OxyROMon est un gestionnaire de ROM multi-plateforme écrit en Rust (il est donc plutôt voué à être installé sur un serveur, mais peut aussi très bien s’utiliser sur un PC). Comme la plupart des gestionnaires de ROM, il vérifie les fichiers ROM par rapport aux bases de données connues. Il est conçu principalement dans un objectif d’archivage.
 

 

Les changements sont les suivants:
– Fix an import issue with Progetto MAME DATs
– Leave arcade CHDs untouched in convert-roms and rebuild-roms
– Fix a regression preventing directory imports
– Fix a crash in sort-roms when ROMs have no extension
– Dump isoinfo in favor of the native cdfs crate to parse IRD ISO headers
– Add a -x flag to import-roms to extract top-level archives before importing their contents
– Allow ordering CHD compression algorithms
– Use the new splitbin feature in chdman 0.265+, fixes Dreamcast CHD imports
– Add a new import-patches subcommand
– Add a new create-dats subcommand
– Fix special chars handling in 7z
– Make the ROM directory portable by storing relative paths internally
– Optimize the database upon exiting
– Add support for CHD HD and LD formats
– Allow importing multi-track CHDs without a CUE file (requires chdman 0.265+)
– Use mimetype infering using file magic where possible
– Add support for disk tags in the MAME CHDs DAT
– Apply GROUP_SUBSYSTEMS to custom system names as well
– Autodetect MAME DATs as arcade and remove the -a flag in the import-dats subcommand
– Iterate over all hash algorithms when matching and checking roms in all subcommands
– Remove the HASH_ALGORITHM setting
– Add support DATs with no size information such as the MAME CHD DATs
– Parse CHDs data SHA1 and match against it first where applicable when importing CHDs
– Support importing MAME CHDs based on the CHD SHA1 contained in the DAT (aka not the actual data SHA1)

 

Télécharger Oxyromon v0.20.2 (4.0 Mo)

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Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.
 

 
Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.
 

 

 

 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 
Quelques informations d’ordres générales concernant les modifications:
 
– ui: Macro out some variables only used for debugging
– Misc fixes

 

Télécharger Xemu (32 bits) (2020/06/12) (6.2 Mo)

Télécharger Xemu (64 bits) v0.8.66 (8.3 Mo)

Télécharger Xemu (Debug) v0.8.66 (9.2 Mo)

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Également disponible sous Linux, Xpeccy est un excellent et complet émulateur de:
 
– ZX Spectrum 48K
– Spectrum +2
– Spectrum +3
– Pentagon (128-512K)
– ZS Scorpion (256,1024) + ProfROM
– Pentagon 1024SL
– ZXM Phoenix
– Profi
– ATM Turbo 2
– ZXEvo BaseConf
– ZXEvo TSConf
– MSX1 (beta)
– MSX2 (beta)
– Gameboy color
– NES/Dendy (beta)
– Commodore 64 (pre-alfa)
– БК0010 (pre-alpha)
– IBM PC/AT (286й) (pre-alfa)
 
Forum alternatif
 

 

Télécharger Xpeccy v0.6 (2025/04/04) (9.7 Mo)

Télécharger Xpeccy (Win QT Libraries) (9.4 Mo)

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Créé par Steve Kwok, cet émulateur de Sega Saturn et Sega Titan Video (ST-V) appelé Nova est capable d’exécuter plusieurs jeux commerciaux. Nova est écrit en C++ 17, et a comme objectif d’atteindre le même niveau que les autres émulateurs de console domestique.
 
Nova a été écrit à partir de zéro et en UNE SEULE ANNÉE avant sa première version public, mais rappelons-nous que son écriture reste inséparable de la recherche et contribution de nombreux auteurs d’émulateurs.
 
Nova ne prend actuellement pas en charge les jeux à partir du lecteur de CD-Rom, mais en revanche il lit les formats d’images de CD suivant: CUE/MDS/CCD/BIN/CDG/CDI/CHD/CSO/DAX/NRG/TOC/ZSO.
 

