Ootake est un émulateur PC-Engine en provenance du Japon et basé sur PC2E, tournant sous Windows 2000, XP et Vista. Il nécessite Direct X v8.1 au minimum.
Les nouveautés:
– Processing that played the CD-DA sound source was brought close to a real
machine. In the 3rd stage of « Super Darius », the problem that the boss had
not appeared (generated from v1.65) was solved.
– The display processing of the video chip was brought close to the movement
of a real machine. In « Super Darius », the problem that sprite is not
displayed in one line under the score display was solved.
– In « CD Player (built-in System Card) », the bug that the last one track was
not occasionally played was corrected.
– When the CD-DA sound is played, the bug with the possibility of freezing
it by the PC environment was corrected.
– When « Screen->FullScreen Customize->FullScreen Resolution Auto Change »
menu is used, the bug that the game of 336 dot mode had not been correctly
occasionally judged was corrected. And, when 640×480 was set to
« Resolution<1>« , the bug that it was not able to be used was corrected.
– In the personal computer environment that V-Sync cannot do, the tempo at
the game speed is stabilized more.
– When the resume function is used in the CD game, the CD game name is
displayed, too.
– The speed and timing were brought close to a real machine more.
– Additionally, a detailed part has been improved and corrected.
+ I have an important news for the person who compiles(builds) the attached
source file and is using it. It is a switch of my development environment.
I will use « Visual C++(Visual Studio) » from the upcoming version (next or
the next). Therefore, the appended source code becomes it for « Visual
C++ », too. It is likely to be able to compile even in the environment
before (gcc, MinGW) by a little correction. However, « Visual C++ Express »
is being distributed free of charge by Microsoft Corporation now. I think
that it compiles easily when it is used.