Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…
 

Télécharger MAMEUI Inifiles pack v0.277 (975 Ko)

Site Officiel

En savoir plus…

Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « mametesters.com ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…
 

 

Télécharger MAMEinfo.dat v0.277 (3.7 Mo)

Site Officiel

En savoir plus…

Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
It’s almost the end of August, which means it must be time for MAME 0.269 to be unleashed on the world! The widely-used Zilog Z8410 DMA controller emulation has had an overhaul this month. In concert with the recent Z80 CPU work, this allows more realistic I/O timings for numerous systems. If you’re curious about unreleased prototypes, BASIC is starting to show signs of life on the Commodore 65.
 
Two additional Japanese releases of Capcom fighting games on CPS-2 hardware have been found this month: a more recent version of X-Men Vs. Street Fighter than any previously dumped set, and a version of Hyper Street Fighter II released a bit over a week before the latest known update. The microcontroller for Irem’s Gallop on M72 hardware has been dumped, allowing simulation code to be removed. Thanks to Peter Wilhelmsen and XingXing, the pace of dumping internal ROMs from IGS027A ARM CPUs has picked up, so we might see more progress on IGS games soon.
 
Of course, there’s lots more to enjoy, including an 8085-based prototyping board, more chess computers, and improvements to MAME’s debugger.

 

Les changements sont les suivants:

 

0.269 2024-08-29
----------------


MAME Testers bugs fixed
-----------------------
- 08902: [Gameplay] (casio/pv1000.cpp) pv1000: Running any game causes the emulated system to crash. (lidnariq)


New working systems
-------------------
Atlantis Computers MCG-85 [Nigel Barnes]
Fidelity International Gambit Voice [hap, Sean Riddle]
Jeux Nathan Mega 10.000: L'Encyclopédie Électronique [hap, Sean Riddle]
Novag Industries Diamond [hap, Berger]
Novag Industries Emerald Classic Plus [hap, Berger]
Saitek / Heuristic Software Kasparov Blitz (set 1) [hap, Berger]
Senario Drum Super Star [David Haywood, Sean Riddle, Peter Wilhelmsen]


New working clones
------------------
Heavy Barrel (US, revision 3) [Brian Troha, The Dumping Union]
Hyper Street Fighter II: The Anniversary Edition (Japan 040123) [bugcutt]
Nics TV Boy (Nics, NTSC) [Taksangs]
Quiz Gakuen Paradise (Japan, ver. 1.02) [hammy]
Quiz Gekiretsu Scramble (Japan, prototype) [hammy]
Saitek / Heuristic Software Kasparov Blitz (set 2) [hap, Berger]
Tarzan Chuang Tian Guan (China, V110) [hammy]
Umi de Poker / Marine Paradise (Japan, newer) [Ioannis Bampoulas]
X-Men Vs. Street Fighter (Japan 970113) [bugcutt]


New systems marked not working
------------------------------
Altos Computer Systems ACS586 [Lubomir Rintel]
Bandai / Koto Dragon Ball Z x One Piece: Battle Taikan Gum-Gum no Kamehameha: Omee no Koe de Ora o Yobu (Japan)
  [David Haywood, TeamEurope]
Cai Jin Shen Long (link version, extension, S111CN) [dyq, little0, Guru]
Cai Jin Shen Long (link version, host) [dyq, little0, Guru]
Dancing Bells [hammy]
Geki Makaimura [Darksoft]
IVL Technologies (Disney / Memcorp Inc license) Karaoke Microphone Pro / KaraokeMicro Star (Greece) [David Haywood, TeamEurope]
IVL Technologies (Lexibook / Imago license) Disney Princess Handheld Karaoke Player (DKS7000-P) [David Haywood, TeamEurope]
Jin Hu Lu 2 [dyq, little0, Guru]
Long Hu Da Man Guan [dyq, little0, Guru]
Long Teng Hu Yue [dyq, little0, Guru]
Magical Jack (VA 4.00) [Ioannis Bampoulas]
Magical Jack Plus (VA 6.03) [Ioannis Bampoulas]
Manguan Caishen (link version, extension, S110CN) [dyq, little0, Guru]
Manguan Caishen (link version, host) [dyq, little0, Guru]
Mars Electronics Automatic Products Vending Machine model 110 (set 1) [Joan RF, jordigahan]
Micro Concepts Microbox II [Nigel Barnes, David Rumball]
PK - New Exciting Poker! [hammy]
Poker & 21 [Ioannis Bampoulas]
Seiko MAP-1010 [Nigel Barnes, JLTurSan]
Takara / SSD Company LTD Duel Masters: Duel Station (Japan) [David Haywood, TeamEurope]
Takara Tomy Boku wa Plarail Untenshi Shinkansen de Ikou! Plus (Japan) [David Haywood, TeamEurope]
Technics SX-KN5000 [Felipe Sanches, Angelo Salese]
Tropical Fruits (V. 24-06.00 Rev. 4.0) [The Dumping Union]
Turbo PK [hammy]
unknown WHT gambling game [hammy]
Wan Wan Dash [TeamEurope, Darksoft]
Zanussi / Necta Firenze (vending machine) [Joan RF, jordigahan]
Zanussi / Necta unknown Zanussi / Necta vending machine [Joan RF, jordigahan]
Zanussi / Necta Venezia (coffee vending machine) [Joan RF, jordigahan]


New clones marked not working
-----------------------------
Crazy Balls (Bontempi) [Domenico Cervini]
Fruit Genie (Version 1-1-03, set 2) [Ioannis Bampoulas]
Fruit Genie (Version 1-1-03, set 3) [Ioannis Bampoulas]
Fruit Genie (Version 1-1-03, set 4) [Ioannis Bampoulas]
Fruit Genie (VT 2.11) [Ioannis Bampoulas]
Long Hu Da Man Guan Plus [dyq, little0, Guru]
Magical Jack (VA 2.0) [Ioannis Bampoulas]
Magical Jack (VA 3.11) [Ioannis Bampoulas]
Magical Jack (VA 3.30) [Ioannis Bampoulas]
Magical Jack Plus (VA 6.01) [Ioannis Bampoulas]
Manguan Caishen (China, V106CS) [dyq, little0, Guru]
Mars Electronics Automatic Products Vending Machine model 110 (set 2) [Joan RF, jordigahan]
Pentacup (rev. T) [Matt Walsh, PinMAME]
Shuang Long Qiang Zhu 2 VS (China, set 2) [dyq, little0, Guru]
Te Yi Gong Neng (China, V632C) [dyq, little0, Guru]
Tic Tac Trivia (6221-25, U5-0E, 05/08/86, UK) [hammy, Brian Troha, The Dumping Union]


New working software list items
-------------------------------
altos586: Altos Diagnostic Executive [Lubomir Rintel]
ekara_cart: Super Cartridge: Best Hit (Japan) (SP-07) [David Haywood, TeamEurope]
hp98x6_rom: BASIC 4.0, BASIC 5.1, SSS HPL+II [F.Ulivi]
microbox2_flop: Microbox II 6809 FLEX V3.01, Microbox II Distribution [David Rumball]


Software list items promoted to working
---------------------------------------
c64_cart: Pitfall II: The Lost Caverns [Angelo Salese]
msx1_cart: X & Y (Arab) [Wilbert Pol]


New software list items marked not working
------------------------------------------
easy_karaoke_cart:
  Disney Princess 10-Song Karaoke Cartridge I (DK-P1), Karaoke Microphone Pro Cartridge 1 (Greece) [David Haywood, TeamEurope]
leapfrog_leappad_cart:
  Anpanman no CoCoPad de AIUEO kyoushitsu Pinocchio (Japan),
  Benny and Friends English Book Vol. 2 -Majo to taiketsu! Daibouken- (Japan),
  CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (11 November 2007, 1 January 2008) (Japan),
  CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (3 March 2007 - 5 May 2007) (Japan),
  CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (7 July 2007, 9 September 2007) (Japan), Disney Princess (Japan),
  Disney's World of English 1: Birthday Fun (Japan), Disney's World of English 2: The Picnic (Japan),
  Disney's World of English 3: The Circus (Japan), Disney's World of English 4: The Zoo (Japan),
  ECC Junior no hajimete eikaiwa! 1 Eigo de tanoshiku Say Hello! (Japan), FUN-damentals Series - Smart Guide to 4th Grade (UK),
  Hello Kitty no gakkou no ichinichi (Japan), Idainaru Sakkyokukatachi (Japan),
  Kikansha Thomas to nakamatachi - Kikansha Thomas Yakunitatsu kikansha (Japan),
  Kodomo Challenge English CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (2008/3 March - Shimajirou to Libby no
  ABC Adventure, 2008/5 May - Shimajirou to Libby no Touch and step game de asobou) (Japan),
  Kuma no Pooh-san Hachimitsu no tsubo ga ippai Pooh-san to kazu·katachi (Japan), Kuma no Pooh-san: Pooh-san to Hachimitsu (Japan),
  Minna de tanoshiku! CoCoPad (Otameshi soft) (Japan),
  Okaasan to Issho: Goo Choco Lantan: Spoo no Fushigi na Oto no Daibouken! (Japan),
  Shinkenzemi Challenge 2-nensei Korasho to issho ni kuku o oboeyou! (Japan), Yuuki Rinrin Anpunch! (Japan)
  [David Haywood, TeamEurope]
psion1: Science Pack (alt), Utility Pack (alt) [Nigel Barnes]


