HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
 

 
Les changements:

 
New Games
---------------------------------
- [aburtest]            Afterburner Test Rom (v0.1)
- [aburtest1]           Afterburner Test Rom (v0.11)
- [frogtest2]           Frogger Test Rom (2019-01-27)
- [galxtest2]           Galaxian Test Rom (2017-12-07)
- [gyrutest]            Gyruss Test Rom (2021-06-27)
- [gyrutest2]           Gyruss Test Rom (2021-09-29)
- [hypetest]            Hypersports Test Rom (0.5 test)
- [moontest]            Moon Cresta Test Rom (2017-12-07)
- [mrdotest]            Mr. Do! Test Rom (2017-12-07)
- [pacmtest2]           Pacman Test Rom (set 3)
- [pbobble3s02]         Puzzle Bobble 3 (Recarbonated, 2p only)
- [phoetest]            Phoenix Test Rom (2017-12-07)
- [pooytest]            Pooyan Test Rom (set 1)
- [scobtest]            Super Cobra Test Rom (2019-01-27)
- [scratest]            Scramble Test Rom (2019-01-27)
- [senctest]            Space Encounters Test Rom
- [sinvtest]            Space Invaders Test Rom (SMv1.0)
- [sinvtest0]           Space Invaders Test Rom (v1.0)
- [sinvtest1]           Space Invaders Test Rom (v1.1)
- [sinvtest2]           Space Invaders Test Rom (v1.2)
- [sinvtest3]           Space Invaders Test Rom (v1.3)
- [spectest]            Spectar Test Rom
- [theglad104]          The Gladiator (v104)
- [trkftest07b]         Track and Field Test Rom (0.7 beta)
- [trkftest08b]         Track and Field Test Rom (0.8 beta)
- [trkftest09b]         Track and Field Test Rom (0.9 beta)
- [trkftest10b]         Track and Field Test Rom (1.0 beta)
- [trkftest11b]         Track and Field Test Rom (1.1 beta)
- [trkftest12b]         Track and Field Test Rom (1.2 beta)
- [trkftest11t]         Track and Field Test Rom (1.1 test)
- [trkftest12t]         Track and Field Test Rom (1.2 test)
- [trkftest12tu]        Track and Field Test Rom (1.2 test, unencrypted)
- [twinqixs01]          Twin Qix (Japan)

Since 0.246, MAME has rearranged all the driver files and many others too. 
This requires an almost complete rewrite of HBMAME, and I've decided not to do this. 
Therefore future releases will be based on 0.245, and be released adhoc, whenever new games are added.

 

Télécharger HBMame (32 bits) v0.245.26 (15.7 Mo)

Télécharger HBMame (64 bits) v0.245.26 (48.9 Mo)

Télécharger HBMame GUI (32 bits) v0.245.26 (15.9 Mo)

Télécharger HBMame GUI (64 bits) v0.245.26 (49.5 Mo)

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Détectez et renommez les ROM et autres jeux. Nécessite .NET 6.
 


 
– Fixes: ROMSorter defaults to its directory as the working path if the last used folder no longer exists.
– New Feature: generates M3U playlists from disc formats (CHD, BIN/CUE, ISO) . Code contributed by neoKushan, thanks for this one!
– New Feature: Includes several NoIntro Parent/Clone dat files (NES/SNES/N64, GB/GBC/GBA, MS/GEN/32X, TG16, NGPC) that are all loaded on startup IF you do not select your own dat file for processing. I changed my mind on this after all, on grounds that I want ROMSorter to be the simplest, easiest ROM manager option. This should take out several steps for users that would otherwise give up when the instructions get to « go to another website and download more files », and more experienced users shouldn’t have any issues getting their own files and using them as before anyways. This file is available to Librarian users by adding ‘-defaultDat’ to their command instead of ‘-datFile:’
– New Feature: Checkbox allows you to operate most commands on all sub-folders. (CHD commands already work this way all the time). ROMSorter only.
– New Feature: Batch-apply IPS/BPS patches. Put the ROM to be patched in a folder, put all the patches you want to apply to it in the same folder, and click the button. Do NOT include any non-patch files in this folder except the base ROM, and don’t use sequential patches for this.
 
