Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
 


 
Les changements sont les suivants:
 
This is no ordinary release – a lot of work has gone into fixing up long-standing rendering issues, such as the water in Outrun or characters clipping through the background in Kurohyou 2, smoke showing through walls in Ratchet & Clank, there are new VR builds for Quest and PICO, and many other things! A quick overview of changes:
 
– Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
– Many software renderer improvements, both performance and accuracy.
– Brand new VR builds for stand-alone devices: Quest & Pico thanks to the work of Lubos!
– Some input handling fixes, IR interpreter fixes, and so much more.

 

Cette archive inclut la version 32 et 64 bits.

 

Télécharger PPSSPP v1.19.3 (28.5 Mo)

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Il s’agit d’une nouvelle version de Fightcade qui utilise des émulateurs à jour + GGPO pour le netplay. Celui-ci est basé sur la version originale de GGPO mais avec quelques améliorations.
 
Les émulateurs pris en charges sont:
– Fightcade FBNeo (dernière version, GGPO)
– Fightcade FBA (ancienne version, GGPO)
– Fightcade SNES9X (GGPO)
– NullDC
– Flycast
 

 
Les changements depuis la version 2.1.33 sont:
 

FcadeFBNeo v0.2.97.44-53
- Allow to fast-fowrward and pause replays: Configure buttons to FFWD/pause/frame step by pressing F5 during game.
- Disabled "force 60Hz" framerate for online games: all games run at their original framerate now
- Add in-game turbo/autofire detector. Turbo users are automatically punished if turbo is used during a ranked match.
- Revamped stats overlay with fps, real time rollback frames, ping, jitter, and delay + runahead for both players
You can cycle between the options by pressing backspace during game like before or you can toggle them through the menu now:
      Video -> Fightcade -> Display fps + stats: displays basic info
      Video -> Fightcade -> Display full stats info: displays all info and now shows the opponent's delay and runahead setting
- When ingame chat is disabled by user, the opponent is now notified when the match starts
- Add new option "Game -> Lua Scripting -> Fightcade Training Mode" to load training mode from the emulator
Note: Use this option when watching a replay to display inputs, hitboxes, and do replay takeover
- Fixed bug where inputs stop working after using in-game chat with some XInput controllers
- New toggle "Input -> Fix dropped inputs" to detect and add missing cardinal directions when going from one diagonal to the opposite
- CPS scan memory fixes for CPS1 & CPS2, should fix some dsync issues in sf2hf (thanks dinkc64!)
Note: this change breaks all CPS1 & CPS2 savestates you may have created using previous versions.
- Taito F3 driver: save EEPROM data in savestates, should fix some desync issues (thanks KScl!)
- Add ability to access Sound CPU from lua (thanks N-Bee!)
- Add new emu.isreplay() lua function, returns true when spectating a Fightcade replay, false otherwise
- Fixed P2 coin input for Tecmosys games: tkdensho, deroon and clones (thanks i_arabe!)
- New games added: kof97evn nes_tetristpn kof98bc2k2 dinoares dinocunp dinocx3 dinohced dinombull dinopuni dinox5 jurass99p fatfurspbs sfiii4fs md_insanepain mslug2p mslug21v2 mslugxc1 mslugx1v2 mslugx2r mslugx2reb mslugx2r1v2 mslugxsc mslug3gw mslug3i mslug3sc mslug3se mslug3zh mslug3sd mslug31v2 mslug4ammor mslug4lwq mslug4q mslug41v2 mslug5dbj mslug5es mslug5sg mslug5zh mslug51v2 mslug5ext mslug2eg nes_ballblazer nes_conflict nes_defendyncit nes_doubledare nes_dudeswitatt nes_famicomwars nes_famicomwarsj nes_familcir91 nes_famista89 nes_famista90 nes_famista91 nes_famista92 nes_famista93 nes_famista93e nes_famista94 nes_fieldcombat nes_greatwalsea nes_intercri nes_magicjewelry nes_pacmance nes_puzslot nes_quarth nes_tagindragon nes_xenophobe nes_zippyrace
- Games updated: md_fightvengt nes_kartfighter xmcotan sms_voyage + mslug hacks
- New detectors: kf2k3ps2sp kof2kxxx md_clayfghtu md_ddragon5 md_pacattak md_smsbrawl md_vf2tek md_vrtroop md_wh wh1 wh2 xmcotan
- New savestates: denjinmk ffightaec2 kf2k3ps2sp kof2kxxx magdrop3te md_clayfghtu md_smsbraw md_vf2tek md_vrtroop mshbh popnpop umk3p xmcotan xmvsfcph
- Updated savestates: all cps1 & cps2 savestates, ssf2xjr1 set to JP turbo2 + bloodwar mwarr nes_skartfighter puchicar shogwarr
- Training mode: 
Training mode can now be extended with custom addons:
      - Generic addons (available for all games) in fbneo-training-mode/addon/addons.lua
      - Game specific addons in fbneo-training-mode/games//addon/addons.lua
Added mission support for all games via a generic addon: Missions are a savestate and one or more input replay actions that run in loop. Create a mission by pressing the lua hotkey Alt+5.
When watching a Fightcade replay you can load training mode and press Alt+5 to save a mission, this allows to do replay takeover from any point in time. At the moment only P1 is supported.
To load a mission: hold coin in training mode to access the training menu, then go to Add-On -> Missions, then select the desired mission.
Fixed bug that prevented disabling hitbox display
New features for ssf2x: safe jump display, disable background sound, SF6 FrameData Bars, walk super training, boxer stand charge glitch training, etc...
 
