Il s’agit d’un projet de recherche créé par exjam, en vue d’une émulation de la Nintendo Wii U. Il vous faudra Linux ou Windows en version 64 bits ainsi que Directx 12 ou OpenGL 4.5 ou Vulkan et les bibliothèques de Visual Studio 2017 pour espérer le faire fonctionner.

 

 

Builds automatiques ici
 

Télécharger Decaf-Emu Build 231109 (40.8 Mo)

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Il s’agit d’un frontend multi-émulateurs qui va mettre en avant les « box art ».
 

 
– added Dutch translations thanks to @Vistaus 🎊
– fixes for PlayStation controller recognition
– updated database files
– yuzu is now the default Nintendo Switch emulator

 

Télécharger Nostlan (Gratuit) v2.6 (115 Mo)

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Raine est un émulateur Arcade/NeoGeoCD ainsi qu’une excellente alternative à MAME.
 

 
En résumé:
 
v0.92.4.3:
The gui bug was actually recent, it’s because I added something so that the game part can pre-process the gui events to simplify the code and avoid to duplicate things. It pre-processed the buttondown event, but not the buttonup, yeah I might have gone a little too fast on this one ! Anyway 2 new binaries, probably the last ones for 0.92.4 this time, it’s for windows only of course.
 
v0.92.4.2:
Got a new idea for this mess between d-pads and sticks, and easy to implement, so I just uploaded a new binary still with the same version, compilation date december 21st this time, I hope it will be the last !
The idea is very simple, I should have thought about it earlier : when receiving an event from the d-pad, just cancel any event coming from the sticks until a stick move of at least 16000 in value, which is half the maximum distance it can move in any direction. This replaces the previous dead zone detection which didn’t work with some models.
This filtering is done for the games and for the gui, so it should fix everything.

 
v0.92.4.1:
Ok, since I forgot to upload the linux version last night, I took the time to fix the dpad in the gui which I completely forgot. Actually xbox controller dpad worked, it’s only the playstation dpad which didn’t work since it isn’t advised as a hat. For info in sdl-1.2 versions the playstation controller had no chance to see its dpad work in the gui because it wasn’t seen as a hat at all. Anyway now the hat works in the gui only if the controller is recognized, otherwise you’ll just have to use the stick or the keyboard.
 
There was also a small bug in dealing with controllers events, this one probably could show only if using more than 1 gamepad at the same time. So I’ll upload 2 new binaries with the same version number. Just check the compilation date it should show december 20… there is no proxy on this server afaik, so redownloading the file should work without problem.
 
Just uploaded the 2 new windows binaries, and the 2 linux packages, mission done, merry christmas, and see you later !
 
edit : oh, and also I took back the options to control the automatic repeat of joystick events in the gui. They were removed from sdl2 for the bad reason that it’s easy to do without it, actually I used only the 2 constants for the default delay and then interval for the auto repeat. Anyway it’s back in the options, and it works (and the default interval is now 50 instead of 30, which was too fast).

 
v0.92.4
Finally more time to finish this one… I even thought about adding something new to emulate for a while, but too many things to do for that for now, maybe later… So the main fixes are around the game controllers, and the dead zone of some which canceled the moves from the d-pad. Also there are about 100+ new recognized game controllers for linux, and 400+ for windows ! (more people would use windows ? What a surprise !). All these new controllers mappings come from there : http://raine.1emulation.com/download/latest.html
The other big part is the improvement for cps2 rasters, and the priorities in xmvsf, notice the priorities are still not perfectly emulated, there are probably places left in some cps2 games where there are problems.
 
Except that most of the emulated games are now rendered in 16bpp because most of the emulated games have color palettes of 16bpp or less. 2 exceptions : the taito f3 games, and macross +, for these 2 it’s still 32bpp, for all the others it’s 16bpp. The reason ? Smaller bitmaps, so it’s faster to draw and faster to render to screen.
 
And there were problems with some taito f3 games, especially in 64 bits, but even in 32 bits there was a black screen for puchcar on boot because of a recent fix. All this should be fixed now… It’s almost a Christmas version this time !

 

Télécharger Raine (Dos) v0.96.6 (5.3 Mo)

Télécharger Raine (32 bits) v0.97.5 fix (6.6 Mo)

Télécharger Raine (64 bits) v0.97.5 fix (6.6 Mo)

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Les packs de screenshots pour MAME d’Antopisa sont disponibles.
 
