Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Fix delay in progress dialog opening (Stenzek)
– Enable clear button on hotkey search (Stenzek)
– Compile warning fix (Stenzek)
– Add TaskQueue class (Stenzek)
– Use task queue for saving states/screenshots/gpudumps (Stenzek)
– Rewrite cover loading/generation (Stenzek)
– Update viewport and display size (Stenzek)
– Add option to display PS buttons instead of Xbox (Stenzek)
– Add release commit generation script (Stenzek)
– Add ‘Disable Window Rounded Corners’ option (Stenzek)
– Don’t check for subchannel with GPU dump (Stenzek)
– Add zst/xz GPU dumps to file filter (Stenzek)
– Ensure batches are flushed before presenting frame (Stenzek)
– Move texture loading to async tasks (Stenzek)
– Remove Apperance/Update settings from Game Properties (Stenzek)
– Behaviour to Behavior (Stenzek)
– Allow inverting pad axes (Stenzek)
– Support forwarding touchpad to pointer (Stenzek)
– Add ‘Enable Touchpad’ to Controller Settings (Stenzek)

 

Stable Build (or rolling release):
– Common: Add RESTRICT macro
– CPU/CodeCache: Avoid log calls in faults outside of JIT code
– CPU/Recompiler: Don’t back up value to stack in mtc0
– CPU/Recompiler: Don’t use far code for mtc0 cache check
– GPU/SW: Fix double draws of polyline vertices
– System: Rewrite memory save state handling
– GPU: Move backend work off CPU thread
– System: Frame step after runahead
– System: Remove unused SetExpansionROM()
– GPU: Remove global indirection
– FullscreenUI: Fix CPU/GPU thread race on achievements toggle
– Settings: Split into GPU and main settings
– GameDB: PGXP-CPU for Muppet Monster Adventure
– Misc: Slightly reduce include pollution from settings.h
– Packaging: Add scripts to include libc/libstdc++ in AppImage
– System: Fix some GPU settings not updating
– GPU: Fix 480i resolution display in OSD
– GPU: Slightly adjust PAL active range
– GameDB: PGXP-CPU for Wipeout games
– Fix Typo in Russian tr (#3346)
– Achievements: Re-add NeedsIdleUpdate()
– GPUBackend: Remove duplicate num_vertices
– GPU: Implement PGXP for lines
– System: Fix pre-frame sleep getting stuck
– CPU/CodeCache: Fastmem RAM faults are always writes
– PageFaultHandler: Warning fix
– GPU: CLUT should not be saved on CPU thread memory state
– GPU/TextureCache: Add ‘Always Track Uploads’ option
– Qt: Shuffle a couple of graphics options
– FullscreenUI: Support renderer swapping without restart
– GPUBackend: Fix VRAM loss with runahead/rewind
– GPU/HW: Download VRAM when enabling sw-for-readbacks
– Atualização Português do Brasil (#3347)
– SPU: Fix determinism loss when loading state where IRQs differ
– CPU/Recompiler: Exit block early on DCIC/BPCM change
– CPU: Fix DCIC not being cleared on reset
– CPU: Debug mode flag should be updated on state load
– CPU: GTE completion cycle should be reset/serialized
– GPU: Fix sprite texture filtering with TC enabled
– PIO: Fix failure to load state with different cart type
– Settings: Add missing bitfield width
– GPU/TextureCache: Only use shader bilinear for initial pagefill
– SmallString: Add append_vformat()
– System: Warn if fastmem mode is not optimal
– InputManager: Fix mouse-mapped axes getting stuck
– ImGuiFullscreen: Enable smooth scrolling for file/choice selectors
– GameDB: Street Fighter games
– FullscreenUI: Fix spacing in game list
– FullscreenUI: Fix smooth scrolling in game/state/etc lists
– Qt: Fix F3 getting intercepted when game/FSUI active
– Qt: Add missing icon to System Display
– FullscreenUI: Update translation strings
– System: Fix dump VRAM writes not updating on GPU thread
– GPU/HW: Fix VRAM write dumping only first row
– GPU: Move background dumping to HW+GPU thread
– GPU/TextureCache: Apply ‘Dump Replaced Textures’ option to backgrounds too
– GameList: Fix lock not re-acquired on failure
– Achievements: Refactor state serialization
– Achievement: Fix glitchy fade indicator animation
– CDROM: Adjust missed INT1 sector behaviour
– Qt: Update English/Plural strings
– dep/rcheevos: Bump to 3a91a58
– GameDB: Driver 2 settings
– ImGuiManager: Add Begin/EndTextInput()
– FullscreenUI: Slight tidy-up to achievements login dialog
– Achievements: Fix serialization on Linux
– Atualização Português do Brasil (#3348)
– RegTest: Update CLI help
– CPU/CodeCache: Add static to a couple of missing functions
– CPU/CodeCache: Remove InstructionInfo pc field
– CPU: Fix AdEL/IBE on instruction fetch
– CPU/CodeCache: Simplify code LUT addressing
– CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
– Hotkeys: Screenshot should not be present on Android
– Common: Add 2D vector formatters
– GPU: Move vertex culling to GPU thread