Merged pull requests
--------------------
- 11670: altos/altos586.cpp: Added preliminary Altos ACS586 emulation. [Lubomir Rintel]
- 12494: machine/z80dma.cpp: Implemented burst mode and refactored code, and hooked up BUSRQ/BUSAK in systems using it. [holub]
- 12564: misc/marywu.cpp: Improved peripherals – it’s now possible to trigger music from the debugger. [flama12333]
- 12569: skeleton/zfirenze.cpp, skeleton/zvenezia.cpp: Dumped three Zanussi/Necta vending machines. [Joan RF, jordigahan, ClawGrip]
- 12596: skeleton/marsvending.cpp: Dumped two Mars Electronics vending machines. [Joan RF, jordigahan, ClawGrip]
- 12604: dai_cass/xml: Moved language information to info elements; pcw.xml, xegs.xml: Cleaned up descriptions. [ArcadeShadow]
- 12610: debugger/debuggdbstub.cpp: Added an option to set the IP address to listen on. [Ramiro Polla]
- 12615: a800_flop.xml; a2600.xml: Improved descriptions. [ArcadeShadow]
- 12619: c128_flop.xml; plus4_cart.xml; vic1001_flop.xml; pet_rom.xml: Cleaned up descriptions. [ArcadeShadow]
- 12623: casio/pv1000.cpp: Assert BUSRQ during active display (gives more realistic performance). [lidnariq]
- 12624: Dumped three karaoke cartridges and two IVL Technologies karaoke systems. [David Haywood, TeamEurope]
- 12626: leapfrog_leappad_cart.xml: Dumped 21 CocoPad cartridges and one LeapPad cartridge. [David Haywood, TeamEurope]
- 12627: heathzenith/mms77316_fdc.cpp: Suppress side effects of data reads for debugger accesses. [Mark Garlanger]
- 12628: igs/igs_fear.cpp: Added more detail to manufacturer and description metadata. [Michael Sanborn]
- 12630: metro/metro.cpp: Split driver state class for different hardware configurations and cleaned up code. [cam900]
- 12631: casio/pv1000.cpp: Fixed video scan line interrupt generation regression. [lidnariq]
- 12632: skeleton/koto_zevio.cpp: Added a skeleton Koto Laboratory Zevio SoC driver with one game. [David Haywood, TeamEurope]
- 12633: tvgames/generalplus_gpl16250_spi.cpp: Added a Plarail Shinkansen driving game (not working). [David Haywood, TeamEurope]
- 12634: neogeo/neogeo_spr.h: Fixed horizontal video timings; neogeo/midas.cpp: Fixed zoom table RAM size. [cam900]
- 12638: capcom/cps2.cpp: Added newer revisions of Hyper Street Fighter II and X-Men Vs. Street Fighter. [bugcutt]
- 12639: tvgames/xavix_2000.cpp: Added preliminary support for Duel Masters: Duel Station. [David Haywood, TeamEurope]
- 12640: gaelco/gaelco3d.cpp: Added placeholders for the undumped microcontroller used by Speed Up. [Recreativas.org, ClawGrip]
- 12641: konami/xmen.cpp: Added service switch inputs. [jotego]
- 12642: igs/pgm2.cpp: Dumped the CPLD for Bu Bu Car. [Victor Fernandez (City Game), Recreativas.org, ClawGrip]
- 12643: misc/changyu.cpp: Hooked up the OPLL sound chip and vertical sync interrupt. [flama12333]
- 12645: sgi_mips.xml: Renamed some NetBSD CD-ROM images to make labels unique across parent/clone sets. [jflatt]
- 12646: cpu/t11, ussr/bk.cpp: Improved interrupt handling on the 1801VM1 CPU and fixed miscellaneous issues. [shattered]
- 12647: sinclair/tsconf.cpp: Fixed graphics layer priorities and screen updates. [holub]
- 12649: matsushita/kn5000.cpp: Added a skeleton driver for the Technics SX-KN5000 keyboard. [Felipe Sanches, Angelo Salese]
- 12651: konami/k052109.cpp: Implemented a configuration bit used by xmen and gradius3 allowing a workaround to be removed. [jotego]
- 12652: tvgames/spg2xx.cpp: Added Senario Drum Super Star. [David Haywood, Sean Riddle, Peter Wilhelmsen]
- 12654: gaelco/gaelco3d.cpp: Added placeholder for Football Power ball controller microcontroller ROM. [Recreativas.org, ClawGrip]
- 12655: tvgames/spg2xx.cpp: Filled in the year for Drum Super Star. [David Haywood]
- 12656: atari/a2600.cpp: Added an NTSC TV Boy variant from Nics. [Taksangs, David Haywood]
- 12657: tvgames/spg2xx_wiwi.cpp: Filled in the year for Double Dance Mania: Mega 12 (shown on packaging). [David Haywood]
- 12659: casio/pv1000.cpp: Fixed I/O port reads and interrupt acknowledgement. [lidnariq]
- 12661: hp/hp98x6.cpp, hp/hp98x6_optrom.cpp, hp98x6_rom.xml: Added HP98x6 series option ROM support. [F.Ulivi]
- 12662: cirsa/neptunp2.cpp: Dumped B. Gaming Technology Dancing Bells (not working). [hammy, ClawGrip]
- 12663: atari/cops.cpp: Added default non-volatile RAM contents for Revelations. [David Haywood]
- 12664: igs/igs_fear.cpp: Save non-volatile RAM contents, and cleaned up inputs. [David Haywood]
- 12665: sat_cart.xml, sat_vccart.xml: Avoid abbreviations and use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 12667: igs/igs_m027.cpp: igs/igs_m027xa.cpp: Dumped internal ROMs for two IGS027A CPUs. [Peter Wilhelmsen, David Haywood]
- 12671: igs/igs_m027.cpp: Dumped internal ROMs for four IGS027A CPUs. [Guru, XingXing, David Haywood]
- 12672: konami/k573fpga.cpp: Implemented proper MP3 decryption for Dance Dance Revolution Solo Bass Mix. [spicyjpeg, Windy Fairy]
- 12675: machine/intelfsh.cpp: Added ST M29W640GB 8K Flash device. [Wilbert Pol]
- 12677: igs/igs_m027.cpp: Dumped internal ROMs for two IGS027A CPUs. [Guru, XingXing, David Haywood]
- 12679: emu/debug/dvdisasm.cpp: Fixed horizontal scrolling; debugger/win: Don’t restrict maximum window width. [dave-br]
- 12680: igs/igs_m027.cpp, igs/igs_m027_link.cpp: Dumped internal ROMs for four IGS027A CPUs. [Guru, XingXing, David Haywood]
- 12681: msx1_cart.xml: Corrected ROM loading for X & Y. [Wilbert Pol]
- 12683: igs/igs_m027.cpp: Added decryption for lhdmg and lhdmgp. [XingXing, Happy]
- 12685: igs/pgmcrypt.cpp: Fixed decryption for mgcs3 and mgzz; igs/igs_m027.cpp corrected a game title. [XingXing, Happy]


Source changes
--------------
-commodore/c65.cpp: basic convert DMAgic to device [angelosa]

New working systems
-------------------
Kasparov Blitz [hap, Berger]

-blitz: add note about calibration [hap]

New working clones
------------------
Kasparov Blitz (set 1) [Berger]

