce1 Postprocessing: Sort shader list lexiographically
– e854164 Deps: Bump versions
– 6892c3d Qt: Work around theme swap bug with Classic Windows
– 1797050 VulkanDevice: Release swap chain images on resize
– b8ed013 dep/reshadefx: Fix UBO reference with OpenGL
– 6bfd862 GPUDevice: Fix transpiled interface linking with OpenGL
– 6021e43 Qt: Work around QList marshalling issue
– 9189588 Shaders: Add new pack of shaders (reshade) (#3232)
– dd4b282 Atualização Português do Brasil (#3233)
– 1a2ad89 dep/rcheevos: Bump to d54cf8f
– 17d4595 dep/rcheevos: Hash functions are not needed
– e7e0902 Achievements: Avoid malloc on state save/load
– b9ff358 Achievements: Support scratchpad memory
– db30566 Achievements: Implement disc change without state reset
– 8c1228a Qt: Tidy up theme change workaround
– ebf50ed System: Allocate JIT space before fastmem area
– ad27f8b Add some shaders and update others. (#3234)
– 12f2ff9 Indonesian Translation
– 71c319c dep/rcheevos: Set RC_NO_THREADS
– 5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
– a89ec0e Achievements: Always recompute state data size on save
– dd420cb Common: Alloc failures in HeapArray are unlikely
– 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
– 41f4024 Atualização Português do Brasil (#3235)
– 3877486 System: Ensure titles are sanitized for screenshots

 

Télécharger DuckStation v0.1 build 90XX (40.3 Mo)

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Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là.

 


 


 
– [CI] Changed VS version to see if it will prevent triggering AV
– Misc fixes

 

Télécharger Xenia v1.0.2817 (2025/06/01) (4.4 Mo)

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Il s’agit d’une branche de l’émulateur de Microsoft X-Box CXBX, apportant certains modifications et améliorations diverses.
 

 
Branche Darkrush3760
Branche LukeUsher
 

Télécharger CXBX Reloaded v0.1.0 (1.3 Mo)

Télécharger CXBX Reloaded (WIP) v0.1.0 (2025/04/14) (4.3 Mo)

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YAPE (Yet Another Plus/4 Emulator) est un excellent émulateur Commodore C16/plus4 tournant sous Windows XP à 11. Cette version utilise la bibliothèque SDL.
 


 

Overall
– 1-bit format and drag’n’drop support for WAV files
– remember last joystick keyset setting
– paste from clipboard with Alt+V
– cycle counter in external monitor
– VS2022, Mac/XCode & Linux compilation fixes
– serial IEC EOI improvement
– CPU halt bug fixed
– VIA improvements
 

Commodore plus/4
– TED sound fixes
– improved reading from open address space
 

Commodore VIC/20
– NEW! Commodore VIC/20 emulation with a rather decent compatibility

 

Télécharger Yape/SDL (x86) v0.71.2 (1.1 Mo)

Télécharger Yape/SDL (x64) v0.80.1 (1.0 Mo)

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Il s’agit d’un émulateur de Sega GameGear / Master System, Nintendo GameBoy / GameBoy Color / MSX écrit en Java. Le son reste perfectible et l’absence de filtres graphiques se fait sentir. (une version avce Java est également disponible sur le site officiel).
 

EmuliciousEmulicious2

 
Mais outre une émulation précise, Emulicious dispose de fonctions supplémentaires :
– Mise à jour automatique
– Turbo ajustable
– Moteur ajustable
– Patching d’IPS
– Sauvegardes d’état (Master System/Game Gear uniquement)
 
Outils (Master System/Game Gear uniquement) :
– Debugger
– Visualisateur de palette, cartes, scripts, sprites…
– Traceur mémoire
 

Télécharger Emulicious (2024/08/31) (2.8 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 


 

Topic des versions Beta.

Télécharger Altirra (Beta) v4.40 Test 12 (7.2 Mo)

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Un émulateur de Sinclair Zx Spectrum.
 

