PabloMK7’s Citra est un émulateur de Nintendo 3DS basé sur le projet original Citra. Ce fork est reconnu pour ses améliorations et optimisations spécifiques, notamment en ce qui concerne les performances graphiques et la stabilité. PabloMK7, un développeur actif dans la communauté homebrew de la 3DS, a contribué de manière significative à ce projet. Il s’agit du fork le plus direct de Citra.

 



 

Le fork a été créé à l’origine pour ajouter le support du jeu en ligne, mais depuis l’arrêt de Citra, il continue à recevoir de nouvelles mises à jour et fonctionnalités. Le projet est maintenu par plusieurs anciens développeurs de Citra comme PabloMK7 lui-même et GPUCode. En tant que fork de Citra, l’émulateur émule un sous-ensemble du matériel 3DS et est donc utile pour exécuter/déboguer des applications homebrew; il est également capable d’exécuter de nombreux jeux commerciaux. Le 5 mai 2024, PabloMK7 a annoncé une fonctionnalité à venir connue sous le nom d’Artic Base, publiée le 12 mai 2024. Artic Base est une application 3DS homebrew qui peut transmettre les données de jeu du système 3DS à une instance de Citra via le réseau local, permettant aux utilisateurs de jouer à leurs propres jeux sur Citra sans avoir à les vider. Artic Base peut également synchroniser les données de sauvegarde entre la 3DS et Citra.
 

Télécharger PabloMK7’s Citra r240927 (29.6 Mo)

Site Officiel

En savoir plus…

Anciennement nommé Citra Enhanced, il s’agit de Citra avec des ajustements/ajouts qui devraient donner de meilleures performances que le Citra original.
 

 
Les principaux changements depuis Citra Enhanced v1.3 sont:
 
– Android: Rework settings UI (@Ishan09811)
– Android: Implement oboe audio backend
– Android: Implement touch opacity controls
– Android: Implement invididual button scaling (@gperrio)
– Android: Implement haptic feedback support (@gperrio)
– Android & PC: Switched Anaglyph shader technique from Dubois to Rendepth (@cybereality)
– Android & PC: Migrate to tracy profiler from Microprofile (@raphaelthegreat)
– PC: Disable accurate mul by default
– Android & PC: Backport Skip Slow Draw, Skip Texture Copy and Skip CPU Write hacks from Citra MMJ (@weihuoya)
– Android/ARM64: Optimize AreQuaternionsOpposite (@weihuoya)
– Android & PC: Implement priority boost starved threads hack (known as Priority Boost Hack)
– Android: Implement swap screens hotkey (@gperrio)
– Android & PC: Restore Frame Skip functionality (with some help of @rtiangha)
– Android: Implement Adreno GPU Boost (@Ishan09811)
– Android & PC: Implement Realtime audio
– Android & PC: Implement reduce downcount slice (based on @weihuoya cpu usage limit hack)
– renderer_vulkan: Initial vertex-shader SPIR-V generation (@Wunkolo)
– android: Add button dpad bindings (@OpenSauce04)
– Android: Implement RAM usage counter into FPS counter (@Ishan09811)
– android: Gamepads can now control the in-game menu (@OpenSauce04)
– citra_qt: Add support for favorites, desktop shortcuts, and play time tracking (@FearlessTobi)
– PC: Better game titles on the window and Discord RPC (@BlurrySquire)
– PC: Implement Layout settings tab and support (@blakbin)
– glsl_fs_shader_gen: Use a better way to discard GasMode
– Android: Implement About Game Dialog (@Ishan09811)
– Android: fix non runtime runnable settings bugs (@Ishan09811)
 

Things that are new on Mandarine rebrand:
-Skip Slow Draw, Skip Texture Copy and Skip CPU Write hacks got rebranded to Force Hardware Vertex Shaders, Disable Surface Texture Copy and Disable Flush CPU Write.
– New options got reordered and positioned on better sites.
– Fixed all graphic issues of frameskip
– memory.cpp: Fix a minor memory leak
– Android: Replace company with game region for card game
– PC: Implement emulator data migration functionality + prompt (@OpenSauce04)
– Android: Implement Expand to Display Cutout option
– Android: Re-implement ForegroundService
– oboe_sink: Set AudioApi to OpenSLES and minor improvements
– externals: Massive submodule updates (vulkan headers, glslang, libadrenotools…)
– pica_types: Correctly restrict Float precision (@vitor-k)
– Another minor improvements and cleanups

 

Télécharger Mandarine v1.2.1 (36.8 Mo)

Site Officiel

En savoir plus…

Lime est l’émulateur Nintendo 3DS open source basé intégralement sur Citra dont il poursuit le développement.
 

