– GFX3D: Y-sorting and writing out vertices to a save state are now handled using fixed-point instead of floating-point, where appropriate.
– GFX3D: Polygon clipping, viewport transformation, perspective correction, and face calculations are now done in fixed-point instead of floating point.
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/