-ioport: offset analog value by half a step because of rounding issue when crossing 0 (crossing 0 now takes 1 step instead of 2, and
 there's 0.5 step wiggle room at edges) [hap]

-heathzenith/mms77316_fdc.cpp: Suppress side effects of data reads for debugger accesses. (#12627) [Mark Garlanger]

-casio/pv1000.cpp: IRQs were broken in a08b1138: now commercial games work again (#12631) [lidnariq]

-igs_fear.cpp - Pubilisher licenses and Chinese title addition for superkds. (#12628) [Michael Sanborn]
 * Fearless Pinocchio was licensed by American Alpha
 * Super Kids was licensed by Golden Dragon Amusement
 * Added Chinese title to superkds

-nmk/nmk16.cpp: improved controls and scrolling for tdragonb2. IRQs related problems remain. [Ivan Vangelista]

-sunelectronics/shangha3.cpp: consolidated driver in single file [Ivan Vangelista]

-commodore/c65.cpp: move DMA logic to emu_timer [angelosa]

-cpu/m6502/om65ce02.lst: fix stz_ce_aba and stz_ce_abx opcodes [angelosa]

-commodore/c65.cpp: implement DMAgic DIR [angelosa]

-novag*: brighter text labels in internal artwork [hap]

New working systems
-------------------
Emerald Classic Plus [hap, Berger]

-nubus/nubus_specpdq.cpp: Derive the horizontal visible area from the written values. [R. Belmont]

-nubus/nubus_specpdq.cpp: Adjust the drawing offset to match the new CRTC parameter calculation. [R. Belmont]

New systems marked not working
------------------------------
Magical Jack (VA 4.00) [Ioannis Bampoulas]
Magical Jack Plus (VA 6.03) [Ioannis Bampoulas]
Wan Wan Dash [TeamEurope, Darksoft]

New clones marked not working
-----------------------------
Fruit Genie (Version 1-1-03, set 2) [Ioannis Bampoulas]
Fruit Genie (Version 1-1-03, set 3) [Ioannis Bampoulas]
Fruit Genie (Version 1-1-03, set 4) [Ioannis Bampoulas]
Fruit Genie (VT 2.11) [Ioannis Bampoulas]
Magical Jack (VA 3.30) [Ioannis Bampoulas]
Magical Jack (VA 3.11) [Ioannis Bampoulas]
Magical Jack (VA 2.0) [Ioannis Bampoulas]
Magical Jack Plus (VA 6.01) [Ioannis Bampoulas]

-igs/goldstar.cpp: redumped GFX ROM for hamhouse9 [taksangs]

-irem/m72.cpp: decapped and added MCU for gallopm72 [TeamEurope, Darksoft, The Dumping Union]

-taito/taitotz.cpp: documented batlgr2' hdd [Guru]

-au: combine program rom files to match known set (same rom contents) [hap]

-nightgal.cpp: Inputs cleanup [Dirk Best]

-igs/goldstar.cpp: got animalw to boot [ Ioannis Bampoulas]

-misc/jungleyo.cpp: verified inputs / DIPs for the recently added sets [Ivan Vangelista]

-nokia/mikromikko2: Fixed palette and added disk labels. [Curt Coder]

-altos/altos586.cpp: Added preliminary Altos ACS586 emulation. (#11670) [Lubomir Rintel]
 * cpu/i86: Make "out dx,al" output masked AX on data bus.
 * altos/altos586_hdc.cpp: Added Altos 586 Hard Disk Controller emulation.

New systems marked not working
------------------------------
Altos Computer Systems ACS586 [Lubomir Rintel]

New working software list items (altos586)
------------------------------------------
Altos Diagnostic Executive [Lubomir Rintel]

-leapfrog_leappad_cart.xml: Dumped 21 CocoPad cartridges and one LeapPad cartridge. (#12626) [David Haywood, TeamEurope]

New software list items marked not working (leapfrog_leappad_cart.xml
---------------------------------------------------------------------
Anpanman no CoCoPad de aiueo kyoushitsu Pinocchio (Japan) [David Haywood, TeamEurope]
Benny and Friends English Book Vol. 2 -Majo to taiketsu! Daibouken- (Japan) [David Haywood, TeamEurope]
CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (11 November 2007, 1 January 2008) (Japan) [David Haywood, TeamEurope]
CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (3 March 2007 - 5 May 2007) (Japan) [David Haywood, TeamEurope]
CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (7 July 2007, 9 September 2007) (Japan) [David Haywood, TeamEurope]
Disney Princess (Japan) [David Haywood, TeamEurope]
Disney's World of English 1: Birthday Fun (Japan) [David Haywood, TeamEurope]
Disney's World of English 2: The Picnic (Japan) [David Haywood, TeamEurope]
Disney's World of English 3: The Circus (Japan) [David Haywood, TeamEurope]
Disney's World of English 4: The Zoo (Japan) [David Haywood, TeamEurope]
ECC Junior no hajimete eikaiwa! 1 Eigo de tanoshiku Say Hello! (Japan) [David Haywood, TeamEurope]
FUN-damentals Series - Smart Guide to 4rd Grade (UK) [David Haywood, TeamEurope]
Hello Kitty no gakkou no ichinichi (Japan) [David Haywood, TeamEurope]
Idainaru Sakkyokukatachi (Japan) [David Haywood, TeamEurope]
Kikansha Thomas to nakamatachi - Kikansha Thomas Yakunitatsu kikansha (Japan) [David Haywood, TeamEurope]
Kodomo Challenge English CoCoPad ROM Cassette Kono men o ue ni shiteirete ne! (2008/3 March - Shimajirou to Libby no ABC Adventure,
  2008/5 May - Shimajirou to Libby no Touch and step game de asobou) (Japan) [David Haywood, TeamEurope]
Kuma no Pooh-san Hachimitsu no tsubo ga ippai Pooh-san to kazu·katachi (Japan) [David Haywood, TeamEurope]
Kuma no Pooh-san: Pooh-san to Hachimitsu (Japan) [David Haywood, TeamEurope]
Minna de tanoshiku! CoCoPad (Otameshi soft) (Japan) [David Haywood, TeamEurope]
Okaasan to Issho: Goo Choco Lantan: Spoo no Fushigi na Oto no Daibouken! (Japan) [David Haywood, TeamEurope]
Shinkenzemi Challenge 2-nensei Korasho to issho ni kuku o oboeyou! (Japan) [David Haywood, TeamEurope]
Yuuki Rinrin Anpunch! (Japan) [David Haywood, TeamEurope]

-skeleton/koto_zevio.cpp: Added a skeleton driver for TV games using the Koto Laboratory Zevio SoC. (#12632) [mamehaze]

New systems marked not working
------------------------------
Bandai / Koto Dragon Ball Z x One Piece: Battle Taikan Gum-Gum no Kamehameha: Omee no Koe de Ora o Yobu (Japan)
  [David Haywood, TeamEurope]

-tvgames/generalplus_gpl16250_spi.cpp: Added a Playrail Shinkansen driving game (not working). (#12633) [mamehaze]

New systems marked not working
------------------------------
Takara Tomy Boku wa Plarail Untenshi Shinkansen de Ikou! Plus (Japan) [David Haywood, TeamEurope]

-c128_flop.xml; plus4_cart.xml; vic1001_flop.xml; pet_rom.xml: Avoid abbreviations and use lowercase for descriptive text. (#12619)
 [ArcadeShadow]

-a800_flop.xml; a2600.xml: Improved descriptions. (#12615) [ArcadeShadow]
 * Use correctly spelled title from box for a2600:spacetun1.
 * Use lowercase for descriptive text.

-dai_cass.xml, pcw.xml, xegs.xml: Improved metadata. (#12604) [ArcadeShadow]
 * dai_cass.xml: Moved languages from descriptions to info elements.
 * pcw.xml, xegs.xml: Don't unnecessarily abbreviate country names.
 * pcw.xml, xegs.xml: Use lowercase for descriptive text.

-metro/metro.cpp: Split driver state class for different hardware configurations. (#12630) [cam900]
 * Suppress side effects for debugger reads.
 * Move save state registration and other initialization to machine_start.
 * Reduced literal tag usage and runtime tag lookups.
 * Cleaned up switch matrix reading.