Il est écrit en C++ dans un souci de portabilité et les versions sont activement maintenues pour Windows, Linux, Android et macOS.
 


 
Les changements depuis la précédente version:
 
Android:
– A new « About Game » dialog has been added which replaces the Cheats menu. | @kleidis ~ #304
– This menu displays more detailed information about the game you have selected.
– Cheats are now accessible from the « Cheats » button within this new menu.
– Custom layout functionality has been added to the Android version of Lime3DS. | @DavidRGriswold ~ #298, #349
– Options are available for customizing the Portrait and Landscape orientations seperately.
– You can configure this in the new Layout settings tab.

 
Desktop:
– Fixed the automatically selected interface language sometimes being detected incorrectly. | @kleidis ~ #358
– All hotkeys now work correctly when the secondary window of the « Separate Windows » layout is selected. | @OpenSauce04 ~ #333
– The « Report Compatibility » button now links to the Lime3DS compatibility list repository. | @OpenSauce04 ~ #356
– Frame advancing can now be used when the emulator is paused. | @OpenSauce04 ~ #338
Due to this change, the old frame advancing mode has been removed due to redundancy.
– Fixed several compounding issues related to game shortcut creation and usage on Flatpak. | @OpenSauce04 ~ #343
– The AppImage and Flatpak versions of Lime3DS are now able to use Wayland natively. | @C-512L ~ #312, flathub/io.github.lime3ds.Lime3DS#24
– Migrated to a new user data directory. (@OpenSauce04)
Users will be prompted to choose whether or not to migrate their data after launching the updated version.
– Fixed an issue where using the settings menu could cause the secondary window in the Separate Windows layout to no longer respond to macros. (@OpenSauce04)
This includes but is not limited to the issue where you could no longer fullscreen the secondary window.
– Fixed the ARM64 Linux Flatpak version unintentionally having access to the OpenGL renderer, causing the emulator to be inoperable at default settings. (@OpenSauce04)
Due to this issue being resolved, the ARM64 Linux Flatpak is now available again after being removed in the previous update.
– Removed the « View Game on GameDB » right-click option as the service it links to no longer exists. (@OpenSauce04)
 

All:
– Fixed a crash caused by invalid cubemap face IDs. | @PabloMK7 ~ PabloMK7/citra@4f174f1
– This addresses crashes in several games.
– Two games known to be affected are « Shin Megami Tensei IV: Apocalypse » and « Fire Emblem Fates ».
– Updated Artic Base integration to support up to Artic Base v1.2.0 and fix various issues. (@PabloMK7 @ https://github.com/PabloMK7/citra)
This adds a feature which allows the 3DS console to be used as a controller. This is off by default and can be toggled in the input settings.
Note: This feature increases Artic Base’s network usage, and may somewhat negatively impact loading times.
– Fixed Realtime Audio setting not working correctly when used at emulation speeds above 100%. (@OpenSauce04)
– Corrected dead links in many areas of the user interface. (@ShizCalev)
– Updated build dependencies. (@OpenSauce04)
 

Technical:
– Various build depencencies have been updated. | @rtiangha ~ #329, #323
– Fixed compilation failures on GCC 14.0+ | @rtiangha ~ #329
– Left-over code pertaining to iOS support has been removed from the codebase | @OpenSauce04 ~ #319
– iOS was never supported by Lime3DS, however this change removes code which was used by Citra for its iOS builds.
– The MacOS build target has been updated to MacOS 13 Ventura. | @OpenSauce04 ~ #320
– The minimum MacOS version for Lime3DS was already 13, but until now the build target had still been set to MacOS 11.
– This change will have a minimal effect on the end user.

 

Télécharger Lime3DS Emulator v2119.1 (37.3 Mo)

Site Officiel

En savoir plus…

Sudachi est un émulateur Nintendo Switch pour Android, Linux, macOS et Windows écrit en C++ et basé sur Yuzu.
 


 

Les changements depuis la précédente version sont les suivants:
 

?????
 

Télécharger Sudachi v1.0.15 (22.3 Mo)

Site Officiel

En savoir plus…

PlayNite est un gestionnaire open source de bibliothèque de jeux vidéo et un launcher avec prise en charge des bibliothèques tierces telles que Steam, GOG, Origin, Battle.net et Uplay. Incluant le support d’émulation de jeu et fournissant une interface unifiée pour vos jeux.
 
Les changements sont visibles ici (non compatible windows 8 et inférieur).
 

