– Apple II/II+
– Atari Lynx
– Neo Geo Pocket (Color)
– WonderSwan
– GameBoy (Color)
– GameBoy Advance
– Nintendo Entertainment System
– Super Nintendo Entertainment System/Super Famicom
– Virtual Boy
– PC Engine/TurboGrafx 16 (CD)
– SuperGrafx
– PC-FX
– Sega Game Gear
– Sega Genesis/Megadrive
– Sega Master System
– Sega Saturn
– Sony PlayStation
Configuration requise: – A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
– Filewriter: only add extension if the given name doesn’t provide one already (issue #10)
– Restore correct default record lenght (issue #11)
– Doc: update default playback frequency
– Correct and added a few Windows codepage mappings
– Fixed model selection command line options
– Trim too long file names
– Display correct characters using iconv
– Show SID status on high verbosity levels, based on patch by Stian Skjelstad
– Updated handling of channel count, command line take precedence over config, if not specified make it depend on tune. Added option for mono playback
– Display songlength milliseconds if supported and support milliseconds in times read from ini file (issue #4)
– Fixed check for MinGW host
– Drop accidentally slipped in debug message
– Fixed times read from ini file
– Fixed messed up configuration from ini file
– Do not force creation of an ini file in the executable directory
– Restored compatibility with old lib version
– Improve man page [bugs:#36]
– Refactor and improve config path checking
Les changements depuis la version 2.6: – A large portion is rewritten to support the newest version of LibSidPlayFP
– Live filter change (useful for getting optimum playback on 6581-SIDs)
– Mixer (cheap, but still…)
– CPU Debug works. Note: it saves 36 MB of text per second
– Displays PETSCII from MUS-files
– PlayList has SonglengthDB integrated.
HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
Les changements:
New Games
---------------------------------
- [forgottnsf2] Forgotten Worlds (SF2 conversion)
- [ghoulsf2] Ghouls'n Ghosts (SF2 conversion)
- [gxg] Casanova She and She
- [magdrop3te] Magical Drop 3 (Tournament Edition, 2022-08-19)
- [nbajamre] NBA Jam Rewind (rev 1.1)
- [striders04] Strider (SF2 conversion)
Since 0.246, MAME has rearranged all the driver files and many others too.
This requires an almost complete rewrite of HBMAME, and I've decided not to do this.
Therefore future releases will be based on 0.245, and be released adhoc, whenever new games are added.
Les changements: – Shift emphasis phase relative to color phase
– Ensure deemphasis toggles otherwise
– Use pre-calculated attenuation values
– Use hardcoded phase patterns
– Attempt to fix emphasis
Major:
– Cemu is now open-source!
– Preliminary Linux builds are available, but be warned that they are still very rough around the edges
– Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)
– Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI).
Other changes:
– Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
– Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
– Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes.
– Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
– Fixed a crash that could happen when loading .elf homebrew
– The account list in the title manager save exporter is no longer empty
– Latency for wiimotes should be a bit better now
– Added symbol/function list to debugger + other small debugger/assembler improvements
– Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
– Many more under-the-hood changes and fixes
– Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/