-Dumpt three karaoke cartridges and two IVL Technologies karaoke systems. (#12624) [David Haywood, TeamEurope]

New systems marked not working
------------------------------
IVL Technologies (Lexibook / Imago license) Karaoke Microphone Pro / KaraokeMicro Star (Greece) [David Haywood, TeamEurope]
IVL Technologies (Disney / Memcorp Inc license) Disney Princess Handheld Karaoke Player (DKS7000-P) [David Haywood, Team Europe]

New working software list items (ekara_cart.xml)
------------------------------------------------
Super Cartridge: Best Hit (Japan) (SP-07) [David Haywood, TeamEurope]

New software list items marked not working (easy_karaoke_cart.xml)
------------------------------------------------------------------
Disney Princess 10-Song Karaoke Cartridge I (DK-P1) [David Haywood, TeamEurope]
Karaoke Microphone Pro Cartridge 1 (Greece) [David Haywood, TeamEurope]

-debugger/debugqt.cpp: Don't sleep waiting for events on debugger update. [Vas Crabb]

-metro/metro.cpp: Fixed build, simplified DIP switch matrix. [Vas Crabb]

-sanyo/phc25.cpp: Conventional header #include order. [Vas Crabb]

-commodore/c65.cpp: add CIA0 irq, fast mode select and base videoram offset [angelosa]
 * enough to make it boot in C=64 mode

-midway/starrider.cpp: Replaced bad Processor Interface board (PIF) program ROM dump. [SynaMax]

-hash/c65_flop.xml, c64_flop_misc.xml, c128_cart.xml, c128_flop.xml: demote all .d81 files to not working [angelosa]

-commodore/c65.cpp: move drawing to scanline renderer, add border [angelosa]

-calibr50: remove athena reference, downtown/seta: small cleanup to comment blocks [hap]

-ti99: Prevent race conditions in TIPI by syncing the webservice client via mutex. [Michael Zapf]

-konami/xmen.cpp: Add service switch inputs (#12641) [JOTEGO]

-amiga/mquake.cpp: added ROM locations, improved documentation [Brian Troha]

-ui pointer options: set inc/dec to 1s (hold shift for shorter 0.1s), reset options to default when pressing Del [hap]

-ui pointer options: allow 0.0s hide delay to disable pointer [hap]

-ui pointer options: revert reset options to default when pressing Del (conflict with ctrlr cfg) [hap]

-ui pointer options: warning message if delay is set to 0.0s [hap]

-ui: be consistent with custom_render passed variable names [hap]

-ctrlr: add xml tag to cfg files [hap]

-sliders: fix regression after a75bb5341d9c39a84e6aecab10b734bafc1d6d9d [hap]

New systems marked not working
------------------------------
PK [Hammy]
Turbo PK [Hammy]

New working clones
------------------
Tarzan Chuang Tian Guan (China, V110) [Hammy]

-igs\igs_m027.cpp: dumped MX10EXA for crzybugs US sets and wldfruit, matches dumps for crzybugsj and haunthig [Ioannis Bampoulas]

-igs/igs017.cpp, skeleton/boramz80.cpp: improvements to documentation [Ivan Vangelista]

-nubus/nubus_specpdq.cpp: Better derivation of the active width. [R. Belmont]

-nubus/nubus_specpdq.cpp: Remove debug print. [skip ci] [R. Belmont]

-igs/pgm2.cpp: Add CPLD dump for Bu Bu Car [Victor Fernandez (City Game), Recreativas.org] (#12642) [ClawGrip]

-gaelco/gaelco3d.cpp: Add note and ROM placeholder about Speed Up coin distribution [Recreativas.org] (#12640) [ClawGrip]

-tvgames/xavix_2000.cpp: Add preliminary support for Duel Masters: Duel Station (#12639) [mamehaze]

new NOT WORKING machines
------------------------
Duel Masters: Duel Station (Japan) [David Haywood, Team Europe]

--------- [mamehaze]
 * Co-authored-by: DavidHaywood 

-neogeo/neogeo_spr.cpp: Fix display timing related parameters (#12634) [cam900]
 * neogeo/midas.cpp: Fix zoom table RAM size (The maximum allowed access is 64K bytes)

-commodore/c65.cpp: basic sprite drawing [angelosa]

-commodore/c65.cpp: implement ROM $C000 view [angelosa]

-commodore/c65.cpp: working sprite-background priorities [angelosa]

-m6502/om65ce02.lst: fix dew_zpg, phw_aba, phw_iw2 [smf]
 * allows commodore/c65 BASIC to be workable

New systems marked not working
------------------------------
Poker & 21 [Ioannis Bampoulas]
unknown WHT gambling game [Hammy]

-casio/pv1000.cpp: Toggle BUSREQ like hardware does; this slows down games to realistic speeds (#12623) [lidnariq]

-gdbstub: add -debugger_host option (#12610) [Ramiro Polla]
 * This allows setting the host to 0.0.0.0 to accept connections from outside of localhost.

New working clones
------------------
Umi de Poker / Marine Paradise (Japan, newer) [Ioannis Bampulas]

New working systems
-------------------
MCG-85 [Nigel Barnes]

New systems marked not working
------------------------------
MAP-1010 [Nigel Barnes, jltursan]

New working clones
------------------
Quiz Gakuen Paradise (Japan, ver. 1.02) [Hammy]
Quiz Gekiretsu Scramble (Japan, prototype) [Hammy]

-s14001a: shorthand variable types, small cleanup [hap]

-s14001a: remove statistics, use logmacro for debug msgs [hap]

-s14001a: use device_rom_interface [hap]

-konami/k052109.cpp: Remove the color kludge for xmen/gradius3 (#12651) [JOTEGO]
 * removes the color kludge for xmen/gradius3
 * proper handling (init/save) of new m_addrmap variable

-misc/changyu.cpp: Add VBL NMI and hook up the OPLL for changyu2 (#12643) [flama12333]

-sinclair/tsconf.cpp: fix layers priority, screen updates (#12647) [holub]

-hash/sgi_mips.xml: rename netbsd 2 images to allow to merge into same directory (#12645) [jflatt]

new WORKING machine (#12652)
----------------------------
Drum Super Star [David Haywood, Sean Riddle, Peter Wilhelmsen]

-Co-authored-by: David Haywood  [mamehaze]

New working systems
-------------------
Mega 10.000: L'Encyclopédie Électronique [hap, Sean Riddle]

-spg2xx.cpp : drumsups is from 2007 (#12655) [mamehaze]

-gaelco/gaelco3d.cpp: Add notes and ROM placeholder for Football Power I/O PCB [Recreativas.org] (#12654) [ClawGrip]

-z80dma.cpp: burst mode and refactoring (#12494) [holub]
 * zorba fix: restore deffered rdy write
 * fix 'x1turbo40 suikoden'

-novag/diamond2.cpp: rename to diamond.cpp [hap]

New working systems
-------------------
Diamond [hap, Berger]

-video/upd7220.cpp: Added uPD7220A variant with new RESET and BLANK commands. [Nigel Barnes]

-machine/mc146818.cpp: Implemented Valid RAM and Time (VRT) register. [Nigel Barnes]

New systems marked not working
------------------------------
Microbox II [Nigel Barnes, David Rumball]

New working software list additions
-----------------------------------
microbox2_flop: Microbox II Distribution, Microbox II 6809 FLEX V3.01 [David Rumball]

-psion1.xml: Split alternative versions into clones, and rename some sets. [Nigel Barnes]

-psion2.xml: Added release years, amended publishers, and made compatibility feature usable. [Nigel Barnes]

-spg2xx_wiwi.cpp: ddmmeg12 is also from 2007 (#12657) [mamehaze]

-playmark/sderby.cpp: improved  croupierb and magictch a bit. Need PIC dump and core to be playable [Ivan Vangelista]

-nmk/quizdna.cpp: verified DIPs for gakupara and quzdna [Hammy]

-misc/gms.cpp: added preliminary reels support [Ivan Vangelista]

New systems marked not working
------------------------------
Long Teng Hu Yue [dyq, little0, Guru]

-igs/igs_m027.cpp: preliminary decryption for lthy [IQ_132]

-mcs48: mcu reset sets bus to hi-z if ea=0 [hap]

-memory_view: fix possible nullptr crash, add exists() getter [hap]

-mcs48: improve EA pin and add it to advision and mario, mario: mark sound mcu as NO_DUMP, remove USE_8039 [hap]

-sc6.cpp: rename gambit to classic, update miniscc internal artwork and correct cpu type now that EA pin works [hap]

