– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
Voici les informations depuis la dernière version d’ares:
Nintendo – NES / Famicom
– Fix DMA interrupt
– Various PPU improvements: most (all?) current PPU accuracy test roms now pass!
– Improve emulation of MMC3: fixes test roms and crashes in Mickey’s Safari & Incredible Crash Dummies
– Fix missing scanlines in Burai Fighter (USA) (last known rendering bug!)
– Fix MC-ACC IRQ timing
– Add support for mapper 150 (UNL-SACHEN-74LS374N)
– Add support for mapper 229 (UNL-BMC-31-IN-1)
– Add support for mapper 225/255 (UNL-BMC-128)
– Add support for mapper 172 (TXC-22211B)
– Add support for mapper 132/173 (TXC-22211A/C)
– Add support un-headered roms with the .unh extension (note: uses internal database; unknown roms will not work, headered roms are still preferred)
Nintendo 64 / Nintendo 64 DD
– Disable run-ahead for 64DD; fixes an issue that caused 64DD games to fail to boot.
Nintendo – Game Boy Advance
– Improve VRAM mirroring in bitmap background modes
– Implement 1-cycle timer latch behavior
– Improve BIOS open bus edge case emulation
– Increase synchronisaton between comonents: slight performance loss for measurable accuracy gain in irq dma tests
– Improve video capture DMA such that it only runs if enabled on scanline 162 of previous frame
Sega – Mega Drive / Genesis / CD / 32X
– Implement correct SH2 clocks for PAL/NTSC 32X
– Improve 32X PWM volume/mixing by taking configured cycle rate into account
User Interface
– Improve driver settings and full-screen behavior on macOS
– Fix an issue where IPS patches that extend the rom would fail to apply
– Fix an issue where changing the video driver may not correctly apply settings
– Support « Default » as a device with the WASAPI driver on Windows (Win10 only)
– FIx an issue where some settings would not persist on non-english locales
HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
Les changements:
ngneo: expanded the software list
New Games
---------------------------------
- [au] Au
- [gladmortd2] Gladmort (Demo 2)
- [kof94s39] Kof'94 (Team Edit Edition v1.3.0)
- [nbajam04] NBA Jam Rewind (rev 1.2)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.30) [zero800]
Les changements: – only settings.xml is used now
– added required backup path option
– added xpath filtering
– added multiple input paths support
– using combined scanner/rebuilder core now
– updated 3rd party libs
Cette archive inclut Mupen64Plus + ParaLLEl-RDP + une interface utilisateur.
Notez que la dernière archive incluant le plugin GlideN64 est disponible ici (binaire).