Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Sorcerer’s Maze (#3375) #3375 (bl@ck_m@ge)
– Falcata – Astran Pardma no Monshou hash (#3376) #3376 (JukePlz)
– Ensure libz.so.1 is packaged in AppImage (Stenzek)
– Fix progress database corruption (Stenzek)
– Update both HC and SC counts on unlock/boot (Stenzek)
– Show only HC achievement count if HC == SC (Stenzek)
– Ensure SIGCHLD is ignored properly (Stenzek)
– Rewrite automatic resolution scaling (Stenzek)
Stable Build (or rolling release):
– f4aa5e1 MemoryCard: Filename -> Path
– 13d58d8 Qt: Move fast boot/fast forward to console settings
– e9bfca8 System: Add ‘Fast Forward Memory Card Access’ option
– 2bfc408 Bus: Enable mmap fastmem on uppermost KSEG0 mirror
– 2fcf115 GameDB: Drop LUT fastmem overrides
– 7d80a74 GameDatabase: Remove now-unused traits
– 8772c33 CPU: Don’t stall until GTE completion on write
– 958fd00 GPU/HW: Don’t use shader for self-overlapping copies
– ce8b1f0 GPU: Small optimization to lanczos shader
– 4562573 Update Russian translation (#3372)
– 369f623 Cheats: Only display codes for selected revision
– 1b3ca81 Qt: Fix hotkey search placeholder localisation
– b45f9c3 Atualização Português do Brasil (#3373)
– cba9d00 Qt: Further improve async cover loading
– 9928d01 Common: Fix ARM64 build on clang-cl 19
– e688e24 GTE: Use floating-point math for preserve-proj-fp
– 5bd1a49 GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
– 4ce1b1a GameDB: Set PGXPPreserveProjFP for Vagrant Story
– cb10c6f Qt: Ensure build warning is themed
– 0c30acb Qt: Work around QtWayland bugs
– 9a75af2 Qt: Explicitly set desktop file path on startup
– b57049f CI: Enable Wayland on AppImage/Flatpak builds
– 2f5c4d8 Common: Add xorshift-based PRNG class
– 6f25cf3 CDROM: Add randomness to repeated seek times
– 72ac4f9 CDROM: Increase delay for pause-when-paused
– 31a5d8c GameDB: Tama – Adventurous Ball in Giddy Labyrinth hash
– 78bd0fd Qt: Always use ARGB32 for padded cover images
– 6a0c73b Qt: Add AMOLED theme (#3374)
– 373c83c GameDB: PGXP-CPU for Twisted Metal 2
– d1b9473 Deps: Update cpuinfo
– f96ab3a Deps: Switch zlib to zlib-ng
– d5c83a8 GameDB: Sorcerer’s Maze (#3375)
– f2715b3 GameDB: Falcata – Astran Pardma no Monshou hash (#3376)
– 90cb92b CI: Ensure libz.so.1 is packaged in AppImage
– fa3815d Achievements: Fix progress database corruption
– 91370ee Achievements: Update both HC and SC counts on unlock/boot
– 5fea81c Qt: Show only HC achievement count if HC == SC
– d812463 Qt: Ensure SIGCHLD is ignored properly
– 3ea26cc GPU: Rewrite automatic resolution scaling
Télécharger DuckStation v0.1 build 90XX (40.2 Mo)
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