NOTE: Flips is used under terms of the GPL 3.0, and as such the source code is now included in the ROMSorter distribution. ROMSorter remains MIT licensed, as it only communicates with Flips via standard cross-app channels and does not use any of its code. Librarian users may need to provide their own build of flips or compile their own if they want to use the batch-patch command.

 

Télécharger ROMSorter R6 (8.7 Mo)

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Un émulateur de GB/GBC/GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d’autres systèmes.
 
mgba
 
Les changements:
 
Features
– Preliminary Lua scripting support
– Presets for Game Boy palettes
– Add Super Game Boy palettes for original Game Boy games
– Tool for converting scanned pictures of e-Reader cards to raw dotcode data
– Options for muting when inactive, minimized, or for different players in multiplayer
– Cheat code support in homebrew ports
– Acclerometer and gyro support for controllers on PC
– Support for combo “Super Game Boy Color” SGB + GBC ROM hacks
– Improved support for HuC-3 mapper, including RTC
– Support for 64 kiB SRAM saves used in some bootlegs
– Discord Rich Presence now supports time elapsed
– Additional scaling shaders
– Support for GameShark Advance SP (.gsv) save file importing
– Support for multiple saves per game using .sa2, .sa3, etc.
– Support for GBX format Game Boy ROMs
– New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2)
 
Emulation fixes
– ARM7: Fix unsigned multiply timing
– GB: Copy logo from ROM if not running the BIOS intro (fixes #2378)
– GB: Fix HALT breaking M-cycle alignment (fixes #250)
– GB Audio: Fix channel 1/2 reseting edge cases (fixes #1925)
– GB Audio: Properly apply per-model audio differences
– GB Audio: Revamp channel rendering
– GB Audio: Fix APU re-enable timing glitch
– GB I/O: Fix writing to WAVE RAM behavior (fixes #1334)
– GB MBC: Fix edge case with Pocket Cam register accesses (fixes #2557)
– GB Memory: Add cursory cartridge open bus emulation (fixes #2032)
– GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes #2402)
– GB SIO: Fix bidirectional transfer starting (fixes #2290)
– GB Video: Draw SGB border pieces that overlap GB graphics (fixes #1339)
– GBA: Improve timing when not booting from BIOS
– GBA: Fix expected entry point for multiboot ELFs (fixes #2450)
– GBA: Fix booting multiboot ROMs with no JOY entrypoint
– GBA: Fix 1 MiB ROM mirroring to only mirror 4 times
– GBA Audio: Adjust PSG sampling rate with SOUNDBIAS
– GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency
– GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes #1059)
– GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes #2141)
– GBA DMA: Fix DMA source direction bits being cleared (fixes #2410)
– GBA I/O: Redo internal key input, enabling edge-based key IRQs
– GBA I/O: Disable open bus behavior on invalid register 06A
– GBA Memory: Fix misaligned 32-bit I/O loads (fixes #2307)
– GBA Video: Fix OpenGL rendering on M1 Macs
– GBA Video: Ignore horizontally off-screen sprite timing (fixes #2391)
– GBA Video: Fix Hblank timing (fixes #2131, #2310)
– GBA Video: Fix rare crash in modes 3-5
– GBA Video: Fix sprites with mid-frame palette changes in GL (fixes #2476)
– GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes #2443)
– GBA Video: Fix horizontal lines in GL when charbase is changed (fixes #1631)
– GBA Video: Fix sprite layer priority updating in GL
 