 
Les changements depuis la dernière version de 2019 sont les suivants:
– SH2: Added the TOCR register of FRT.
– SH2: Added the REF register of BSC.
– SH2: Added optimization(preliminary) for idle loops.
– SH2: Rewrote DMAC.
– SH2: Rewrote INTC(After Burner 2, OutRun).
– SH2: Rewrote interrupt handlings.
– SH2: Rewrote intructions NEGC, MAC.L and MAC.W.
– SH2: Rewrote Power-On precedure.
– SH2: Refactored Cache emulation.
– SH2: Refactored instruction execution.
– SH2: Increased throughput of instruction execution.
– SH2: Supported auto vector.
– SH2: Fixed address space check for cache area.
– SH2: Fixed logging.
– SH2: Fixed a bug of the register TIER of FRT.
– SH2: Fixed a bug of setting the CHCR register of DMAC.
– SH2.FRT: Improved performance by using shifting instead of division.
– SH2.FRT: Added settings of external clock.
– DCC: Added long word access for MINIT and SINIT.
– DCC: Improved Dual CPU Communications.
– DCC: Improved the timing of MINIT(Super Robot Taisen F).
– DCC: Changed interrupts level to 0x0f, 0x0d.
– PLL: Fixed SCU.TIMER1 frequency.
– M68K: Rewrote exception handling.
– M68K: Rewrote NMI handling.
– SCU: Rewrote DMAC(Incomplete).
– SCU: Rewrote INTC.
– SCU: Improved the timing of DMA(Gun Bird).
– SCU: Fixed a timing issue of interrupt handling(Gunbird, Gundam Z).
– SCU: Fixed a bug that sometimes DMA transfers are incomplete.
– SCU: Fixed a bug that sometimes DMA transfers may start without the enable/starting bits set.
– SCU: Fixed initialization of T0C, T1S.
– SCU: Fixed bugs of interrupt handlings(Rayman).
– SCU & SH2: Fixed interrupt handlings(Rayman, Samurai Spirits – Zankurou Musouken(No cartridge warning)).
– SCU.DSP: Inlined all of instructions and internal operations.
– SCU.DSP: Fixed timing for i_dma to pass the emulator detection of SlideHop.
– SCU.DMAC: Optimized by replacing divisions with shifting.
– SCU.DMAC: Made DMAC as an executable device for better timing.
– SCU.DMAC: Fixed CDB.DATATRNS transfer(Fixed regression of Steam-Heart’s).
– SCU.DMAC: Implemented more accurate timing for DMA transfer.
– SMPC: Implemented time optimization for peripheral data collection.
– SMPC: Added 3 undocumented commands(0x0a, 0x0b, 0xa0).
– SMPC: Rewrote the INTBACK command, improved timings of the INTBACK command.
– SMPC: Rewrote peripheral data processing(Galaxy Fight – Universal Warriors).
– SMPC: Changed sat_battery.sav to sat_battery.bin.
– SMPC: Fixed a bug of the INTBACK command(Canceling of the INTBACK command).
– SMPC: Fixed bugs of the SF flag setting of the commands CDON/CDOFF.
– SMPC: Rewrote get peripheral data.
– SMPC: Fixed input issues(Rayman, Yoshiyuki Sadamoto Illustrations).
– SMPC: Changed peripheral data collecting time to 100 scanlines(close to the SAROO fast cursor moving speed).
– SMPC: Changed cbGetStatus timing of INTBACK command(SegaSaturn Electronic Book Operator).
– VDP1: Added returning garbage data when reading is out of range.
– VDP1: Rewrote initialization of Frame Buffers.
– VDP1: Optimized color mode decoding.
– VDP1: Fixed a bug of registers mirroring(no mirror).
– VDP1: Rewrote register handlings and update timings, fixed Lunar(missing trees), Tactics Ogre(menu flashing).
– VDP1: Fixed a bug that some registers shouldn’t be initialized when resetting or power-on
(480P-Mode-Demo: Fixed color issues since v0.6.5011, and another bug that the purple polyline shouldn’t be displayed)
– RASTER: Refined.
– VDP1: Fixed manual erase/change timing(Kidou Senshi Z Gundam – Zenpen Zeta no Kodou).
– VDP1: Fixed Manual Change(missing sprites of Sega Ages – OutRun).