 

Télécharger PlayNite v10.35 (156 Mo)

Site Officiel

En savoir plus…

Les dernières versions de GameEX/Arcade et PinballX (32/64 bits) sont disponibles ci-dessous.
 

 
Sachez que même si je ne les news pas souvent, les archives sont quand même très rapidement mises à jour sur notre site.
 

Télécharger PinballX v6.87 (331 Mo)

Télécharger GameEx v19.26 (432 Mo)

Télécharger GameEx Arcade Edition v18.87 (339 Mo)

Site Officiel

En savoir plus…

WineD3D For Windows est un wrapper DirectX 1-11 vers OpenGL basé sur WineD3D, qui est une implémentation presque complète de DirectX utilisée dans Wine.
 

 
Même si Windows prend en charge DirectX de manière native, l’utilisation de WineD3D peut améliorer la compatibilité avec les jeux plus anciens, en particulier sur Windows 8 et supérieurs qui ne prennent pas en charge les modes d’écran 16 bits. Une autre utilisation possible est d’imiter les versions non prises en charge de DirectX ou de transférer des applications DirectX vers OpenGL sans avoir à réécrire le code de rendu.
Notez que WineD3D est loin d’être parfait, et de nombreux jeux ne fonctionneront pas.
 
Des instructions sur l’utilisation des DLL sont également incluses.
 
Version 1.7.x fonctionne à partir de Windows 2000.
Version 7.x fonctionne à partir de Windows Vista.
Version supérieur à 8.x fonctionne à partir de Windows 8.

 

 

Télécharger Wine D3D For Windows (Win 2K et +) v1.7.52 (1.7 Mo)

Télécharger Wine D3D For Windows (Vista et +) v7.8 (2.0 Mo)

Télécharger Wine D3D For Windows (32 Bits | Win8 et +) v10.8 (2.3 Mo)

Télécharger Wine D3D For Windows (64 Bits | Win8 et +) v10.8 (2.3 Mo)

Site Officiel

En savoir plus…

AntiMicroX est un programme avec interface graphique qui sert à mapper les touches du gamepad au clavier, à la souris, aux scripts et aux macros. Vous pouvez utiliser ce programme pour contrôler n’importe quelle application de bureau avec une manette de jeu sous Linux et Windows.
 

Il peut également être utilisé pour générer une configuration SDL2 (utile pour mapper des manettes de jeu atypiques à des manettes génériques comme celle de la xbox360).
 


 


 

Ce projet fait suite aux anciens projets suivants:
 

Premier dépot AntiMicroX.
Second dépot AntiMicro.
Projet original.
 

Les changements sont les suivants:
 
Fixed bugs:
– Fix issues with accelerometer stability pull 1011 (by pepper-jelly)
– Issue with float value for « Auto Reset Cycle After » #1002 (by pepper-jelly)
– Accelerometer triggers when switching sets #991 (by pepper-jelly)
 
Notable changes:
– Link AntimicroX repository with issue hunting platform: Polar.sh
– Bump SDL version to 2.30.6
– Refactor outdated pieces of code pull 948 pull 950
– Update more universal QT libraries detection pull 957
– Allow easy building with QT6 and ensure compatability pull 919, pull 972
– Drop Windows XP support pull 980
– Bump minimal QT version requirement to 5.10 #996
 
Implemented enhancements:
– Updated translations: Chinese, Portugese, German, French and Finnish
– Added Catalan language
 
And a lot of minor fixes and cleanups linked with QT6 and not only.

 

Télécharger AntiMicroX v3.5.1 (12.9 Mo)

Site Officiel

En savoir plus…

Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Fix saving of list options (e.g. controller settings) (Stenzek)
– Fix popup close resetting window scroll (Stenzek)
– Fix log window mouse interaction (Stenzek)
– Fix choice popup selected drawing over border (Stenzek)
– Display checkmark on right of choice dialog (Stenzek)
– 3e708d0: Atualização Português do Brasil (#3274) (Anderson Cardoso) #3274
– Fix loading state without media (Stenzek)
– Copy FFmpeg dylibs into Mac bundle (Stenzek)
– Clear RT before sending to media capture (Stenzek)

 