Flycast Dojo 0.5.8
- Fightcade bugfix: don't modify emu.cfg on Fightcade start
- Windows: Make DirectX 11 Default
- Fixed Frequency
CPU Optimization Tightening
Toggle to turn off Optimizations
NAOMI 2: Fix render timing (fixes vf4tuned water effects)
Add 30 Hz Option
- Dreamcast Netplay & Replays: Force HLE BIOS by default to prevent desyncs. Add manual override toggle.
- Savestate retrieval: fix savestate download paths, force to emulator home directory
- Ubuntu Linux 22.04 package compatibility
- Upstream changes:
Update default button names in NAOMI game inputs menu
GGPO: Zero-init fixed on initial inputs (@flyinghead)
Steam Deck DPI Fix (@vkedwardli)
 
Frontend
- Games added: (new games) + md_ssonicbror2 nes_famista89 nes_famista93e nes_magicjewelry nes_superspivbal sfzch xmvsfjr1

 

 

Télécharger Fightcade2 v2.1.41 (222 Mo)

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Conçu pour gérer les roms MAME, ClearMAMEPro supporte également tous les dats au format CM, mais aussi XML, permettant de gérer efficacement vos collections de roms & isos. Le manager le plus complet.
 
clrmamepro
 
Changement :
– updated ziparchive (4.6.9) and unrar (6.20.3)
– misc: show warning when trimming removed a whitespace rom names with subfolders

 
clrmamepro

 

Télécharger ClrMAME Pro (XP) v4.035 (3.1 Mo)

Télécharger ClrMAME Pro (x86) v4.049 (5.4 Mo)

Télécharger ClrMAME Pro (x64) v4.049 (6.0 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 


 
– Disable snapshot saving when emulation thread running
– Some GUI adjustments

 

Télécharger Steem SSE (D3D) [32 bits] v4.2.0 R1 (3.2 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.2.0 R1 (3.7 Mo)

Télécharger Steem SSE (All builds) v4.2.0 R1 (3.8 Mo)

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Il s’agit de WinUAE, la référence de l’émulation Commodore Amiga, traduit en français.
 

 

Télécharger WinUAE (Français | 32 bits) v6.0 (8.4 Mo)

Télécharger WinUAE (Français | 64 bits) v6.0 (10.6 Mo)

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Plus42 est un émulateur de calculatrice scientifique programmable RPN HP-42S, basée sur Free42.
 


 

Télécharger Plus42 v1.3.10b (5.0 Mo)

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Free42 est une ré-implémentation de HP-42S et de l’imprimante HP-82240. Free42 est une réécriture complète et ne contient aucun code HP. Les versions de Free42 s’exécutent sur Pocket PC, Microsoft Windows, PalmOS, Unix, et Mac OS X (application et widget Dashboard).
 
free42
 

Télécharger Free42 v3.3.8b (4.4 Mo)

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Nouvelle version de cet émulateur d’Amiga dont voici les améliorations:

 


 

Major update

  • 68000 based unexpanded (with optional Slow or Fast RAM expansion) configurations are now 100% cycle-accurate.
  • Big thanks to ross for writing test programs that required perfect cycle accuracy. Lots of expected and unexpected hardware features found and implemented.