– VDP1: Fixed CMDLINK, bits 1, 0 must be ignored(Akumajou Dracula X).
– VDP1: Fixed texture sampling.
– VDP1.ERASER: Implemented Eraser for handling Erase/Write(Fixed graphic issues of KOF95, Sonic Jam).
– VDP1.ERASER: Fixed endVBE.
– VDP2: Added initialization for m_cpe(Cycle Pattern Error).
– VDP2: Clear m_cpe(Cycle Pattern Error) at checkV.
– VDP2: Implemented drawing of borders.
– VDP2: Optimized color mode decoding for getting layer data and the sprite active table.
– VDP2: Fixed a bug of VCNT updating(palette error of the cartridge warnings screen of KOF95).
– VDP2: Rewrote Cycle Pattern handlings.
– VDP2: Fixed a bug of TVSTAT register handlings.
– VDP2: Fixed a bug of Bitmap address wrapping(NBG0, NBG1, RBG0, SPRITE, Yoshiyuki Sadamoto Illustrations).
– SCSP: Implemented full emulation of DSP.
– SCSP: Added more reading handlings for CCR registers.
– SCSP: Rewrote INTC.
– SCSP: Rewrote timers.
– SCSP: Cleaned up unused tables.
– SCSP: Refactored completely.
– SCSP: Fixed timing for M68K RAM access to pass the emulator detection of SlideHop.
– SCSP: Fixed a bug that Calling Address is not updated after the monitor slot is set(SRWF FMV).
– SCSP: Fixed a bug of EFSDL when setting with 16-bit data.
– SCSP: Fixed bugs of SDIR handlings(Waku Waku 7).
– SCSP: Fixed a bug of DMAC EX flag.
– SCSP: Passed 13 tests of celeriyacon’s scsp_test.
– CDB: Added address mapping region for CR registers(Saturn Test menu).
– CDB: Implemented handling of subcodeRW.
– CDB: Supported multi-session discs.
– CDB: Supported multi-index discs.
– CDB: Supported CD+G/CD+EG playbacks.
– CDB: Rewrote TOC handlings.
– CDB: Rewrote periodic response.
– CDB: Rewrote status transitions.
– CDB: Rewrote subcodeQ handlings.
– CDB: Rewrote Connectors handling.
– CDB: Rewrote position handling.
– CDB: Rewrote data transfer handling.
– CDB: Refactored commands CdPlay, CdSeek and ReadFile.
– CDB: Don’t start periodic response after power on.
– CDB: Read TOC after reset.
– CDB: Emulated status RETRY, ERROR, FATAL.
– CDB: Rewrote status, periodic response, position processing.
– CDB: Rewrote commands CopySctData, MoveSctData.
– CDB: Optimized subcode R~W decoding with a circular queue.
– CDB: Rewrote command E2, renamed it to ReadRom.
– CDB: Added SH1 fake address mapping.
– CDB: Changed changing condition of periodic response.
– CDB: Merged r/datatrns read/write handlers.
– CDB: Implemented CdScan.
– CDB: Reverse scan reverses the output samples order.
– CDB: Rewrote CD report.
– CDB: Rewrote async operation.
– CDB: Fixed report of status FATAL/OPEN/NODISC/STANDBY.
– CDB: Fixed word access for the DATATRNS register(Steam Hearts).
– CDB: Fixed timing of command AbortFile again.
– CDB: Fixed GetdelSctData, CalActSiz, DataEnd(KOF95), ReadDir/ChgDir(incorrect drend when infnum is 254).
– CDB: Fixed bugs of current play position and target position.
– CDB: Fixed a bug that the file system can not access current/parent directorys sometimes.
– CDB: Fixed a bug of the CSCT flag(Should be set when a sector was discarded)
– CDB: Fixed a bug that MPEG videos playing twice.
– CDB: Fixed a bug of EHST flag setting timing(Assault Suit Leynos 2).
– SYSTEM: Implemented CAT(Cycle Adaptive Timing).
– SYSTEM: Implemented FMA(Fast Memory Access).
– SYSTEM: Implemented Audio Stream Buffer.
– SYSTEM: Implemented new mechnism for the PAL mode.
– SYSTEM: Implemented generic system time slices.
– SYSTEM: Rewrote the frame structure.
– SYSTEM: Rewrote handlings of the communication port.
– SYSTEM: Fixed a bug of address mapping(lockup area).
– SYSTEM: Fixed a bug of H-BLANKs during V-BLANK.