New working systems
-------------------
Gambit Voice [hap, Sean Riddle]

-fidelity*: swap feag2100/feag2100a, rename fexcelpb to fexcelpa, rename fexcel12 to fexcel12a, rename fexcel124 to fexcel12, remove
 fdes2000/fdes2100 and add a cpu freq config instead [hap]
 * granits: fix error beeps problem and update internal artwork

-fidelity*: small update to default input mappings [hap]

-mcs48: shorthand variable types [hap]

New working clones
------------------
Heavy Barrel (US, revision 3) [Brian Troha, The Dumping Union]

-entex/advision.cpp: fixed Clang compile [Ivan Vangelista]

-ti99_4p: Fixed instabilities from debugger interference and uninitialized variables. [Michael Zapf]

-cops.cpp: revlatns - provide a default nvram (#12663) [mamehaze]

new WORKING clones (#12656)
---------------------------
TV Boy (Nics, NTSC) [Taksangs]

-dbox: replace LATCH8 with HCT259 (dkong.cpp is the only driver using LATCH8) [hap]

-mario: remove old changelog from comments, add note about soundrom hack after USE_8039 was removed [hap]

-xmen6p: workaround for broken right side screen colors [hap]

-floppy: Remove HFE image format from the general list for rewrite. [Michael Zapf]

New clones marked not working
-----------------------------
Tic Tac Trivia (6221-25, U5-0E, 05/08/86, UK) [Hammy, Brian Troha, The Dumping Union]

New systems marked not working
------------------------------
Tropical Fruits (V. 24-06.00 Rev. 4.0) [The Dumping Union]

-chessmate: update notes, correct dac type and fix lose led [hap]

-chessmate: remove todo note [hap]

-ccmk2/ccmk2a: small update to internal artwork [hap]

-swap ccmk2/ccmk2a sets (newest first) [hap]

New systems marked not working
------------------------------
Long Hu Da Man Guan [dyq, little0, Guru]

New clones marked not working
-----------------------------
Long Hu Da Man Guan Plus [dyq, little0, Guru [Ivan Vangelista]

-sat_cart.xml; sat_vccart.xml: Metadata cleanings (#12665) [ArcadeShadow]
 * Replaced countries' abbreviations by their full name and lowercase on descriptive words.

-igs/igs_fear.cpp : save sram/nvram, tidy up inputs (F2 service key, single button, no trackball on fearless) (#12664) [mamehaze]
 * Co-authored-by: David Haywood 

-HP98X6: added support for option ROMs (#12661) [fulivi]

-Technics KN5000 musical keyboard (#12649) [Felipe Corrêa da Silva Sanches]

New systems marked not working
------------------------------
technics/kn5000.cpp: Technics SX-KN5000 PCM Keyboard [Felipe Sanches, Angelo Salese]

-capcom/cps2.cpp: Add new revisions of Hyper Street Fighter 2 and X-Men vs Street Fighter (#12638) [bugcutt]
 * Add cps2 Hyper Street Fighter 2 (Japan) revision 040123 as hsf2j1.

Add cps2 X-Men vs Street Fighter (Japan) revision 970113 as xmvsfj.
-------------------------------------------------------------------
Co-authored-by: Joe Forte  [bugcutt]

-Add a skeleton driver for Mars Electronics vending machines (#12596) [ClawGrip]

New systems marked not working
------------------------------
Automatic Products Vending Machine model 110 (set 1) [Joan RF, jordigahan]
Automatic Products Vending Machine model 110 (set 2) [Joan RF, jordigahan]

-commodore/c65.cpp: shuffling for VIC bank support [angelosa]

-hash/c64_cart.xml: QA checkpoint [angelosa]

-commodore/c65.cpp: preps for C64 software support [angelosa]

-m6502/m4510.cpp: CPU I/O port support (backport from M6510 core) [angelosa]

-jking02,  crzybugs - add IGS027A internal ROM dumps [Peter Wilhelmsen] (#12667) [mamehaze]

-fidelity*: rename uvc to avcc, rename fidel_bcc.lay to fidel_cc7.lay, chess*: use dac device instead of spkrdev where applicable,
 after sound quality improved with https://github.com/mamedev/mame/commit/2695a185f97c29cc00e67f2b95debed676413264 [hap]

-vcc: fix typo from prev commit [hap]

-Fixed dependency generation for machine/i2chle.cpp. [Vas Crabb]

-matsushita/kn5000.cpp: Tidy. [Vas Crabb]

New not working machine
-----------------------
Geki Makaimura [Darksoft]

-capcom/alien.cpp: change dokodemo and wontame to use boot loader ROMs from pingu/gekimara instead of handmade hack [MetalliC]

-k573fpga: Implement proper MP3 decryption algorithm for ddrsbm [spicyjpeg] (#12672) [987123879113]

New clones marked not working
-----------------------------
Manguan Caishen (China, V106CS) [dyq, little0, Guru]

-igs_m027.cpp - add 4 more internal IGS027A dumps [Guru, XingXing] (#12671) [mamehaze]

-igs/igs017.cpp: fixed merging conflict [Ivan Vangelista]

-mcs48: rename n7751 to upd7751 [hap]

-video/vic4567: remove unused device [angelosa]

-commodore/c65.cpp: add stub exp cart, add DE-9s [angelosa]

-hash/c64_cart.xml: demote riveraid and pitfall2 [angelosa]

-commodore/c65.cpp: add remaining base gfxmodes [angelosa]

New systems marked not working
------------------------------
Cai Jin Shen Long (link version, extension) [Ivan Vangelista]
Cai Jin Shen Long (link version, host) [Ivan Vangelista]
Manguan Caishen (link version, extension) [Ivan Vangelista]
Manguan Caishen (link version, host) [Ivan Vangelista]

-selmenu/simpleselgame: change driver status "Overall:" to "Status:", misc: some company string corrections [hap]

-igs/igs017.cpp: fixed a regression with starzan [David Haywood]

New clones marked not working
-----------------------------
Shuang Long Qiang Zhu 2 VS (China, set 2) [dyq, little0, Guru]

-m6502/m6510.cpp: initialize CPU port to all output [angelosa]

Software list items promoted to working
---------------------------------------
c64_cart.xml: Pitfall II: The Lost Caverns [Angelo Salese]

-hash/c64_flop_orig.xml: QA games [angelosa]

-dataeast/cntsteer.cpp: QA cleanup, use data_pending_callback for soundlatch irq [angelosa]

-igs_m027.cpp - add 2 more 027A ROMs [Guru, XingXing] (#12677) [mamehaze]

New clones marked not working
-----------------------------
Te Yi Gong Neng (China, V632C) [dyq, little0, Guru]

-sc6: remove unneeded mcfg [hap]

-tms5x: rename extract_bits to read_bits [hap]

-dataeast/deco_ld.cpp: convert to tilemap [angelosa]

-casio/pv1000.cpp: Fixed I/O port read and interrupt acknowledgement. (#12659) [lidnariq]

-cpu/t11, ussr/bk.cpp: Improved interrupt handling on 1801VM1, misc fixes. (#12646) [shattered]
 * Allows bus error handlers on BK to deal with interrupt from STOP key (causes a HALT-mode IRQ and triggers access to unmapped
    region at 177674).
   - cpu/t11: Changed PC display to octal.
   - machine/pdp11.h: Made clear_virq/raise_virq safer.
   - ussr/bk_m.cpp: Suppress side effects for debugger reads.

-casio/pv1000.cpp: Fixed I/O read issues: [Vas Crabb]
 * Don't take a tript through the scheduler if matrix IRQ wasn't active.
 * Suppress read side effects for debugger.

-dataeast/deco_ld.cpp: A few less literal tags. [Vas Crabb]

-machine/intelfsh.cpp: Added ST M29W640GB 8K Flash device. (#12675) [wilbertpol]

New systems marked not working
------------------------------
Jin Hu Lu 2 [dyq, little0, Guru]

-msx1_cart.xml: Corrected ROM loading for X & Y. (#12681) [wilbertpol]

Software list items promoted to working (msx1_cart.xml)
-------------------------------------------------------
X & Y (Arab) [wilbertpol]

-misc/marywu.cpp: Improved peripherals. (#12564) [flama12333]
 * Fixed PSG and 8279 clock frequencies.
 * Save contents of battery-backed static RAM.
 * Cleaned up inputs.