 

Featute updates that got delayed but will be implemented in 5.0

  • OCS and ECS Denise mid screen resolution changes are not pixel perfect, correct chip model specific bit pattern is not emulated yet. AGA is pixel perfect.
  • Not all blitter line draw width != 2 (invalid line draw configuration, normally not used) conditions are 100% accurate.
  • Disk status/interrupt timing is not fully confirmed yet.

 

New hardware emulation features and update

  • 68000 emulation is finally fully cycle accurate, last missing part, interrupt level change detection timing, is now cycle accurate.
  • Custom chipset interrupt timing is now cycle accurate.
  • CIA emulation is now fully cycle accurate. Timers were accurate previously but now also interrupt timing, TOD counting, CPU/E-clock sync, and more, including undocumented side-effects are cycle accurate.
  • Serial port internal timing, interrupt timing, including SERDATR status bits are now cycle accurate (I used serial port interrupts as a timer in my cputester real 68000 interrupt timing tests)
  • Audio interrupt timing is now cycle accurate (Was almost fully accurate previously).
  • Blitter timing is now cycle accurate (previously startup behavior and interrupt timing was not fully accurate).
  • Blitter line mode with invalid settings (for example width not 2, octant and line direction mismatch etc) is now almost accurately emulated. Some conditions are not fully correct.
  • Copper is now cycle accurate, previously some special cases were not handled correctly.
  • More undocumented chipset features implemented.
  • A1000 Denise bug emulated: sprites end horizontally 1 lores pixel later than bitplane horizontal window end. Currently enabled when A1000 Agnus is selected.
  • OCS/ECS vs AGA EHB on/off mid screen change different behavior emulated.
  • Emulated chipset mode display is blanked if programmed mode is active but has invalid configuration (for example too short or too long sync pulses or missing syncs, genlock sync enabled without genlock, etc).
  • Optional display mode change resync black screen delay.
  • Programmed custom chipset modes again use also blanking timing to position the display in addition to vsync and hsync (Most real world SVGA monitors do the same).
  • Max allowed programmed mode non-interlaced vertical line count is now 800 (increased from 592), special 700+ line programmed modes are possible and compatible with real SVGA monitors.
  • Refresh cycles conflicting with bitplane DMA is now accurately emulated, including all display and audio related glitches it can cause.
  • Optional Chip RAM and Slow RAM power up pattern emulation, enabled by default.
  • Color palette is now filled with pseudo-random contents at power up (was all black previously).
  • Monitor type selection. Composite sync or H/V sync. ECS Agnus/AGA programmed display modes can generate different C-Sync and H/V sync signals.

 

New other features and updates

  • RTG (uaegfx) Picasso96 v3.0+ mixed mode screen draggging is enabled by default.
  • RTG (uaegfx) blitter emulation now supports previously unsupported less common blitter operations.
  • RTG (uaegfx and emulated boards) automatic integer scaling support.
  • On the fly FloppyBridge drive change to normal or back now triggers automatic disk change condition.
  • Harddrive panel Full drive/RDB mode is now normal checbox. Hopefully it is less confusing than button that didn’t look like a button.
  • Larger default GUI size and slightly larger font if Windows desktop is large enough (at least 1600*1024).
  • CD audio is now always mixed with Paula audio. Separate CD audio output support removed.
  • Some American Laser Games didn’t have ROM descrambling support, also added missing ROM variants.
  • Added American Laser Games Quickstart support.
  • Added NVRAM path to Paths panel. Arcade/CD32/CDTV hardware NVRAM files default to this path.
  • Keyboard reset change, reset state is kept until at least one key is released.
  • CTRL+C in console log/debug window does not anymore close WinUAE. CTRL+C in newer Windows versions can be used as a Copy operation.
  • Changed CTRL+F12 fullscreen/windowed switch: If already switched from full-window to window. Next CTRL+F12 will return back to full-window, not fullscreen.
  • Optional interlace mode filter profile added.
  • DirectDraw mode was replaced with GDI mode. GDI mode does not support exclusive fullscreen but supports basic scaling modes and uaegfx hardware cursor that DirectDraw mode did not support.
  • Palette mode screenshot support. If enabled and screen has <= 256 colors, palette mode screenshot is created. It also attempts to preserve first 32 color entries if possible. RTC is automatically enabled if chipset extra= and system has fast ram, slow ram or chip ram expansion.
  • Save MSM6242B RTC model control registers to RTC file if they are modified. Previously only RF5C01A (Used in big box Amigas) control registers (and NVRAM) was saved.
  • If Quickstart ROM based Arcade hardware config (Arcadia or ALG) is selected, NVRAM file name is automatically set to ROM name. Genlock video file path is also set if ALG ROM is selected. Config files are not affected.
  • ROM file list sorting changed, added grouping, sort by group priority first (KS ROMs, extended KS ROMs, freezer ROMs etc..), then alphabetically.
  • Sometimes old graphics was temporarily visible in RTG modes if RTG had visible black borders (depends on scaling mode) and screen was switched and new screen had larger size/resolution.
  • Added “Slow” flag to RAM panel. If set, selected memory bank has Chip RAM timing but is not Chip RAM capable. Advanced chipset panel “C00000 is Fast RAM” removed, it is not needed anymore.