Antopisa
 

—————————————
Snapshots update:
—————————————
ArtPreview: 50 new (tot. 3,450 png) UPDATE 1 pack, 7.82Mb
Bosses: 5 new (tot. 1,725 png) UPDATE 1 pack, 364Kb
Ends: 10 new (tot. 1,215 png) UPDATE 1 pack, 1.36Mb
GameOver: 50 new & 9 upd (tot. 8,675 png) UPDATE 1 pack, 842Kb
HowTo: 15 new (tot. 2,130 png) UPDATE 1 pack, 232Kb
Logo: 25 new (tot. 3,325 UPDATE 1 pack, 425Kb
Scores: 25 new & 5 upd (tot. 7,925 png) UPDATE 1 pack, 770Kb
Select: 3 del, 28 new & 1 upd (tot. 5,200 png) UPDATE 1 pack, 930Kb
Snap: 7 del 158 new & 458 upd (tot. 43,999 png) UPDATE 1 pack, 32.5Mb
Snap Arcade: 5 del, 25 new & 31 upd (tot. 11,367 png) UPDATE 1 pack, 1.71Mb
Snap Software: 8 del, 391 new & 817 upd (tot. 43,892 png) UPDATE
Titles: 7 del, 158 new & 24 upd (tot. 43,999 png) UPDATE 1 pack, 10.9Mb
Titles Arcade: 5 del, 25 new & 15 upd (tot. 11,367 png) UPDATE 1 pack, 711Kb
Titles Software: 5 del, 415 new & 1,360 upd (tot. 41,491 png) UPDATE
Versus: 5 new (tot. 1,255 png) UPDATE 1 pack, 257Kb
Warning: 25 new & 1 upd (tot. 1,525 png) UPDATE 1 pack, 249Kb
 

—————————————
Other resources update:
—————————————
Covers (Software): 2 del, 38 new & 22 upd (tot. 10,981 png) UPDATE
Devices: 53 new (tot. 2,000 png) UPDATE 1 pack, 24.2Mb
Manuals (Software): 10 del, 1 ren, 46 new (tot. 2,750 png) UPDATE
VideoSnaps (Software): 1 del & 1 ren (tot. 3,980 png) UPDATE

 

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Miroir Officiel 1

Miroir Officiel 2

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fs-uae est un émulateur multi-plateformes (sur Linux , mac osX et windows) reprenant les travaux de WinUAE/E-UAE/PUAE en mettant l’accent sur l’émulation des jeux sur lecteur de disquette et CD-Rom. A noter que cette version propose un launcher dédié.
 
Une caractéristique unique est le jeu en ligne. Vous pouvez maintenant jouer à des jeux Amiga contre (ou avec) des amis sur Internet.
L’émulateur utilise le dernier code d’émulation Amiga WinUAE du projet et nécessite un ordinateur moyennement rapide avec accélération graphique (OpenGL) pour travailler. Une manette de jeu ou d’un joystick est recommandé, mais pas obligatoire (FS-UAE peut émuler une manette de jeu en utilisant les touches fléchées et Ctrl de droite / touches ALT).
 

fsuae
Le launcher est relié au site OAGD, immense base de données sur l’Amiga et permet parfois de vous mener directement à la page de téléchargement du jeu. Il simplifie grandement les réglages relatifs à WinUAE. Formidable !

 
Les nouveautés:
 

– Fix device helper for xinput devices with recent SDL2 versions.
– Support for multiple mice disabled by default on macOS due to security warning. Use option multiple_mice = 1 to enable.
– Disable expect_version option (no longer synchronized with launcher).
– Added support for more physical keys (when using rawinput).
– Compilation fixes for Apple M1 hardware.
– Netplay desync fixes related to file system (directory hard drives).
– Better virtual memory reservation algorithm.
– Option to automatically pause on menu screen [mrsilver76].
– Use RTLD_DEEPBIND with dlopen on Linux when loading plugins.
– Changes to how plugins are looked up.
– Ide patch.
– SCP floppy image doesn’t wrap to revolution #0 cleanly [keirf].
– Fixed crash in nname_to_aname [PowderedToastMan].

 

Télécharger FS-UAE (Stable) [32 bits] v2.8.3 (58.8 Mo)

Télécharger FS-UAE (Stable) [64 bits] v3.1.66 (42.4 Mo)

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Il s’agit d’un émulateur de Sinclair ZX Spectrum.
 