-misc/marywu.cpp: Use an I/O port finder array. [Vas Crabb]

-misc/marywu.cpp: Fixed I/O port selection. [Vas Crabb]

New clones marked not working
-----------------------------
Pentacup (rev. T) [Matt Walsh, PinMAME]

-igs_m027.cpp - add 2 more 027A internal dumps (and 2 in igs_m027_link too) [Guru, XingXing] (#12680) [mamehaze]

-cirsa/neptunp2.cpp: Add (not working) Dancing Bells (from BGT) (#12662) [ClawGrip]

New systems marked not working
------------------------------
Dancing Bells [hammy]

-Add skeletons for Zanussi/Necta vending machines (#12569) [ClawGrip]

New systems marked not working
------------------------------
Venezia (coffee vending machine) [Joan RF, jordigahan]
unknown Zanussi / Necta vending machine [Joan RF, jordigahan]

-Also did some small fixes: [ClawGrip]
 * skeleton/webtouchone.cpp: Typo
 * skeleton/pulltrigger.cpp: Change COMP to GAME
 * move 'radikaldarts' to Gaelco Folder

-dataeast/mirage.cpp: minor cleanup [angelosa]

-edevices/pzletime.cpp: cleanups [angelosa]
 * Make video blinking more sensical;
 * Convert custom ticket handling to ticket_dispenser_device;
 * Convert eeprom/ticket to portw;
 * Avoid potential out-of-cliprect bitmap layer drawing;

-tgtpanic: increase irq frequency, update notes [hap]

-epson/qx10.cpp: use copyrozbitmap for (external to 7220) zoom handling [angelosa]

-casio/pv1000.cpp: Fixed input port selection removed by PR #12659. [Vas Crabb]

-misc/marywu.cpp: Fixed LED active polarity in layout. [Vas Crabb]

-epson/qx10.cpp: At least allow it to build. [Vas Crabb]

-epson/qx10.cpp: rectify previous commit [angelosa]

-casio/pv1000.cpp: Acrually return two bits of joystick input rather than giving spurious interrupt flags. [Vas Crabb]

-epson/qx10.cpp: don't need to check against visible_area in 7220 own code [angelosa]

-igs/igs_m027.cpp: added decryption for lhdmg and lhdmgp. (#12683) [XingXing]

-emu/debug/dvdisasm.cpp: Fixed bad display if view is scrolled horizontally. (#12679) [dave-br]
 * debugger/win/debugwininfo.cpp: Don't restrict maximum window sizes.

-pv1000: put joystick read in a separate function, remove an unneeded tag lookup [hap]

-igs/igs_m027_link.cpp: preliminary decryption for the extension sets [Ivan Vangelista]

New clones marked not working
-----------------------------
Crazy Balls (Bontempi) [Domenico Cervini]

-igs/pgmcrypt.cpp: Fixed decryption for mgcs3 and mgzz. (#12685) [XingXing]
 * igs/igs_m027.cpp: Renamed "Man Guan Fu Xing" to "Man Guan Zhi Zun (V101CN)" to match title screen. Former mgzz becomes mgzza,
    former mgfx becomes mgzz.

-matsushita/kn5000.cpp: Corrected some LED connections, sorted mame.lst. [Felipe Sanches]

-srcclean in preparation for MAME 0.259 release freeze. [Vas Crabb]

-ui/menu.cpp: Avoid floating point equality comparison. [Vas Crabb]
 * Fixes pointer input not working on menus at some window sizes in 32-bit x86 builds.

-leapfrog_leappad_cart.xml: Fixed a description. [Vas Crabb]

-Cleaned up the mess from #12610: [Vas Crabb]
 * Command line options need to be documented.
 * Don't assume C strings returned as option values remain valid indefinitely.
 * Fixed wording for option description.

 
(Ancienne) Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 10 (ou supérieur), il s’agit d’une version compilée par moi même avec GCC 9.3 customisé rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.

 

Télécharger MAME (XP) v0.277 (61.0 Mo)

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.277 (93.2 Mo)

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Il s’agit d’un émulateur de PC Engine / TurboGrafx-16 multi plateformes.

 


 

Télécharger GearGRAFX v1.4.0 (2.0 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou là) [source].

Fichiers de configurations préparés ici.
 


 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– Merge branch ‘master’ of https://github.com/trzy/Supermodel
– Port the GLSL tilegen code back to to software.
This is so we can draw the raster lines at the correct times. A few games
(scud) are updating the tilegen mid frame. Currently these effects are
missing from supermodel. All the efficiency of h/w rendering goes out the
window when trying to render scan lines.
– Misc fixes
 
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112 ou Lo v2, merci à eux.

 

Télécharger SuperModel (WIP) v0.3a Build 250428 (9.1 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
– Fix handling of DECAL texture function when TCC is 0.
– Fix some bad HTML.
– JS: Fix seeking to end on large files.
– Update JS packages.
– CI: Upgrade npm version.

 

Télécharger Play! (x86) GIT v0.69 (2025/05/24) (8.8 Mo)

Télécharger Play! (x64) GIT v0.69 (2025/05/24) (10.3 Mo)

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Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 

 
Ares émule les 33 machines suivantes:
 
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
 
Voici les informations depuis la dernière version d’ares:
 
Systems
Bandai – WonderSwan / WonderSwan Color
– Implement cartridge SRAM open bus
 
Nec – PC Engine / TurboGrafx / SuperGrafx / CD
– Automatic bios detection now prefers the Arcade Card bios for NTSC-J Region, rather than System Card 3.0
 
Nintendo – NES / Famicom / Disk System
– Fix an issue where cartridge ram was not included in save states for some HVC-NROM and Sunsoft 1-3 mappers.
– Add support for Camerica/Codemasters mappers
– Add support for Tengen Rambo-1 mapper
– Add support for Sachen-0037/Tengen-800008 mapper
– Add support for the NES Zapper
 
Nintendo – Game Boy Advance
– Prevent the debugger from advancing the CPU clock
– Reset prefetch buffer on ROM accesses from DMA
– Improve DMA timings
– Implement that the prefetcher should halt only once DMA is accessing ROM
– Prevent DMA from interrupting ROM accesses
– Fix controls when using a rotated screen
– Reload timer value after tick
– Use separate latches per DMA channel
– Implement graphics viewer in the debugger
 
Nintendo – Nintendo 64
– Clear R0 register only when written to (Performance optimisation)
– Fix an issue where loading save states would not set the correct audio frequency
– Add missing fields to save states
– Refactor to remove the branch state machine from the instruction epilogue (paving the way for – future recompiler improvements)
 
Sega – SG-1000
– Fix an issue where cartridge ram was not included for Taiwan-A and Taiwan-B mappers.
 
SNK – Neo Geo
– Fix an issue where cartridge ram was not included in save states for the Jockey GP mapper.
 
Sony – PlayStation
– Fix a crash when the display surface wraps around the framebuffer.
– Fix an issue where CD-ROM seeking would not interrupt a read operation
 
Shared Components
ARM7TDMI
– Fix reading SPSR register in user and system modes
– Improve LDM/STM edge case handling
 
NEC V30MZ
– Fix DAS overflow flag emulation
– Fix instruction prefix handling
– Fix IP on interrupt fired when prefixes are being used with non-prefixed instructions
 
Other
– Fix an issue where settings may not save correctly on non-english locale
– Improve the OpenGL integration with librashader; matching the implementation for the Metal driver
– Improve the OpenGL driver on macOS: Fix flickering on resize, add fullscreen behavior toggle and fullscreen monitor selection
– Fix building using Make 3.81 (macOS users no longer need to install a newer Make manually to build ares)
– Properly detect the target arch when compiling with CL
– Improve compatibility with FreeBSD
– Fix an issue where the settings window would be too small to show all options on some configurations
– Add the ability to switch between the interpreter and recompiler at runtime; previously this was a compile time switch unavailable to end users. You can use the « Force Interpreter » setting to force the 32X, N64 and PS1 cores to use the interpreter.

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v144 (57.0 Mo)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 
Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10/11.
 

Télécharger Win Arcadia (Ami Arcadia) v34.32 (6.9 Mo)

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WineD3D For Windows est un wrapper DirectX 1-11 vers OpenGL basé sur WineD3D, qui est une implémentation presque complète de DirectX utilisée dans Wine.
 