– GPU/HW: Try truncating culled vertices
– GPU/HW: Always update/load/save CLUT
– GPU/HW: Remove extra debug group pop
– InputManager: Fix pointer scale loading
– GPUDevice: End timer on command flush
– GPU: Assume vertex commands are 8-byte aligned
– Common: Fix vector sse2_max_u16()
– FileSystem: Add error reporting to DeleteDirectory()
– GPU/HW: Fix mask bit regression from FF8 fix
– GPU/HW: Vectorize flipped sprite handling
– RegTest: Support replaying GPU dumps
– RegTest: Log state and RAM hashes on exit
– CPU/Recompiler: Align dispatchers and JIT blocks
– Scripts: Add -only-download option to Linux deps
– Common: Fix write overflow with nosimd vector
– Cheats: Compiler warning fix
– GPU/HW: Compiler warning fix
– Scripts: Add Linux cross-compile deps script
– CMake: Fix incorrect message for cache line size
– PlatformMisc: Load libdbus at runtime
– Scripts: Add cross-compiled AppImage generator
– Common: Work around LLVM LTO inline asm issue
– CMake: Fix RISC-V building with LLVM
– GPU: Refactor and simplify deinterlacing
– GPU: Use same early culling rules for lines as polygons
– GPU/SW: Remove polygon size checks from backend
– System: Don’t fail startup if cpuinfo init fails
– GameDB: Gokujou Parodius Da! Deluxe Pack
– FullscreenUI: Fix incorrect section for Deinterlacing Mode
– System: Add IsUsingPS2BIOS()
– VulkanDevice: Fix crash on shutdown if swapchain creation fails
– System: Should call PGXP Reset not Initialize() in InternalReset()
– Common: Fix RISC-V/64 fastjmp buffer size
– Common: Switch fastjmp.cpp asm to tabs
– CPU/Recompiler: Fix dispatcher crash on RISCV64
– CPU/Recompiler: Fix ICache update codegen on RISCV64
– CPU/Recompiler: Actually use fetch ticks for uncached EXP1
– VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers
– CPU/CodeCache: Don’t compile invalid jumps via block links
– FullscreenUI: Fade alpha change when switching to postfx settings
– FullscreenUI: Remove a couple of untranslated titles
– GameDB: GTA does not support analog mode
– System: Improve texture recycling when changing rewind/runahead settings
– GPUDevice: Allow this-frame pooled textures when not uploading data
– Common: Add more GSMatrix ops
– Common: Fix vector blend32() and dot() on SSE2
– GTE: Add ‘Free Camera’ feature
– Qt: Forward text input to aux render windows
– Hotkeys: Fix resolution scale with memory save states
– System: Fix crash with memory save states + renderer switch
– System: Move state display updates to call sites
– Qt: Drop log messages if rate is too high
– Qt: Add ‘Controller Test’ to tools menu
– GTE: Disable freecam on Android
– FullscrenUI: Fix field spacing scaling in game list view
– FullscreenUI: Fix popup sizes for postfx settings
– FullscreenUI: Improve field alignment in achievements login
– GTE: Add ‘Reverse Transform Order’ option to freecam
– InputManager: Fix pointer-bound bind movement
– Qt: Controller Test should be disabled while running
– Common: Small tidy-up and constexpr-ify GSMatrix4x4
– GTE: Improve reverse transform freecam
– ImGuiManager: Separate debug and OSD fonts
– ImGuiManager: Pack state in struct
– PostProcessing: Get rid of Timer global
– CPU: Declare state with constinit
– Updated Swedish translation (#3349)
– Cheats: Eliminate extra newlines during code editing
– GPUBackend: Only display CPU thread blocked messages if queueing
– Qt: Add search box to hotkey settings
– Qt: Enable clear button on hotkey search
– PostProcessing: Compile warning fix
– Common: Add TaskQueue class
– System: Use task queue for saving states/screenshots/gpudumps
– Qt: Rewrite cover loading/generation
– ImGuiManager: Update viewport and display size
– Atualização Português do Brasil (#3350)
– Cheats: Fix error while exporting
– Qt: Simplify Fullscreen UI state tracking
– Qt: Fix delay in progress dialog opening
– X11Tools: Fix refresh rate query failing with XLib handle
– Qt: Display ‘No Image’ instead of 0x0 in status
– Platform: Fix incorrect dbus shared library name
– Deps: Bump to SDL2 2.30.11
– Platform: Fix AppImage dbus library mismatch
– FullscreenUI: Add option to display PS buttons instead of Xbox
– Scripts: Add release commit generation script
– Qt: Add ‘Disable Window Rounded Corners’ option
– System: Don’t check for subchannel with GPU dump
– Qt: Add zst/xz GPU dumps to file filter
– GPU: Ensure batches are flushed before presenting frame
– ImGuiFullscreen: Move texture loading to async tasks
– Qt: Remove Apperance/Update settings from Game Properties
– Qt: Behaviour -> Behavior
– SDLInputSource: Allow inverting pad axes
– SDLInputSource: Support forwarding touchpad to pointer
– Qt: Add ‘Enable Touchpad’ to Controller Settings