– SYSTEM: Rewrote CS2 address mapping.
– SYSTEM: Added default BUP when no game loaded.
– SYSTEM: Added Open/Close Tray.
– SATURN: Changed name prefix of BUP.
– SATURN: Fixed initialization of SCSP RAM for quick starting and HLEBIOS.
– SATURN: Added recognization of audio CDs.
– SATURN: Added VDP1 frame buffer initialization for HLE_BIOS(Galaxy Fight – Universal Warriors).
– TITAN: Fixed TITAN mode.
– TITAN: Fixed input issue of Suiko Enbu.
– TITAN: Changed button name from PUSHSW to SELECT.
– TITAN: Rewrote EEPROM and BUP loading/saving.
– TITAN: Added SIMM.
– TITAN: Passed MIDI Test.
– TITAN: Passed Gun Trigger Test.
– TITAN: Supported new formats 7Z/RAR.
– TITAN: Supported Multi-cartridge.
– TITAN: Fixed area code of Sport Fishing 2.
– TITAN: Fixed a bug of EEPROM reading, passed the EEPROM Test.
– PROLOGUE21: Added a stub.
– RASTER: Rewrote raster.
– READER: Rewrote async operation.
– SCHEDULER: Refined.
– SCHEDULER: Fixed a bug when frame exit, the next target time could be discarded.
– SCHEDULER: Fixed a bug of timer repeating.
– SCHEDULER: Fixed a bug that an event may execute after executed.
– MP1D: Implemented a new mechnism(wait when buffer is full).
– MP1D: Video and Audio use seperated demuxers.
– MP1D: Reduced memory usage.
– MP1DA: Fixed the sound glitches when playing opening movie of Lunar SSSC.
– MP1DV: Fixed a bug of empty GOP.
– VCDCARD: Decoupled from CDBLOCK.
– VCDCARD: Implemented window, zooming functions.
– VCDCARD: Fixed the command MpSetDec.
– VCDCARD: Fixed crash.
– VCDCARD.MPDV: Fixed display position of the frame buffer.
– VCDCARD.MPDV: Fixed issues of window processing.
– VCDCARD.MPDV: Implemented bilinear filtering.
– VCDCARD.MPDV: Replaced all of the floating calculations with integer calculations.
– ODD: Rewrote async operation.
– ODD: Fixed a bug that sometimes it can’t stop after releasing Forward/Backward button in the BIOS CD player.
– DRIVE: Refactored CD drive status transitions.
– PAR: Fixed a bug of getting vendor id, product id.
– DATA: Added record data of Sega Saturn de Hakken!! Tamagotchi Park(Thanks to cafe-alpha).
– PERIPHERAL: Implemented emulation of PSY-Q Target Adapter(Broken)
– PERIPHERAL: Implemented emulation of Satiator(Broken).
– PERIPHERAL: Implemented emulation of SAROO.
– PORT: Decoupled ASIC01, ASIC02 from SMPC.
– FDD: Changed block size to 512 bytes.
– BIOS: Added function S_AUTHENCD(required by SMPMPG1), bumped version number.
– BIOS: Fixed offset of the instruction at 0600092E.
– BIOS: Supported to run with SH2 cache enabled.
– BIOS: Added default PC and SP for SH2(S)(Doom).
– BIOS: Fixed SYS_SETSCUIM for SH2(S)(Astal).
– BIOS: Enabled Nova BIOS.
– BIOS: Supported to run executable files.
– BIOS: Fixed slave sh2 initialization.
– BIOS: Implemented SYS_CHGSYSCK, SYS_TASSEM, SYS_CLRSEM.
– BIOS: Rewrote the handling of SCU interrupts and the execution interface of SYS and BUP functions.
– BIOS: HLE BIOS version bumps to v0.94.
– BIOS Rewrote SH2_INIT and interrupts initialization.
– BIOS: Fixed bugs of the HLE BIOS, updated version number of the HLE BIOS.
– BUP: Redesigned the BUP format.
– BUP: Fixed bugs that sometimes it can corrupt existing game records in the BUP file system.
– BUP: Fixed bugs of read/write game records.
– EXE: Supported new excutable format SRE.
– EXE: Improved handling for entry address COF/ELF/SRE(DUKPLAYR.COF).
– CD: CD file name when there is only a dot without an extension, the dot is ommited.
– CD: Fixed a bug that it may exceed the size scope of a file while reading.
– CD: Fixed a bug that the last track can not end or loop.
– CDX: Rewrote handlings of physical CD Drive.