 
Même si Windows prend en charge DirectX de manière native, l’utilisation de WineD3D peut améliorer la compatibilité avec les jeux plus anciens, en particulier sur Windows 8 et supérieurs qui ne prennent pas en charge les modes d’écran 16 bits. Une autre utilisation possible est d’imiter les versions non prises en charge de DirectX ou de transférer des applications DirectX vers OpenGL sans avoir à réécrire le code de rendu.
Notez que WineD3D est loin d’être parfait, et de nombreux jeux ne fonctionneront pas.
 
Des instructions sur l’utilisation des DLL sont également incluses.
 
Version 1.7.x fonctionne à partir de Windows 2000.
Version 7.x fonctionne à partir de Windows Vista.
Version supérieur à 8.x fonctionne à partir de Windows 8.

 

 

Télécharger Wine D3D For Windows (Win 2K et +) v1.7.52 (1.7 Mo)

Télécharger Wine D3D For Windows (Vista et +) v7.8 (2.0 Mo)

Télécharger Wine D3D For Windows (32 Bits | Win8 et +) v10.8 (2.3 Mo)

Télécharger Wine D3D For Windows (64 Bits | Win8 et +) v10.8 (2.3 Mo)

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Créé par Exzap (et aidé par Peter Gov), il s’agit du second émulateur de Wii U à être disponible au public mais le premier à émuler des jeux commerciaux. Il peut décrypter les images Wii U qui utilisent le format Wud mais également les fichiers RPS ou RPL. La résolution interne peu aller jusqu’à 1920×1080 selon les jeux (et au delà avec des packs graphiques). Actuellement, le DRC (GamePad), le contrôleur Pro et le contrôleur classique sont émulés. Les Wiimotes sont également émulées (y compris le support natif). Les entrées du clavier + contrôleurs USB en tant que périphériques d’entrée sont également pris en charge. La saisie tactile du GamePad peut être contrôlée par un clic gauche de la souris. La fonctionnalité Gyro est émulée avec des limitations et peut être contrôlée via le bouton droit de la souris. Cette version n’est compatible que pour les Windows x64 (à partir de Windows 7) avec une carte graphique gérant OpenGL 4.1 (ou supérieur) ou Vulkan et il faudra posséder 4 à 8 Go de mémoire vive (Ram) pour le faire fonctionner. (Correspondance ID-Titre [archive ici]).
 
Un tuto est disponible ici, ou ici et là.
 

 
En résumé:
 
This is the major release of Cemu 2.1 with a cumulative changelog which includes the changes from all 93 experimental releases since Cemu 2.0.
 
For users that were already using our experimental updates (2.0-x), you can think of this release as the final experimental update. There are no noteworthy additional changes compared to Cemu 2.0-95 other than the new version number.
 
Starting with this release, Cemu will now only have a single release channel. Instead of experimental releases, there is a new option to control whether Cemu will update immediately to cutting-edge releases, which may contain uncaught bugs, or update with a slight delay. More details on this can be found here.
 
Les changements:
 

Major new additions:

  • Added appimage and flatpak releases for Linux
  • Added an experimental release for macOS. Available for x86-64 only for now but it can be run on ARM macs through Rosetta 2 emulation. MoltenVK is used as the graphics backend
  • Added a tool to emulate the USB portals for Skylanders and Disney Infinity
  • Added NFC/NTAG support. Pokemon Rumble U figures can now be scanned from a file similar to the existing Amiibo scanning
  • Added support for titles stored in .wuhb (Wii U homebrew) and .app (NUS) format
  • Added support for connecting to Pretendo network services
  • Cemu on Windows is now non-portable by default for new installations only. All data and config files will be stored in %appdata%/Cemu. This makes the Windows installation match other platforms. Existing installations will not be affected
  • Added portable mode by placing a directory named portable next to the Cemu executable. Cemu will then store data and config files in this folder. This works on all platforms

 
General:

  • Added Disable screen saver setting
  • Added --title-id command line parameter to launch games by title id
  • Added desktop shortcut creation to game list
  • Added experimental GamePad microphone support
  • Improved unicode character support across the board, including the names and descriptions of graphic packs
  • Cemu will no longer refuse to start when the MLC path is invalid
  • Fixed several GamePad window size issues
  • Fixed a regression causing an infinite loop in the renderer. This would previously cause Tokyo Mirage Sessions and Pokkén Tournament to freeze on boot
  • Fixed a regression causing some games to crash without dumped Mii system files. Known affected games were Sonic Lost World and Super Mario 3D World
  • Initial support for title switching
    • Improved compatibility with the Wii U menu which can now run and launch games
    • Games with launchers, like RyÅ« ga Gotoku 1 & 2 HD and Steamworld Collection, are now playable
    • This feature is still experimental. Once it’s stable, the option to quit games without closing Cemu will be added
  • Fixed a crash that could occur when the Title Manager tried to display system data titles
  • Fullscreen mode can now also be toggled with F11
  • The GamePad view will now display the game-specific bootup screen
  • Discord rich presence will use the translated title name that matches the console language, instead of defaulting to English
  • Fixed an issue where error dialogs in a game (erreula) can’t be interacted with if the GamePad window is open
  • Updated default game profiles
  • Decreased the latency of the H264 decoder by decoding frames asynchronously

 
Windows:

  • Re-enabled DPI awareness
  • Fixed a crash that would occur when no audio devices are available

 
Linux:

  • Added wayland support
  • Added support for storing MLC and game files on case-sensitive filesystems
  • Added an option to enable GameMode
  • Brought online features on a par with Windows builds
  • Enabled DSU controller support
  • Emulated games can now access HID devices from the host via libusb (e.g. Skylanders portal)
  • Many changes to improve robustness of the Linux build
  • Added debug option to create core dumps on crash
  • Improved diagnostics logging in case of crashes or other exceptions. Cemu is now also shipped with symbols so that stack traces show function names
  • The CPU and memory statistics in the overlay now work on Linux
  • The background colors of the Game List now match the brightness of the window theme instead of always using bright colors
  • Fixed an issue where closing the GamePad window would freeze Cemu
  • Fixed a bug where the GamePad window would not render anything with OpenGL
  • Fixed an issue where some UI dialogs would cause Cemu to crash after closing them
  • Fixed many smaller UI issues specific to WxWidget’s wxGTK backend

 
UI:

  • Added Receive untested updates option to general settings. More info here
  • Added Open Cemu folder and Open MLC folder options to the File menu
  • Added new options when right-clicking a game inside the Game List
    • Copy the title ID, name or icon of a game
    • Delete the shader cache of a game
  • Added a location column to the Title Manager
  • Separated icons in the Game List into their own hideable column
  • Fixed empty title names in Title Manager if the console language is set to something other than English
  • Fixed an issue where custom game names would not show in the Game List when it was set to icon mode
  • Fixed an issue where an extra « c » entry would show up in the save import/export dropdown in the Title Manager
  • Fixed an incorrect error message that could occur while installing games due to a mistake in the calculation of free disk space
  • The font size of overlay text will now scale according to the display’s DPI
  • Fixed a crash that would occur when clicking on the Format column header in the Title Manager
  • Use the long title names in the Game List instead of the short name. This was changed due to some games which have cut-off short names
  • UI elements for options that cannot be changed at runtime are now grayed out when a game is running
  • Simplified the Getting Started dialog
  • Various smaller tweaks and restructuring of the UI to make Cemu more user-friendly

 
CPU:

  • Improved emulation of PowerPC overflow condition. Improves compatibility with some Unity and DS Virtual Console games

 
GPU core (Latte):

  • Added support for more shader instructions, some of which are necessary for homebrew shaders compiled with CafeGLSL
  • Optimized output of the shader decompiler which slightly reduces shader compilation times
  • Removed shaderMulAccuracy min option since it has no measurable benefits over the other options
  • Use better hashing for the buffer cache to avoid hash collisions. Fixes a bug in BotW where the weapon trail effect would sometimes render in a solid red color for a single frame
  • Added support for a missing vertex format used by Rabbids Land
  • Corrected calculation of FragCoord.w. Fixes rendering issues in DS Virtual Console games
  • Fixed several issues where the shader decompiler could generate broken GLSL. Fixes rainbow colors on characters in Tekken Tag Tournament 2
  • Various smaller optimizations

 
OpenGL:

  • Removed -legacy command line parameter which has been non-functional for a long time. Originally this would disable some features to fix crashes on pre-2015 Intel GPU drivers
  • Cemu should no longer crash if OpenGL fails to initialize
  • Fixed a regression where Cemu’s precompiled shader cache for OpenGL wasn’t actually used
  • Lowered latency of texture readback. This fixes severe FPS drops in BotW whenever something is lit on fire