 

Télécharger DuckStation v0.1 build 90XX (40.3 Mo)

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Basé sur Yuzu, il s’agit d’un émulateur de Nintendo Switch.

 


 
Principales caractéristiques:
– Haute performance : Optimisé pour la vitesse et la fluidité du jeu.
– Convivialité : Interface propre et intuitive.
– Multiplateforme : Disponible sur plusieurs plateformes.
– Prise en charge Homebrew : Prise en charge complète des jeux et applications homebrew légaux.
– Développement en cours : Restez à l’écoute pour des mises à jour fréquentes au fur et à mesure de l’évolution de Citron !
 
Les changement sont visibles ici.
 

Télécharger Citron v0.6.1 (30.7 Mo)

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Devector est un émulateur de l’ordinateur personnel soviétique Vector06c. Il est conçu pour simplifier le processus de développement et accélérer le travail.

 


 
Les changements:
 
Features:
– Added a Debug Data window to aggregate the debug data such as labels, constants, comments, etc.
– Added the Edit Memory functionality to modify the memory. It also added to the Debug Data window.
– Added the Search window to find addresses of desired values.
– Breakpoints and watchpoints are now part of debug data stored per ROM.
– Added 1% emulation speed option and keyboard shortcuts.
 
Bug Fixes:
– Fixed warnings in the code.
– Fixed wrong label printing in the disassembly window.
– Fixed breakpoint address display in the Breakpoint window.
– Fixed Disasm listing visibility after startup.
– Fixed saving the Debug Data window visibility state.
– Fixed reload in the Disasm window to store debug data.
– Fixed Add/Remove breakpoint in the Disasm window context menu.
– Fixed context menu issues in the Trace Log window.
– Fixed debug data storage when no debug file existed.
– Fixed bug where a watchpoint didn’t break causing issues.
– Fixed failure of watchpoint checks on two-byte read instructions.
– Fixed inactive status for new watchpoints.
– Fixed read/write memory highlight in the Memory Display window.
– Repaired the ImGui build.
– Refined solution structure, replacing GLEW with GLAD.

 

Télécharger Devector r07 (5.0 Mo)

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Stella est un excellent émulateur Atari VCS 2600 multi-platformes, releasé sous licence GPL. A la base, le projet a été développé pour Linux par Bradford W. Mott, cependant de nombreuses personnes ont rejoint l’équipe de développement pour porter Stella sur différents systèmes d’exploitation tels qu’AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, GP2X, OS/2, MacOS, Unix, et Windows (ouf!).
 
stella
 
Les changements sont:
 

- Include latest required vcruntime libs, so Stella can start again
- Updated copyright to 2025. 
- fixed problems with VS project file
- changed VS setting for PGO
- Fixes for minor warnings from clang-tidy.
- code cleanup
- eliminated cycles() method in TIA.hxx
- started working on emulating VBLANK during VSYNC 
- More const fixes, this time from suggestions from VS code analyzer.
- Disable warnings from external libs (SDL) in VS code analysis mode.
- Fixed non UTF-8 chars.
- libretro: add reload/next game (#1059)
- added PAL60 signature check to auto detect display type (resolves #1061) 
- libretro: add reload/next game
- moved loading of config and DASM list & symbols files before executin
- slightly enhanced PlusROM display in debugger 
- Fix potential uninitialized array access. 
- Improved default NTSC custom palette

 

Télécharger Stella (32 bits) v6.7.1 (3.1 Mo)

Télécharger Stella (64 bits) v7.0c (4.1 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 


 

Topic des versions Beta.

Télécharger Altirra (Beta) v4.40 Test 12 (7.2 Mo)

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Il s’agit d’un fichier permettant à MAME/MAMEUI de connaître la procédure à suivre pour l’initialisation d’un jeu.
 