– CDX: Rewrote BIN/CCD/CUE/ISO/MDS parser.
– CDX: Refactored Sector/Index/Track/Session/CD and TOC structures.
– CDX: Supported multi-session and multi-index.
– CDX: Supported new formats CDG/CDI/CHD/CSO/DAX/NRG/TOC/ZSO.
– CDX: Supported automatically generating ECC/EDC code.
– CDX: Decoupled ISO9660 stuff from CDB.
– CDX: Supported PCM and WAV(roughly) formats.
– CDX: Fixed CD+G regressions of MDS/NRG formats(Caused by 0.6.5003 CdScan support).
– CDX.CUE: Supported WAV(roughly) files.
– COMMON: Implemented cirque(circular queue).
– UTILITY: Added Region ID.
– MISC: Implemented Audio Level Meter.
– MISC: Implemented « Rotate With Control ».
– MISC: Implemented Turbo Mode(Tab).
– MISC: Implemented Step Forward Mode(Ctrl + ->).
– MISC: Implemented per_game_bup.
– MISC: Improved FPS controling, frames are now more stable and smooth.
– MISC: Rewrote Auto Region, PAL regions have higher priorities now.
– MISC: Supported 64-bit architecture.
– MISC: Optimized INI parser file processing(Load the entire file instead of line by line).
– MISC: Reduced memory usage.
– MISC: Added PAUSE/PLAY toggle(Spacebar).
– MISC: Added colors and shadows for FPS display.
– MISC: Added a License button on the About Dialog.
– MISC: Added a new option show_log in nova.ini for showing/hiding the log console.
– MISC: Added a new option show_stat in nova.ini for showing/hiding FPS information.
– MISC: Added new options log_xxx in nova.ini for setting log levels of individual modules.
– MISC: Renamed stv_game to stv_slot# in nova.ini.
– MISC: Renamed mpeg_card to vcd_card in nova.ini.
– MISC: Fixed data size of Saturn Standard Pad.
– MISC: Fixed memory leaks.
– MISC: Fixed random crash.
– MISC: Fixed a bug of INI parser(may crash when it encounters empty lines)
– MISC: Fixed a bug of the CPE format.
– MISC: Updated data.json.
– MISC: Migrated to C++17.
– MISC: Show/hide output console via menu.
– MISC: Fixed a bug that output console can not be closed properly.
– MISC: Supported swapping disc.
– MISC: Made FPS more stable.
– MISC: Replaced init function with create for various machines.
– D3D9: Removed D3DX9 dependencies.
– D3D9: Changed D3DFMT_X8R8G8B8 to D3DFMT_A8R8G8B8 for compatibilities.
– GRAPHIC: Implemented various graphic filters:
… None
… Bilinear
… CRT (Aperture Grille Big)
… CRT (Aperture Grille Small)
… CRT (Slot Mask Big)
… CRT (Slot Mask Small)
… Dot (Round)
… Dot (Square)
… LCD (Game Boy)
… LCD (Game Boy Light)
… Noise (Dynamic)
… Noise (Static)
… E Ink Color
… Paperwhite
… Scanline (Phosphor)
… Scanline (Straight)
… Monochrome
… Reverse Color
– GRAPHIC: Implemented Fullscreen Mode.
– GRAPHIC: Implemented VSync.
– SOUND: Improved audio streaming.
– SOUND: Supported Portable Sound Format.
– SOUND: Fixed a bug that left and right channels were reversed.
– GUI: Vsync is enabled by default.
– GUI: Redesigned file open/close logic.
– GUI: Show version number on the caption bar of the main window.
– GUI: Supported various Aspect Ratios.
– GUI: Supported rotations of the main window.
– GUI: Hide cursor in fullscreen mode.
– GUI: Render overlay text with freetype.
– GUI: Fixed a bug when restoring a minimized window.
– DEBUGGER: Enabled debugger.
– DEBUGGER: Improved the debugger.
– DEBUGGER: Return to RTS instead of returning from the function.
– DEBUGGER: Fixed a crash of quiting the program while running the debugger.
– DEBUGGER: Fixed bugs that the debugger crashes with low-DPI displays.
– DEBUGGER: Fixed a bug when clicking the PC icon.
– NOVA: Refactored the entire project(Uncompleted).
– NOVA: Release memory of a Machine when close.