 
Vulkan:

  • The option Async shader compile is now enabled by default
  • Multi-threaded pipeline compilation during the shader cache loading screen is now again enabled on Nvidia drivers which results in much faster pipeline loading
  • Fixed incorrect decoding of R4G4 texture format when VK_FORMAT_R4G4_UNORM_PACK8 is not supported. Fixes invisible rupee counter in Twilight Princess HD
  • Several changes to make Cemu align more with the Vulkan specification
  • Avoid a crash if validation layer is enabled but not installed
  • Improve floating point emulation accuracy in shaders when VK_KHR_SHADER_FLOAT_CONTROLS extension is available. This fixes mobs in Minecraft having misplaced limbs
  • Added support for R32_X8_FLOAT color texture format
  • Allow RGBA16F texture format with SRGB bit. Fixes a crash in Sonic Transformed
  • Fixed stencil front mask using the value of the back mask
  • Enhanced synchronization of draw calls involving textures that are read from and written to simultaneously. Resolves an issue with broken heightmaps in BotW on the Mesa RADV driver
  • Resolved a crash that occurred when the pipeline cache failed to open due to corruption or other issues

 
Online Functionality:

  • Fixed online connectivity for accounts in North America region after Wii U system update 5.5.6
  • Added option to switch between Nintendo, Pretendo or custom server URLs
  • Online mode and server selection can be set per-account instead of only globally
  • The Download Manager will always connect to Nintendo servers even if the current account is set to Pretendo or custom servers. This avoids the hassle of having to switch server settings temporarily to use the Download Manager
  • Fixed SpotPass downloads not working at all on Linux/MacOS and generally improved robustness of SpotPass downloads
  • Correctly set the current app in the friend status so it doesn’t show up as « ??? » to other friends anymore
  • Added rudimentary proxy support (can currently only be configured by editing settings.xml)

 
Input:

  • Added a pairing utility for Wiimotes
  • Added Wiimote support for Linux and MacOS
  • Fixed a crash on Cemu startup caused by DSU initialization that would occur when not connected to any network
  • Added support for analog triggers for DSU API controllers
  • Fixed incorrect CRC calculation in DSU protocol
  • Fixed an issue where the UI would allow to configure more controllers of a particular type than technically supported
  • Always refresh the input settings UI when a different controller profile is selected
  • Loading a controller profile in the input settings, then changing the name and saving it again correctly creates new profile under the new name now
  • Simulate the behavior of the Wii U input driver returning no input data when queried too quickly. Fixes extra controllers not being detected in Affordable Space Adventures
  • Increased frequency of WPAD/KPAD sampling callbacks. This fixes the high latency of controllers in Pokémon Rumble U

 
Audio:

  • Added a default device to the Cubeb device selection

 
Localization:

  • More parts of Cemu are now translatable
  • While some languages have been updated with new translations, most translations remain incomplete. We are looking into streamlining the translation process in the future

 
Graphic packs and patches:

  • The feature to change the pixel format of a texture (overwriteFormat in rules.txt) is now working correctly on Vulkan
  • Fixed an issue in the parser for assembly patches where commas inside strings would be treated as a delimiter
  • Games will now see new files added via graphic packs. Previously when a game iterated a directory, it would only see files matching the names of the original game files and not any of the new files added by graphic packs

 
Debugging:

  • Added GDB stub for attaching external debuggers
  • Added a simplistic PPC profiler to the PPC Threads view
  • Fixed register window not updating in PPC debugger on Linux/MacOS
  • Added logging breakpoints
  • Added support for memory read/write breakpoints on Linux
  • PPC stack traces in log.txt will display function names if they are available
  • Added Invalid API usage log type. This log type is aimed at homebrew developers and will inform about misuse of certain API functions
  • Assigned a name to all of Cemu’s threads. The main thread is now called cemu
  • Added a window to view logging output in realtime (Debug -> Open logging window)
  • Various smaller fixes for the PPC debugger

 
Technical CafeOS and HLE improvements:

  • Fixed a bug in nn_save that would prevent a title from accessing the saves of other titles. This is often for bonus content like Captain Toad Treasure Tracker or demo versions of games
  • Fixed an out-of-bounds memory access in sndcore
  • Reworked coreinit API related to thread creation (OSCreateThread, OSCreateThreadType)
  • Added HLE implementions for nfc.rpl, ntag.rpl and proc_ui.rpl
  • Implemented coreinit FSA API which is used by homebrew compiled with WUT 1.3.0 or newer
  • Reworked nsyshid to support different backends (currently the backends are: libusb, Windows HID API and emulated portals)
  • Stubbed drmapp 
    PatchChkIsFinished, 
    AocChkIsFinished, 
    TicketChkIsFinished and nn_sl.GetDefaultWhiteListAccessor 
    to avoid errors and crashes on the Wii U menu
  • Stubbed sysapp.SYSSwitchToEManual to avoid softlocks when accidentally opening the manual in any game
  • Fixed a regression where most OSAtomic functions would return the wrong value
  • Fixed issues where Mii names where handled with the wrong endianness leading to names being displayed as garbled text in some games
  • OSReport and OSConsoleWrite are now thread-safe and calling them in parallel will not cause log corruption or crashes
  • Various improvements to coreinit OSDynLoad API
  • Reworked coreinit memory mapping API (OSAllocVirtAddr, OSMapMemory, etc.)
  • Tweaked coreinit thread scheduler to avoid a deadlock in Just Dance 2019
  • Fixed an issue where emulated PowerPC threads would sometimes immediately end their allotted timeslice
  • Added support for parent directory references (« .. ») in FS/FSA file paths
  • Fixed an issue where the FS/FSA working directory would be ignored for some filesystem operations
  • Implemented more parts of nn_olv. Mario Kart 8 tournaments and ranking uploads are now functional
  • Fully reworked nn_fp (Friend service) implementation
  • Implemented PPC va_list and va_arg. Additionally reworked functions that rely on these
  • Fixed UTC offset calculation in GetUtcOffset/GetUtcOffsetEx
  • Correctly handle permissions for FSGetMountSource. This fixes One Piece: Unlimited World Red freezing on boot
  • Started work on a new modularized approach of handling HLE modules. This will eventually simplify title switching and is a prerequisite for multi-process emulation
  • Improved accuracy of OSSwitchCoroutine. Fixes a crash in Injustice: Gods Among Us during boot
  • Implemented minimal code for KBDGetKey. Fixes MSX Virtual Console games freezing on boot
  • Correctly treat the target in GX2CopyColorBufferToScanBuffer as a bitmask and not an id
  • Avoid a crash in nsysnet.recvfrom when the peer address is null
  • Added support for SO_TYPE in nsysnet.getsockopt
  • Added support for SO_BIO and SO_ENOTCONN in nsysnet
  • Correctly set wiimote position visibility state in KPADRead. This fixes the wiimote cursor being invisible in Little Inferno
  • Fixed a crash that would happen when KPADGetUnifiedWpadStatus was called while input logging is enabled
  • Improved handling of APIs that should fail gracefully in offline mode (e.g., nn_act.AcquireNexToken)
  • Implemented additional CafeOS API:
    • coreinit: 
      OSIsDebuggerPresent, OSGetForegroundBucketFreeArea, OSGetSystemTick, MCP_GetTitleId
    • nsysnet: inet_ntop
    • nn_act: GetTransferableId
    • nn_acp: ACPGetTitleMetaXml, ACPGetOlvAccesskey
    • zlib125: deflateInit_

 
Disclaimer: The specific games mentioned in this changelog are notable examples that have known improvements, but the list is not all-inclusive. Other games likely benefit from these changes too but might not have been caught during testing. By nature all changes are game-independent
 


 
A noter que des packs graphiques haute définition sont disponibles ici. Ils permettent, entre autre, d’augmenter la résolution native des jeux car contrairement à Dolphin et parce que la machine est techniquement différente il n’est pas possible à Cemu d’augmenter la définition autrement que par cette méthode.
A l’inverse, des packs SD (définitions standards et/ou basses) sont disponibles sur ce lien et permettent à certains PC manquant de performance de lancer des jeux en 60 FPS.
 
Une liste de compatibilité est disponible ici.
 
Ancien site source.
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hhg
 
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