Nouvelle version beta de cet excellent émulateur dont voici les nouveautés :
– MOVEM is not weird in debugger anymore
– JIT RAM allocation failure path fixed (if Z3+RTG RAM fails to allocate, lower amount of RAM automatically and try again)
– limit internal sprite resolution to current display resolution (setting in display panel), should improve performance slightly in AGA modes if lots of sprites are used and display isn’t shres
– harddrive detection crash if returned STORAGE_DEVICE_DESCRIPTOR was shorter than expected
– disable hardware sprite if uaegfx.card is old version without hardware sprite support and devs:monitors/info has softsprite=no
– adjusted DirectDraw surface allocation parameters, perhaps helps with P96Speed differences
– added -ddforcemode
Télécharger WinUAE (Public Beta) [32 bits] v6.0 Beta 27 (4.9 Mo)