– Ryujinx is now the default Nintendo Switch emulator. If you already had Yuzu installed it’ll still work with Nostlan though.
– Update for the switch database to include « Princess Peach: Showtime! ».
Une petite partie de Starfox 2 (SNES Mini Edition) ?
…ou peut-être un Secret of Mana Français iOS Edition ?
Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p
Les changements depuis le dernier build:
– Qt: Hide software filter box.
– Qt: Prefer non-local config dir on Windows, and check for correct name.
– win32: vulkan: apply vsync setting during init
– Update version strings from 1.62.3 to 1.63.
– win32: default new cheat val to current cheat val, show error on empty
– win32: allow multiselect in cheat dialog, handle delete and selection
– Qt: Add save slot status info.
– Gtk: Show existence of save state on slot select.
– Win32: Fix missing semicolon.
– Win32: Show whether save state exists when slot selected.
– Misc fixes
– Added « MGB reality » (gameboy pocket) colorscheme and frame blend and doubler, and setting to automatically switch between DMG and MGB colorscheme and border
– Fixed a number of bugs
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
**Emulators\cores:**
– Add sudachi & suyu support
– Add Lime3ds support for 3ds
– Add DevolitionX (diablo engine)
– Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines
– Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files)
– Add VC4000 system (MAME)
– Add casio loopy (MAME) (requires bios casloopy.zip)
– Add Aamber pegasus (MAME) (requires bios pegasus.zip)
– Update flycast to v2.3
– Update Ares to version 137
– Add Demul for cave system
– Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator
– Add reminiscence (flashback port) – necessitates game files
– Add Mesen for Master System, PC-Engine and Supergrafx
– Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)
– Update BigPemu, Cemu, Flycast & RPCS3
**Fixes:**
– Disable « rewind » feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games
– Fix libretro-ppsspp language feature
– Fix FPinball features
– Fix Cemu and Ryujinx autoconfig for new XBOX controllers with updated firmware
– Fix Mame64 controller index autoconfiguration
– Fix openBor custom version exit error message
– Fix Mame2016 corrupted cheat.zip file
– Fix Dolphin borderless fullscreen being always overwritten
– Update MAME hash files with 0.264 files
– Fix citra controllers autoconfiguration
– Add option to disable controller auto-configuration to demul-old
– Switch : fix handheld mode
– lr-opera : fix BIOS selection
– lr-swanstation : fix ratio setting
– libretro-fbneo : fix overclock feature
– MAME : do not delete default.cfg anymore
– Fix keyboard auto-configuration for Mesen standalone
– RPCS3 : align features with latest version from 04/05/2024
**Features:**
– lr-citra : add « virtual SD card » and option to disable hardware renderer
– lr-ppsspp : remove deprecated features
– Add Chihiro CXBX features
– Add pad2key to VPinball
– RPCS3 add option to force SDL driver for Xinput controllers
– Add shaders to Ares
– Cemu : Add option to use XInput api for XInput controllers
– Add ports options for MAME/MESS computers (mostly joysticks)
– Add new games to FBNEO standalone autoconfiguration (still many to add !)
– Add possibility to create a .gameexe file next to a windows shortcut (in windows games) to specify the game executable RetroBat should check before returning to ES
– Add possibility to create a .uwp file next to a windows shortcut to precise the name of the UWP App that is launched with the shortcut and let RetroBat find the right executable to monitor
– Add custom resolutions to ryujinx (0.5 and 0.8)
– MESS systems : Add ability to add a boot command in a .autorun file (must be placed near the game rom file with the same name)
– DOLPHIN : add option to disable Gamecube controller when using real wiimotes (fixes control issues for games such as Goldeneye 007)
– MAME: add -output option (windows or network)
– Add choice of device for EKA2L1
– OpenBOR : add possibility to run specific versions that have a different executable name than openbor.exe
– PSXMAME – add analog to dpad option
– Add .zip and .7z extensions to BigPEMu, Bizhawk, Dolphin, Duckstation, Jynx, Mednafen and PPSSPP
– Add features to libretro pce, pcecd and pcfx cores (6-button pad + disable sprite limit)
– Add Retroachievements to Flycast standalone
– Add video driver option for BigPEmu
**Other:**
– Enable disk spanning for installer
– Add option to install dependencies in RetroBat installer
Version 1.13
– Fixed a problem which resulted in some of the built-in D3D12 shaders requiring Shader Model 6.0.
– Added more logging for various D3D12 initialization failure cases.
Version 1.12
– New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.
– New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a Blitter capture feature for developer builds. See the « blitcap » debugger command.
– Various minor cross-platform fixes which came along with the new port/backend work.
Version 1.11
– Unmapped input labels now display an angle suffix for hat switches.
– Unmapped input labels now display a +/- prefix for analog bindings, when applicable.
– Added a -forcegpusync command line option.
Version 1.1
– Added a native Linux (x64) port. Generally not well tested, but seems to be working well enough in local testing under a couple of different distributions. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a new SDL2 plugin for audio, video, and input. Not particularly recommended under Windows, but a Windows build is provided nonetheless.
– Added custom sky/background functionality to the Checkered Flag script.
– Added an « Alternate Scheduling » option.
– Added a « Rewind Skip » option.
– Added a « Frame Time Display » developer option.
– Fixed a minor interrupt timing issue.
– Fixed a bug in the object browser which could, rarely, result in a memory leak.
– Fixed a bug preventing BIGPEMU_TEXFLAG_REPEAT from affecting texture wrap mode in the OpenGL video plugin.
– Fixed another timing issue, which was manifesting as a rare crash in Cybermorph. Thanks to Will for managing to capture a saved state illustrating this problem.
– Developer builds will avoid crashing and warn the developer (via connected debugger) when a read/write straddles the end of ROM. Normal builds will still crash, in order to avoid overhead. Thanks to DrTypo for the bug report.