Stable Build (or rolling release):
-CI/AppImage: Use fuse3 compatible appimagetool (#3251)
-GSVector: Remove unused functions
-GPU: Use half width vector types where appropriate
-CPU/Recompiler: Eliminate redundant speculative reg read
-CDImageCHD: Refactor mode conversion to string_view
-System: Purge unused RecreateSystem()
-System: Fix double error on load/boot cancel
-Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252)
-CI: Add workflow to upload cached deps/symbols
-Qt: Adjust controller diagrams
-Qt: Fix a few places per-game settings were not checked
-Qt: Disable a couple of unusable per-game settings
-SPU: Reverb input should be muted when SPU muted
-CDROM: Drop setloc on double Play
-CDROM: Defer set of autopause track
-CDROM: Handle audio sectors in 2X mode
-CDROM: Further adjust IRQ delay
-GameDatabase: Add deinterlacing mode override
-GameDB: Set deinterlacing mode and line offset on a few games
-GameDB: Use SW readbacks for 360 Three Sixty
-RegTest: Fix compare with only missing but no diffs
-Atualização Português do Brasil (#3253)
-CDROM: Handle speed change while reading
-Updater: Replace all StdStringFromFormat() with fmt
-GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
-Host: Purge C format string error overloads
-Qt: Purge format string usage from AutoUpdaterDialog
-Host: Purge ReportFormattedDebuggerMessage()
-StringUtil: Purge StdStringFromFormat()
-ProgressCallback: Eliminate redundancy and drop C format strings
-Qt: Fix scan percent dropping back to 0% at end
-FileSystem: Add Error parameter to more functions
-MD5Digest: Span-ify
-Bus: Mirror BIOS area up to 4MB
-BIOS: Refactor loading/hashing of images
-CDROM: Handle BFRD clears inbetween DMA transfers
-GameList: Fix bogus entries on disc change due to disc set
-Updater: Fix missing newline on MacOS
-CPU/CodeCache: Dynamically compute BIOS memory access timing
-FileSystem: Drop use of stat64()
-Misc: RISC-V build fixes
-TimingEvents: Remove pointer indirection
-TimingEvents: Move interrupt dispatch to end of loop
-GameDB: Front Mission 2
-TimingEvents: Fix events ending up out-of-order
-CDROM: Deactivate command attempt before queueing another
-BinarySpanReaderWriter: Add subspan methods
-CPU: Add Safe{Read,Write}MemoryBytes
-PINE: Add MsgReadBytes/MsgWriteBytes
-Sockets: Add SetNagleBuffering()
-PINE: Disable nagle buffering
-Qt: Toggle for DualSense Player LED (#3254)
-Fix ui_step for crt-consumer.fx (#3256)
-Resources: Update SDL game controller database (#3255)
-Sockets: Ignore SIGPIPE on Linux
-Sockets: Properly handle POLLHUP events
-Sockets: Use epoll on Linux
-Qt: Disable incompatible settings in game properties
-TimingEvents: Avoid heap allocation in SortEvents()
-Qt: Remove BIOS search directory from per-game settings
-Qt: Ensure fullscreen UI is stopped on exiting
-update the Simple-Chinese translation to latest. (#3257)
-ImGuiManager: Fix stutter when multiple OSD messages lapse
-GameDatabase: Merge compatibility messages
-GPUDevice: Improve pipeline error reporting
-GPU/HW: Fully report shader/pipeline creation failures
-GPU/HW: Force update CLUT on save state
-GPUDevice: Add support for Raster Ordered Views
-GPU/HW: Support using ROV for accurate blending
-GameDB: Set accurate blending for Addie no Okurimono
-GameDB: Accurate blending for High Heat Major League Baseball 2002
-Atualização Português do Brasil (#3258)
-CPU: Fix loading recompiler-saved states with interpreter
-D3D12: Avoid redundant render pass restarts
-FullscreenUI: Reorder graphics settings to match Qt
-CDROM: Fix handling of 8-bit ADPCM and decoder overruns
-CDROM: Shift instead of divide in ZigZagInterpolate
-Bus: Log when RAM_SIZE changes
-Bus: Implement RAM_SIZE register
-CMake: FreeBSD build fix
-Atualização Português do Brasil (#3259)
-ImGuiFullscreen: Fix incorrect notification width
-Add a new port of crt-royale.fx (#3260)
-PostProcessing/FX: Preserve option declaration order
-Qt: Fix missing line on first postfx category
-GPU: Add display rotation option
-Organize crt-royale params in categories. (#3261)
-Qt: Fix crash opening game compatibility report
-GameDB: Include London Mission Pack in GTA disc set
-CDROM: Re-enable error-on-seeking-pause behaviour
-Atualização Português do Brasil (#3262)
-Spanish translation update 2024/07/27 (#3263)
-GPU/HW: Always allow shader blend with fbfetch
-GPU: Fix edge bleeding with Bilinear Integer scaling
-System: Rewrite EXE override/loading
-FileSystem: Remove unnecessary checks
-DynamicLibrary: Add patch to versioned filename
-Build: Favor git repositories over in-tree patches
-gitignore: Add /deps/
-GameDB: Disable WS for Rally de Europe
-Qt: Add a new Justifier controller icon (#3264)
-BinaryReaderWriter: Add class for files as well as spans
-FileSystem: Add AtomicRenamedFile
-GameDatabase: Purge use of ByteStream
-GameList: Purge use of ByteStream
-MemoryCard: Purge use of ByteStream
-System: Rewrite save state I/O
-Misc: Purge remaining ByteStream references
-Common: Purge ByteStream
-GameDB: More WS disables
-GPU/HW: Fix spec violation with Vulkan fbfetch
-dep/reshadefx: Avoid snprintf() when writing float constants
-PostProcessing/FX: Use ToChars instead of to_string()
-GameDB: Add missing hash
-dep/reshadefx: Fix float printing regression
-System: Use default compression level
-Spanish (Spain) update – 2024/07/29 (#3266)
-Atualização Português do Brasil (#3267)
-Add CRT-Guest-NTSC (#3268)
-Update Russian translation (#3269)
-GameDB: Analog support for Nightmare Creatures (#3270)
-AudioStream: Swap to shared soundtouch library
-Deps: Bump SDL2 to 2.30.6
-Data: Update SDL game controller DB
-dep: Remove soundtouch
-Misc: Fix a bunch of code analysis warnings
-Qt: Reduce game list jank after shutting down VM
-Qt: Slightly bump grid view font size
-MSBuild: Remove redundant include
-Qt: Fix render-window-resize with 270deg rotation
-GPUDevice: Fix instances of RWTexture not clearing
-D3D11Device: Fix blend state not applying to MRTs
-Core: Purge resources.cpp
-Misc: Slim down some header includes
-CDROM: Improve resampling quality of 18900hz XA
-CDROM: Display XA coding info in debug window
-Achievements: Use badge IDs from server
-dep/rcheevos: Bump to v11.5.0 + local changes
-GPU: Fix incorrect lightgun line with force progressive
-GameDatabase: Add crop mode override
-System: Add advanced ‘Export Shared Memory’ option
-System: Remove redundant remap
-Qt: Fix bug where config-based RAIntegration occasionally failed
-Qt: Fix incorrect list access for async cover load
-CI/AppImage: Pin versions
-CMake: Fix duplicate SPIRV-Cross library on MacOS
-CMake: Fill version in bundle info plist
-GPUDevice: Fix SPIRV-Cross load error on Mac
-MemMap: Fix object leak on fallocate() failure
-Atualização Português do Brasil (#3272)
-MemMap: Fix inverted condition
-CDROM: Don’t allow deferred INT1 after Pause ACK
-CI/Flatpak: Switch from JSON -> YAML
-VulkanDevice: Fix incorrect condition in UnbindTexture()
-Qt: Purge some unused debug menu options