 

4.9.x bugs fixed

  • Sprite to playfield and playfield to playfield collisions were unreliable.
  • RTG (uaegfx) overlay was not drawn. 32-bit Windows only.
  • Magic mouse mode without virtual mouse driver installed: mouse position was incorrect in RTG modes and it also ignored scaling modes.
  • If hardware emulated RTG board VRAM was immediately (no gap in address space) after any RAM/ROM region and JIT direct was enabled: first 4096 bytes (host CPU page size) of VRAM was not fully JIT direct compatible and any direct read or write to first 4096 bytes would not access VRAM correctly, causing unexpected graphics glitches.
  • Quickstart panel floppy bootblock check used current track of drive (not track 0). Broken when FloppyBridge support was added.
  • Hires resolution and hires BPLCON1 bit set (or shres and shres BPLCON1 bit): single pixel horizontal offset may have appeared in right side of screen. AGA and non-subpixel mode only.
  • CD32/CDTV Quickstart mode “remembered” previous DF0: setting and didn’t disable it by default (even if Quickstart panel showed it as disabled).
  • CD32/CDTV Quickstart panel DF0: was not possible to select/enable.
  • Z2 RAM configuration was unreliable.

 

Older bugs fixed

  • CHD CD image CD audio timing fix.
  • Direct3D11 with custom shaders leaked memory.
  • Directory filesystem softlinks fixed.
  • 68060 without FPU or disabled FPU and executing FPU instruction that uses -(An) or (An)+ addressing mode: D7 was modified when exception stack frame was created.
  • Reading from non-existing custom register always returned 0xFFFF instead of data that previous cycle’s possible DMA access transferred.
  • Higher 68000/010 integer clock multipliers (4x+) in CE mode: chipset access timing was not accurate.
  • Second 1M extended ROM bank is now internally split to two 512k banks. Non-aligned bank start and size caused problems in some configs.
  • Hardware emulated RTG boards that have physically swapped red and blue output (Spectrum, Piccolo, Piccolo SD64) had wrong colors in 24/32-bit modes.
  • Piccolo Z3 and Piccolo SD64 Z3 had wrong autoconfig board logical size (which crashed the driver).
  • CD audio was not resumed if WinUAE was unminimized and minimize was configured to pause emulation.

 

Debugging related updates and fixes

  • Ultra extreme overscan mode. Shows complete full raster including blanking regions. Horizontal and vertical blanking disabled. COLOR0 changes are always visible.
  • DMA debugger shows CIA accesses (including cycles lost due to E-Clock sync) and Chip RAM RAS/CAS addressing values.
  • DMA debugger shows CPU memory access type (instruction fetch or data access). Interrupt level and interrupt level change detection are included.
  • DMA debugger shows CPU opcodes in basic form (“NOP”, “MOVE” etc), vertically. Which can look a bit weird…
  • Added CPU STOP state information to DMA debugger (| = STOP idle cycle, + = STOP idle cycle and higher IPL detected = STOP ending soon)
  • Visual DMA debugger shows conflicting cycles as blinking red pixels.
  • Horizontal and vertical position are now included in debugger history output (H/HH)
  • Added OR, AND and XOR operators to debugger calculator (|, &, ^).
  • sp command parsed attached sprites incorrectly.
  • It was not possible to enter debugger anymore if CPU was stuck in stopped state after entering and exiting the debugger once.
  • Tracing STOP instruction now works differently, each single step executes one internal STOP “round”.
  • Memwatch break point that crossed 64k “bank” didn’t map last 64k “bank” if it was only partially needed.
  • Self modifying code (smc) debugger feature now clears detected modifications if 68020+ instruction cache is flushed.
  • DMA debugger (both console and visual) better support for variable/toggling horizontal and vertical line counts.