 
La traduction est assurée par Tradu-France, à noter qu’une liste de compatibilité est disponible ici.

 

Télécharger Nova v0.7 (1.9 Mo)

Télécharger Nova (Français) v0.6 (697 Ko)

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Il s’agit d’un émulateur de N64 écrit en Rust par Logan McNaughton (simple64) et dont certaines portions proviennent de mupen64plus et/ou ares.

 


 
Les objectifs en résumé sont les suivants:
– Performance. L’auteur veux pouvoir utiliser cet émulateur sur son ordinateur portable.
– Facile à utiliser.
– Facile de travailler avec. Les recompilateurs dynamiques sont performants mais ils sont très difficiles à lire et à comprendre. Cet émulateur n’aura des interprèteurs que pour le CPU et RSP. De plus, il est entièrement écrit en Rust (en dehors de Parallel-RDP), un langage de programmation moderne dont le nombre d’utilisateurs ne cesse de croître. L’auteur a essayé d’éviter l’utilisation de macros, qui peuvent réduire la répétitivité du code, mais aussi sa lisibilité.
 

Les changements sont:
 
– Bump to 0.1.12 by @loganmc10 in #96
– use spin sleep for more accurate VI timing by @loganmc10 in #97

 

Télécharger Gopher64 v1.0.16 (21.0 Mo)

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Un excellent émulateur d’Amstrad PCW.

 

cpmbox
 

Télécharger CP/M Box (x86) v1.10.0 (946 Ko)

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YAPE (Yet Another Plus/4 Emulator) est un excellent émulateur Commodore C16/plus4 tournant sous Windows XP à 11. Version compatible 32 et 64 bits.
 

 
– settings for path of external OpenGL shader for CRT emulation
– separate led for the drive motor in the quickdebugger
– new option for random numbers as powerup pattern
– proper support for both parallel 1541 drive mods (PIO 6529 and i8255)
– support for more Hannes RAM expansion sizes (512 kB, 1MB, 2MB)
– slight parallel-1541 and PIO improvement
– MPS-802 ROM regression bug
– noise channel tone regression bug
– 1551 drive TIA port read regression bug
– IEC EOI improvement

 

Télécharger Yape (x86/x64) v1.2.6 (899 Ko)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 
Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10/11.
 

Télécharger Win Arcadia (Ami Arcadia) v34.32 (6.9 Mo)

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De nouvelles versions en cours de développement du projet de Ignacio Sanchez Gines sont disponibles:
 

GearSystem est un émulateur de Sega 8 bits écrit en C++ par Ignacio Sanchez.
 
Il émule les machines suivantes:
– Sega Mark III
– Sega Master System
– Sega Game Gear
– Sega Game 1000 (SG-1000)
– Othello Multivision
 

 

Télécharger GearSystem GIT (2025/04/17) (1.7 Mo)

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Gearcoleco est un émulateur ColecoVision multiplateforme très précis écrit en C++ qui fonctionne sous Windows, macOS, Linux, BSD, Raspberry Pi et RetroArch.
 

Télécharger GearColeco GIT (2025/04/17) (1.6 Mo)

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GearBoy est un émulateur de Nintendo GameBoy écrit en C++ (lire les pré-requis pour que l’émulateur s’exécute).
 

 

Télécharger GearBoy GIT (2025/04/17) (1.7 Mo)

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GearGRAFX est un émulateur de PC Engine / TurboGrafx-16 multi plateformes.

 


 

Télécharger GearGRAFX GIT (2025/04/17) (2.0 Mo)

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Gearcoleco est un émulateur ColecoVision multiplateforme très précis écrit en C++ qui fonctionne sous Windows, macOS, Linux, BSD, Raspberry Pi et RetroArch.
 


 
Les changements:
– Fix keyboard assignment.
– Add option to unassign controls.
– Change custom Imgui styles to brown.
– Minor bugfixes.

 

Télécharger GearColeco v1.5.0 (1.6 Mo)

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Gearboy est un émulateur de Nintendo GameBoy / Gameboy Color écrit en C++ qui fonctionne sur iOS, Raspberry Pi, Mac, Windows & Linux.
 
L’accent a été mis sur la lisibilité du code source avec un haut degré de compatibilité.
 

 

– Fix keyboard assignment.
– Add option to unassign controls.
– Change custom Imgui styles to purple.
– Minor bugfixes.

 
Le builds 32 bits est compilé par Lo v2.
 

Télécharger GearBoy (32 bits) v3.1.1 (13.5 Mo)

Télécharger GearBoy (64 bits) v3.7.0 (1.6 Mo)

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Les dernières versions de GameEX/Arcade et PinballX (32/64 bits) sont disponibles ci-dessous.
 
Notez que la version de GameEX inclue également la version ARCADE Edition qui était précédemment séparée.
 

 
Sachez que même si je ne les news pas souvent, les archives sont quand même très rapidement mises à jour sur notre site.
 

Télécharger PinballX v6.87 (331 Mo)

Télécharger GameEx v19.26 (432 Mo)

Télécharger GameEx Arcade Edition v18.87 (339 Mo)

Télécharger GameEx Multiplatform v19.19 (265 Mo)

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