 

Télécharger DuckStation v0.1 build 90XX (40.2 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de Sega 8 bits écrit en C++ par Ignacio Sanchez. Il s’agit d’une version en cours de développement.
 
Il émule les machines suivantes:
– Sega Mark III
– Sega Master System
– Sega Game Gear
– Sega Game 1000 (SG-1000)
– Othello Multivision
 

 

Télécharger GearSystem GIT (2025/04/17) (1.7 Mo)

Site Officiel

En savoir plus…

Gearcoleco est un émulateur ColecoVision multiplateforme très précis écrit en C++ qui fonctionne sous Windows, macOS, Linux, BSD, Raspberry Pi et RetroArch.
 

 

Il s’agit d’une version en cours de développement.
 

Télécharger GearColeco GIT (2025/04/17) (1.6 Mo)

Site Officiel

En savoir plus…

Un émulateur de Nintendo GameBoy écrit en C++ (lire les pré-requis pour que l’émulateur s’exécute). Il s’agit d’une version en cours de développement.
 

 

Télécharger GearBoy GIT (2025/04/17) (1.7 Mo)

Site Officiel

En savoir plus…




https://www.casino-comparatif.org

https://jeux-gratuits-casino.com/

https://www.offside.fr/

Casino-en-ligne-fiable.com

https://www.casinoonlinefrancais.fr

Lucky 7 bonus

https://www.casinogratuitsansdepot.com

casino en ligne Winoui

captaincaz.info

critiquejeu.info

playbonus

casinodoc.org

laplanquedujoueur.com

Crypto Casino

pleeeasecasino

casinoonlinefrancais