 
Les améliorations:
– added option ‘Volume profile’ to select audio volume profile
– added support for TZX tape snapshots #10
– added keyboard skins provided by @Alessandro1970
– provided way to change L&F and application UI scale
– improved Spec256 state snapshot save (works only for loaded Spec256 snapshots) #36
decreased CPU usage
– embedded JDK updated to Liberica OpenJDK 17+35
– minimal required JDK level is 11+

 

Télécharger ZX Poly v2.3.5 WIP (44.8 Mo)

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Applewin est un excellent émulateur Apple IIe pour Windows et développé par Tom Charlesworth. Applewin est basé sur la version originale 1.10.4 d’Oliver Schmidt.
 
[Bug #997] Support VidHD card for IIgs Super Hi-Res (SHR) video modes, eg. for Total Replay box art.
Support VidHD in slot 3 (via Config GUI or ‘-s3 vidhd’).
Only partial VidHD support – ie. just for SHR video modes, but SHR is supported for all Apple II models.
NB. AppleWin’s window is slightly enlarged when VidHD card is inserted.
Command line: Allow user to specify width & height (for full-screen); and allow separate x,y scaling in full-screen mode.
eg. for 4:3 aspect ratio on monitors that support it: -no-full-screen -fs-width=1600 -fs-height=1200
Debugger: add ‘shr’ command to view video.
[Change #1007] HDD: Fail if r/w access touches $Cnnn I/O space
Debugger: On a HDD r/w failure, execution will break, and the debugger will show a stop reason message.
Also fix HDD write wrapping at 64KiB boundary.
[Change #996] Adapt HDD firmware to be slot-independent.
Internal only, since currently no support to specify HDD Controller card in another slot.
Debugger: Add ‘brk all ‘ command to break on any BRK or invalid opcode.

 

 

Télécharger AppleWin v1.30.21 (3.1 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 

 
– Wrong data on DMA writes handled by pasti.dll
-Vertical sync interrupt timing on STF wakeup 1 (64bit)

 

Télécharger Steem SSE (D3D) [32 bits] v4.2.0 R3 (3.2 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.2.0 R3 (3.7 Mo)

Télécharger Steem SSE (All builds) v4.2.0 R3 (4.5 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.
 

 
Les changements ici.
 

Télécharger WinUAE (Public Beta) [32 bits] v6.0.1 Beta 2 (4.9 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.0.1 Beta 2 (7.3 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.0 Beta 31 FR (8.5 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.0 Beta 31 FR (10.8 Mo)

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Les derniers builds betas de Nintendulator, l’émulateur Nintendo NES.
 

 

Télécharger Nintendulator (64 bits) v0.985 Beta (2025/05/17) (548 Ko)

Télécharger Nintendulator (32 bits) v0.985 Beta (2025/05/17) (504 Ko)

Télécharger Nintendulator (Français) v0.985 Beta (2025/02/04) (1.0 Mo)

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Un émulateur de GB/GBC/GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d’autres systèmes.
 
mgba
 
Les changements:
 

Emulation fixes:
– GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
– GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
– GBA SIO: Fix SI value for unattached MULTI mode
– GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
– GBA Video: Don’t iterate affine backgrounds when disabled
– GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)
 
Other fixes:
– ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
– FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
– GB Video: Fix memory leak when reseting SGB games
– GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
– GBA: Fix maximum tile ID in caching for 256-color modes
– GBA Video: Fix cache updating with proxy and GL renderers
– Libretro: Fix crash when using Game Boy codes (fixes #2281)
– mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
– Qt: Remove potentially deadlocking optimization
– Qt: Fix corrupted savestate and fatal error text
– Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)
 
Misc:
– GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
– SDL: Use SDL_JoystickRumble where available
– Wii: Add adjustable gyroscope settings (closes #2245)

 

Télécharger mGBA (32 bits) v0.10.5 (13.8 Mo)

Télécharger mGBA (64 bits) v0.10.5 (13.5 Mo)

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Joyce est le meilleur émulateur Amstrad PCW disponible. Conçu sous Linux, il a été porté facilement sous Windows depuis qu’il utilise le SDL.
 

 
– Fixes an issue where PIP would hang copying 16k-32k files on folders mapped as drives
 

Télécharger Joyce (Win) v2.5.4 Dev (11.1 Mo)

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