Other fixes
– ARM: Disassemble Thumb mov pseudo-instruction properly
– ARM: Disassemble ARM asr/lsr #32 properly
– ARM: Disassemble ARM movs properly
– Core: Don’t attempt to restore rewind diffs past start of rewind
– Core: Fix the runloop resuming after a game has crashed (fixes #2451)
– Core: Fix crash if library can’t be opened
– Debugger: Fix crash with extremely long CLI strings
– Debugger: Fix multiple conditional watchpoints at the same address
– FFmpeg: Fix crash when encoding audio with some containers
– FFmpeg: Fix GIF recording (fixes #2393)
– GB: Fix temporary saves
– GB: Fix replacing the ROM crashing when accessing ROM base
– GB: Don’t try to map a 0-byte SRAM (fixes #2668)
– GB, GBA: Save writeback-pending masked saves on unload (fixes #2396)
– mGUI: Fix FPS counter after closing menu
– Qt: Fix some hangs when using the debugger console
– Qt: Fix crash when clicking past last tile in viewer
– Qt: Fix preloading for ROM replacing
– Qt: Fix screen not displaying on Wayland (fixes #2190)
– Qt: Fix crash when selecting 256-color sprite in sprite view
– Qt: Fix coloration of swatches on styles with distinct frame backgrounds
– VFS: Failed file mapping should return NULL on POSIX
 
Miscellaneous
– Core: Suspend runloop when a core crashes
– Core: Add wallclock offset RTC type
– Debugger: Save and restore CLI history
– Debugger: GDB now works while the game is paused
– Debugger: Add command to load external symbol file (fixes #2480)
– FFmpeg: Support dynamic audio sample rate
– GB: Support CGB0 boot ROM loading
– GB Audio: Increase sample rate
– GB MBC: Filter out MBC errors when cartridge is yanked (fixes #2488)
– GB MBC: Partially implement TAMA5 RTC
– GB Video: Add default SGB border
– GBA: Automatically skip BIOS if ROM has invalid logo
– GBA: Refine multiboot detection (fixes #2192)
– GBA Cheats: Implement “never” type codes (closes #915)
– GBA DMA: Enhanced logging (closes #2454)
– GBA Memory: Implement adjustable EWRAM waitstates (closes #1276)
– GBA Savedata: Store RTC data in savegames (closes #240)
– GBA Video: Implement layer placement for OpenGL renderer (fixes #1962)
– GBA Video: Fix highlighting for sprites with mid-frame palette changes
– mGUI: Add margin to right-aligned menu text (fixes #871)
– mGUI: Autosave less frequently when fast-forwarding
– Qt: Rearrange menus some
– Qt: Clean up cheats dialog
– Qt: Only set default controller bindings if loading fails (fixes #799)
– Qt: Save converter now supports importing GameShark Advance saves
– Qt: Save positions of multiplayer windows (closes #2128)
– Qt: Add optional frame counter to OSD (closes #1728)
– Qt: Add optional emulation-related information on reset (closes #1780)
– Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes #1754)
– Qt: Enable -b for Boot BIOS menu option (fixes #2074)
– Qt: Add tile range selection to tile viewer (closes #2455)
– Qt: Show warning if XQ audio is toggled while loaded (fixes #2295)
– Qt: Add e-Card passing to the command line (closes #2474)
– Qt: Boot both a multiboot image and ROM with CLI args (closes #1941)
– Qt: Improve cheat parsing (fixes #2297)
– Qt: Change lossless setting to use WavPack audio
– Qt: Use FFmpeg to convert additional camera formats, if available
– Qt: Resume crashed game when loading a save state
– Qt: Include cheats in bug report
– SDL: Support exposing an axis directly as the gyro value (closes #2531)
– Windows: Attach to console if present
– VFS: Early return NULL if attempting to map 0 bytes from a file
– Vita: Add bilinear filtering option (closes #344)

 

Télécharger mGBA (32 bits) v0.10.5 (13.8 Mo)

Télécharger mGBA (64 bits) v0.10.5 (13.5 Mo)

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Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.
 

 
Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.
 