Il contient des procédures générales d’utilisation des ordinateurs, comme la manière de charger une cassette. Certaines procédures d’installation complexes pour les jeux d’arcade y sont également décrites.
Principalement destiné aux utilisateurs de MAMEUI, certaines procédures se réfèrent spécifiquement à MAMEUI. Cependant, les équivalents pour MAME sont faciles à utiliser.
 

Créé en étroite collaboration entre Antopisa et Robbbert.
 
gameinit
 

Télécharger GameInit.dat v0.277 (119 Ko)

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Gaming History offre des fichiers INI uniques.
 

✓ Données provenant du site Gaming History, la plus grande base de données de jeux sur Internet (plus de 25 ans de recherche sur les jeux : plus de 500 000 jeux)
✓ Fichiers INI de haute qualité uniques pour MAME
✓ Toujours mis à jour pour la dernière version de MAME
✓ Toujours utilisant la dernière version de history.xml (pour les filtres INI pris en charge)

 

Le fichier compagnon parfait pour les fichiers INI de Gaming History Inifiles est History.xml. Ce fichier vous donne des informations sur chaque jeu dans l’onglet « Info » de MAME sur le côté droit de l’écran (cliquez sur la flèche droite pour activer « History »).
 


 

Quels fichiers INI pourrez-vous télécharger ?
 

– Machine Type: classement par type exact de machine
– Machine Category: classement plus générale, par catégorie
– Arcade by Decade: Jeux video d’arcade par décennie
– Coin-op (Games) by Decade: jeux non-video par décennie
– Coin-op (non-games) by Decade: Machine non-jeux par décennie
– Computers by Decade: Ordinateurs par décennie
– Consoles by Decade: Consoles par décennie
– Electronic by Decade: machines électroniques par décennie
– Gambling by Decade: Machines à sous par décennie)
– Hardware by Decade: Hardware par décennie)
– Etc.
 

Télécharger Gaming History Inifiles pack v0.277 (160 Ko)

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Il s’agit d’un ficher XML (anciennement un .DAT) regroupant plusieurs informations retraçant l’historique des avancées de l’émulation des jeux ainsi que des informations sur eux au sein de MAME (arcade/consoles/ordinateurs), il comporte également une section « tips and tricks ». En anglais.
 

 

Télécharger Mame History v2.77 (12.1 Mo)

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Hoxs64 est un émulateur Commodore 64 tournant sous Windows avec DirectX 9 au minimum. Il est encore en développement, si bien que s’il manque quelques choses maintenant, elle sera là plus tard (dixit l’auteur) 😉
 
hoxs1
hoxs2
 

1. Added option to always quickload host .PRG files.
2. Added REU size and REU file image options to the save settings.

 

Télécharger Hoxs64 (x86) v1.1.2.7 (4.4 Mo)

Télécharger Hoxs64 (x64) v1.1.2.7 (5.1 Mo)

Télécharger Hoxs64 (9X/2K) v1.0.23 (503 Ko)

Télécharger Hoxs64 Français (9X/2K) v1.0.23 (542 Ko)

Télécharger Hoxs64 Français (x86) v1.1.2.7 (4.5 Mo)

Télécharger Hoxs64 Français (x64) v1.1.2.7 (5.2 Mo)

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Erockus ARCADE est un frontend pour SDLMAME et permet d’en simplifier son utilisation.
 


 

Télécharger Erockus v13.1 (2.7 Mo)

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Voici les derniers builds de Creamymami concernant MAME(Arcade).
 

 
– Caname c’est MAME(Arcade) ne supportant que les jeux CPS et Neo Geo.
– NMamex2 est un build de l’émulateur MAME(Arcade) sous Windows qui ne supporte que les jeux NeoGeo.
– Mame32k c’est MAME(Arcade) intégrant le module Kaillera (jeu en réseau).
– Mame32 More! est une version basée sur Mame Plus! mais compilée avec Kaillera.
 

Télécharger Caname v0.62.277 (2025/04/30) (2.3 Mo)

Télécharger NMamex2 v0.277 (2025/04/30) (1.7 Mo)

Télécharger Mame32K v0.67.277 (2025/04/30) (9.3 Mo)

Télécharger MAME32 More! v0.84.277 (2025/04/30) (12.1 Mo)

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Il s’agit de FBA Shuffle faite par Creamymami, contrairement aux versions de KOF2112, cette version est plus proche de la version officielle de FBA.
 
fba_shuffle_lang

 

Télécharger FBA Shuffle (x86) [Creamymami] v2.4.0 (2025/04/30) (5.7 Mo)

Télécharger FBA Shuffle (x64) [Creamymami] v2.4.0 (2025/04/30) (7.0 Mo)

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