 
– Fixed debug keys – F1,F10 etc. Sorry – my configs got nuked and that disabled them. Now working again.)
– Icon should also be fixed
– Added a new extension DebugOut, allowing you to have your Z80 write text to the console (see readme.txt)
– Changed to a « console app » so that console writing works the same on each platform
– Beast demo updated to demo « DebugOut » using « D » and « R » keys

 

Télécharger #CSpect v3.0.1.0 (2.9 Mo)

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Flycast Dojo est un fork de Flycast , un émulateur multi-plateforme Sega Dreamcast, Naomi/2 et Atomiswave dérivé de Reicast, avec un accent sur les fonctionnalités de netplay et la relecture.
 
Flycast Dojo peut être récupéré à partir de GitHub ou dans le cadre du service de matchmaking Fightcade . Quelle que soit la manière dont vous l’obtenez, vous aurez toujours la possibilité de l’utiliser de manière autonome pour les jeux P2P utilisant des codes de correspondance sur un serveur de matchmaking Internet, via une connexion IP directe ou un LAN virtuel comme ZeroTier ou Radmin.
 
Les principaux changements sont les suivants:
 
Flycast Dojo 6.46 Release Notes
– Session Transmission: Send Spectate Start Message Once. Fixes Replays/Spectating.
 
Flycast Dojo 6.45 Release Notes
– Fightcade: Hide player names until received from service. Show correct order.
– Session Stream: Enable guest score transmission
 
Flycast Dojo 6.44 Release Notes
– Test Game: Fix Offline Game Launch
 
Flycast Dojo 6.43 Release Notes
– Test Game: Fix Game Launch, Main Menu, Emulator Exit
 
Flycast Dojo 6.42 Release Notes
– Netplay Savestates: Download list of commits locally with savestate download
– Replays/Spectating: If commit from header unavailable, use Commit based on Quark Epoch
 
Flycast Dojo 6.39 Release Notes
– Replays/Spectating: Get commit by Quark Epoch time & Game Name when missing from header
– Replays/Spectating: Record current Savestate Commit on Session Start
– Netplay Savestate Download: Make copy with commit extension for Replay versioning
– Test Game: Add Main Menu Button
 
Flycast Dojo 6.36 Release Notes
-Test Game: Load Button Names in Settings
-Linux: Copy missing shared memory (EEPROM/NVMEM/VMU) from shared directory before game launch
– Flycast Dojo 6.35 introduces more enhancements and bug fixes for controller mapping and button check. Button Check now also supports macro buttons, finally giving an accurate picture of what is seen in-game. To make button mapping more intuitive, the hovered row is now highlighted.

 
Les changements détaillés sont visibles ici.
Des sauvegardes pour les jeux sont téléchargeables là.
 

Télécharger Flycast Dojo v6.53 (10.6 Mo)

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Il s’agit d’un émulateur Multi-systèmes émulant en vrac:
 
– Amstrad CPC (464 Plus/6128 Plus/GX-4000)
– ZX Spectrum (48k NTSC/Pentagon/TK-90X/TK-95
– MSX-1 (HX-10P/HX-10S/HX-10D)
– Colecovision (PAL/NTSC)
– Sega SG-1000
– Sega Master System (1 + FM Japanesse/1 NTSC/1 PAL/2 NTSC/2 PAL)
– Chips (Texas Instruments TMS9918/Sega Master System VDP/Texas Instruments SN76489 (PSG)/Yamaha YM2413/Western Digital FD1793/Amstrad ASIC)

 

 
Les changements:
– Fixed an issue that prevented the software from being installed on the SD cards of DivMMC / ZX-UNO.
– Minor fixes

 

Télécharger Retro Virtual Machine (x86) v2.0 beta 1 r7 (62.0 Mo)

Télécharger Retro Virtual Machine (x64) v2.1.18 (88.2 Mo)

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