 

 

 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 
Quelques informations d’ordres générales concernant les modifications:
 
– ui: Display MCPX, BIOS MD5 hashes in About view

 

Télécharger Xemu (32 bits) (2020/06/12) (6.2 Mo)

Télécharger Xemu (64 bits) v0.8.96 (8.4 Mo)

Télécharger Xemu (Debug) v0.8.96 (9.2 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou ) [source].

 

 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– after clarifications, minor cleanup
– remove 2 dupe function calls, where ProcessLos should actually be rather costly
– Fix new 3D engine texture2DLod function missing error on Linux/MESA. MESA requires needed extensions to be explicitly declared in code otherwise it will not enable them.
 
A noter qu’un nouveau fork est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112, merci à lui.

 

Télécharger SuperModel (WIP) v0.3a Build 250428 (9.1 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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Ce programme permet d’émuler un PC sous plusieurs OS. Il tourne sous Windows, Linux ou Mac. Il permet de faire tourner des machines virtuelles sous différents OS (Windows de tout type, Linux, FreeBSD OS/2 etc.).
 

 
Vitualbox est également open-source et gratuit (pour les particuliers). Les solutions existantes de virtualisation étant soit très chères pour le particulier, soit incomplètes au niveau du support des systèmes, VirtualBox propose donc une alternative intéressante à Vmware et VirtualPC.
 
Les améliorations sont lisibles ici.

 

Télécharger VirtualBox v7.1.12 (119 Mo)

Télécharger VirtualBox - Oracle VM VirtualBox Extension Pack v7.1.12 (21.9 Mo)

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Il s’agit de la reprise par GID de l’émulateur « BK emulator » v3.1 de Yuri Kalmykov.
Il a la particularité d’être le seul émulateur BK-00XX à supporter le contrôleur IDE SMK-512.
 

 

Télécharger BK (XP) v3.13.2409 (7.3 Mo)

Télécharger BK (32 bits) v3.13.2409 (7.3 Mo)

Télécharger BK (64 bits) v3.13.2409 (7.9 Mo)

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Un émulateur de Z80 basé sur Mickey-80.

 


 

A completely new emulator of the Z-80 based Hungarian micro “Mickey-80” has been added to the list of my 8-bit emulators. In short this was a small scale kit based machine with only a few units left in existence, with no documentation or software…

 

Télécharger Mickey80 v1.0 (142 Ko)

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Nouvelle version de cet émulateur de Videoton TV Computer.
 

wintvc_invaders
 
Les changements:
– all four expansion slots are now supported
– support for Texas Instruments SN76489 sound IC emulation (via emulation of the Multisound and Gamecard expansion cards)
– improved tape sound
– snapshot improvement (ID, compatibility between 32 and 64 bit)
– $FD prefix disassembly fixed

 

Télécharger WinTVC (x86/x64) v1.4.0 (338 Ko)

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Un émulateur d’un ordinateur hongrois sorti en 1984 : le Microkey Primo.
 

ultimo_cdos
 
Les changements:
– paste text from the Windows clipboard
– “typeload” BASIC program text into the emulator (.BAS extension)
– more robust fullscreen mode

 

Télécharger WhineCube R8 (source) (1.0 Mo)

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Un émulateur de HomeLab model III et IV qui remplace HoLa! et dont voici les changements depuis ce dernier:
 

 
Les changements:
– Homelab II / Aircomp-16 emulation (incomplete/imperfect)
– custom aspect ratio
– improved full screen mode
– copy screen to Windows clipboard
– paste text from Windows clipboard

 

Télécharger HomeLab (x86/x64) v1.4 (265 Ko)

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Un émulateur d’ordinateur EACA EG2000 Colour Genie produit principalement à Hong Kong.
 

 
Les changements:
– more accurate (albeit slower) cycle based video emulation
– CRTC improvements
– proper full screen mode
– small AY-3-8910 improvements
– tape emulation bug fixes

 

Télécharger Genieous (x86/x64) v1.1.0 (241 Ko)

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