 

And more…
 


 

Télécharger WinUAE (x86) v6.0 (8.4 Mo)

Télécharger WinUAE (x64) v6.0 (10.6 Mo)

Télécharger WinUAE Shaders + Filters Pack (29/10/2017) (33 Ko)

Télécharger WinUAE Plugin + Extension Pack (21/06/2018) (13.6 Mo)

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Hoxs64 est un émulateur Commodore 64 tournant sous Windows avec DirectX 9 au minimum. Il est encore en développement, si bien que s’il manque quelques choses maintenant, elle sera là plus tard (dixit l’auteur) 😉
 
hoxs1
hoxs2
 

– Regression fix to save joystick settings the to registry; put back missing key values « Joy1GUID » and « Joy2GUID ».

 

Télécharger Hoxs64 (x86) v1.1.2.7 (4.4 Mo)

Télécharger Hoxs64 (x64) v1.1.2.7 (5.1 Mo)

Télécharger Hoxs64 (9X/2K) v1.0.23 (503 Ko)

Télécharger Hoxs64 Français (9X/2K) v1.0.23 (542 Ko)

Télécharger Hoxs64 Français (x86) v1.1.2.7 (4.5 Mo)

Télécharger Hoxs64 Français (x64) v1.1.2.7 (5.2 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou ) [source].

 

 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– be a bit more flexible with the display frequencies we’ll match
– The model 3 (actually model 1,2 and 3) all used some crazy refresh rate of
57.524hz. If your screen refresh rate is 60hz, supermodel will work fine,
but really run too fast. Anyway if you create a custom refresh rate,
supermodel will automatically pick this, and set it when the emulator is in
fullscreen mode. Apparently this works with most monitors, even cheapo low
end ones.
– To active set your command line to:
-res=1920,1080 -vsync -fullscreen -true-hz
Replace the resolution with whatever your monitor’s native resolution is.
– Merge branch ‘master’ of https://github.com/trzy/Supermodel
– Better opengl resource allocation.
– Fixes going fullscreen and back.
 
A noter qu’un nouveau fork est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112, merci à lui.

 

Télécharger SuperModel (WIP) v0.3a Build 250428 (9.1 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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SkyEmu est un émulateur GameBoy, GameBoy Color et Game Boy Advance de bas niveau. Son objectif principal est de fournir une bonne expérience utilisateur grâce à un bon mélange entre précision / performances / fonctionnalités et convivialité.
 

Fonctionnalités:
– Émulation Game Boy Advanced très précise
– Émulation Game Boy et Game Boy Color
– Prise en charge expérimentale de la Nintendo DS (uniquement capable d’exécuter des homebrews actuellement)
– Multiplateforme : Windows, MacOS, Linux, application Web (avec commandes à écran tactile pour iOS et Android)
– Prise en charge du contrôleur de jeu et du grondement avec des raccourcis clavier configurables
– 4x emplacements de sauvegarde avec aperçu de la capture d’écran
– Prise en charge de l’avance rapide et du rembobinage du jeu (prise en charge de très long rembobinage)
– Prise en charge de l’émulation de l’horloge en temps réel
– Débogueurs CPU, MMIO et mémoire
– Thèmes sombres et clairs
– Prise en charge des images de BIOS officiels
 

 

Les changements sont les suivants:

-【NDS】Made DMA not read/write TCM
-【NDS】Fixed audio on amongus test rom
-【NDS】Make FIFO IRQs trigger when enabled if they are applicable. Add last branches to the ARM debugger
-【NDS】Various NDS core improvements

 
La dernière version de l’émulateur en ligne est également disponible à cette adresse en tant qu’application Web.
 

Télécharger SkyEmu v4.0 (2025/05/29) (17.4 Mo)

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Il ne s’agit pas d’un émulateur multi-systèmes mais d’une archive regroupant tous les émulateurs de Takeda.
 

 
Elle inclut:
 
ASCII
– yayaMSX1: Emulateur de MSX1 par Mr.tanam et Mr.umaiboux
– yayaMSX2: Emulateur de MSX2 par Mr.tanam et Mr.umaiboux
– yayaMSX2+: Emulateur de MSX2+ par Mr.umaiboux
 
BANDAI
– eRX-78: Emulateur de RX-78
 
CANON
– eBX-1: Emulateur de BX-1
– eX-07: Emulateur de X-07
 
CASIO
– eFP-200: Emulateur de FP-200
– eFP-1100: Emulateur de FP-1100
– ePV-1000: Emulateur de PV-1000
– EmuGaki: Emulateur de PV-2000
 
COLECO
– yaCOLECOVISION: Emulateur de ColecoVision par Mr.tanam
 
Computer Research
– eCRC-80: Emulateur de CRC-80
 
EPOCH
– eSCV: Emulateur de Super Cassette Vision
 
EPSON
– eHC-20: Emulateur de HC-20/HX-20
– eHC-40: Emulateur de HC-40/PX-4
– eHC-80: Emulateur de HC-80/PX-8/Geneva
– eQC-10: Emulateur de QC-10/QX-10
 
FUJITSU
– eFM8: Emulateur de FM-8 par Mr.Artane.
– eFM7: Emulateur de FM-7 par Mr.Artane.
– eFM77: Emulateur de FM-77 par Mr.Artane.
– eFM77L4: Emulateur de FM-77L4 par Mr.Artane.
– eFM77AV: Emulateur de FM77AV par Mr.Artane.
– eFM77AV40: Emulateur de FM77AV40 par Mr.Artane.
– eFM77AV40EX: Emulateur de FM77AV40EX par Mr.Artane.
– eFM16β: Emulateur de FM16β
– eFM16π: Emulateur de FM16π
– eFMR-30: Emulateur de FMR-30
– eFMR-50: Emulateur de FMR-50
– eFMR-60: Emulateur de FMR-60
– eFMR-70: Emulateur de FMR-70
– eFMR-80: Emulateur de FMR-80
 
GAKKEN
– yaTVBOY: Emulateur de TV BOY par Mr.tanam
 
Gijutsu Hyoron Sha
– eBabbage-2nd: Emulateur de Babbage-2nd
 
HITACH
– eBASICMasterJr: Emulateur de BASIC Master Jr
 
Hino Electronics
– eCEFUCOM-21: Emulateur de CEFUCOM-21
 
Homebrew
– eZ80TVGAME: Emulateur de Z80 TV GAME SYSTEM conceptualisé par Mr.Isizu
 
IBM Japan Ltd
– eJX: Emulateur de PC/JX
 
Japan Electronics College
– eMYCOMZ-80A: Emulateur de MYCOMZ-80A
 
MITEC
– eMP-85: Emulateur de MP-85
 
MITSUBISHI Electric
– EmuLTI8: Emulateur de MULTI8
 
National/Panasonic
– yayaFS-A1: Emulateur de FS-A1 par Mr.umaiboux
– eJR-100: Emulateur de JR-100
– eJR-800: Emulateur de JR-800
 
NEC
– ePC-2001: Emulateur de PC-2001
– yaPC-6001: Emulateur de PC-6001 par Mr.tanam
– yaPC-6201: Emulateur de PC-6001mkII par Mr.tanam
– yaPC-6401: Emulateur de PC-6001mkIISR par Mr.tanam
– yaPC-6601: Emulateur de PC-6601 par Mr.tanam
– yaPC-6801: Emulateur de PC-6601SR par Mr.tanam
– ePC-8001: Emulateur de PC-8001
– ePC-8001mkII: Emulateur de PC-8001mkII
– ePC-8001mkIISR: Emulateur de PC-8001mkIISR
– ePC-8201: Emulateur de PC-8201/PC-8201A
– ePC-8801: Emulateur de PC-8801
– ePC-8801mkII: Emulateur de PC-8801mkII
– ePC-8801MA: Emulateur de PC-8801MA
– ePC-9801: Emulateur de PC-9801
– ePC-9801E: Emulateur de PC-9801E/F/M
– ePC-9801U: Emulateur de PC-9801U
– ePC-9801VF: Emulateur de PC-9801VF
– ePC-9801VM: Emulateur de PC-9801VM
– ePC-9801VX: Emulateur de PC-9801VX
– ePC-9801RA: Emulateur de PC-9801RA
– ePC-98XA: Emulateur de PC-98XA
– ePC-98XL: Emulateur de PC-98XL
– ePC-98RL: Emulateur de PC-98RL
– ePC-98DO: Emulateur de PC-98DO
– ePC-98LT: Emulateur de PC-98LT
– eHANDY98: Emulateur de PC-98HA
– ePC-100: Emulateur de PC-100
– eTK-80BS: Emulateur de TK-80BS (COMPO BS/80)
– eTK-85: Emulateur de TK-85
– eN5200: Emulateur de N5200
 
NEC-HE
– ePCEngine: Emulateur de PC Engine / SuperGrafx
 
Nintendo
– eFamilyBASIC: Emulateur de Family BASIC
 
Nippon Mail Service
– eMuCom Mahjong: Emulateur de MICOM MAHJONG par Mr.GORRY
 
Pioneer
– ePX-7: Emulateur de PX-7 (MSX1 + LaserDisc)
 
SANYO
– ePHC-20: Emulateur de PHC-20
– ePHC-25: Emulateur de PHC-25
 
SEGA
– eSC-3000: Emulateur de SC-3000
– yaGAME GEAR: Emulateur de GAME GEAR par Mr.tanam
– yaMASTER SYSTEM: Emulateur de MASTER SYSTEM par Mr.tanam
 
SEIKO
– eMAP-1010: Emulateur de MAP-1010
 
SHARP
– EmuZ-80A: Emulateur de MZ-80A par Mr.Suga
– EmuZ-80B: Emulateur de MZ-80B
– EmuZ-80K: Emulateur de MZ-80K/C
– EmuZ-700: Emulateur de MZ-700
– EmuZ-800: Emulateur de MZ-800
– EmuZ-1200: Emulateur de MZ-1200
– EmuZ-1500: Emulateur de MZ-1500
– EmuZ-2200: Emulateur de MZ-2200
– EmuZ-2500: Emulateur de MZ-2500
– EmuZ-2800: Emulateur de MZ-2800
– EmuZ-3500: Emulateur de MZ-3500
– EmuZ-5500: Emulateur de MZ-5500
– EmuZ-6500: Emulateur de MZ-6500
– EmuZ-6550: Emulateur de MZ-6550
– eSM-B-80TE: Emulateur de SM-B-80TE
– eX1: Emulateur de X1
– eX1twin: Emulateur de X1twin
– eX1turbo: Emulateur de X1turbo
– eX1turboZ: Emulateur de X1turboZ
 
Shinko Sangyo
– eYS-6464A: Emulateur de YS-6464A
 
SONY
– eSMC-70: Emulateur de SMC-70
– eSMC-777: Emulateur de SMC-777
 
SORD
– Emu5: Emulateur de m5
– Emu23: Emulateur de m23
 
SPECTRAVIDEO
– yaSVI-3×8: Emulateur de SVI-3×8 par Mr.tanam
 
Systems Formulate
– eBUBCOM80: Emulateur de BUBCOM80
 
TOMY
– ePyuTa: Emulateur de PyuTa/PyuTa Jr.
 
TOSHIBA
– eEX-80BS: Emulateur de EX-80BS
– eEX-80: Emulateur de EX-80
– yayaHX-20+: Emulateur de HX-20 + FDD par Mr.umaiboux
– EmuPIA: Emulateur de PASOPIA
– EmuPIA7: Emulateur de PASOPIA7
– eJ-3100GT: Emulateur de J-3100GT
– eJ-3100SL: Emulateur de J-3100SL
 
YAMAHA
– eYIS: Emulateur de YIS
 
Yuasa Kyouiku System
– eYALKY: Emulateur de YALKY
 
Des versions compatibles XP et Vista (gérant la fonction de conversion binaire avec Romaji Kana) sont disponibles sur ce lien (Miroir: ici ou ).

 

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