Un émulateur de NeoGeoCD basé en partie sur neocdpsp de Yoyofr. Il inclut également un pack de shaders au format glsl compatible avec celui disponible pour Higan.
Neoraine : - support for iso.gz files : it allows to easily convert downloaded content. After downloading, cd to the new directory and : gzip -9 *.iso for n in *.wav; do oggenc $n && rm -f $n done And you can then point neoraine directly to the cue file without even editing it. The surprising part is that an iso.gz is as small or smaller than the contents of the iso transfered to a zip file, so it's the best solution. I am sure there are equivalent ways in windows to do that without typing anything and with a lot of clicks ! ;-) Common fixes : - new sound sync method : just rely entierly on sdl, which makes more sense, there was still some old code in there which should have disappeared a long time ago. It should fix some reports about sound breaking after very long sessions in neoraine. - fix a stupid bug with gamepads (bad detection). - video info display bigger - progress dialog was invisible when loading a game from the command line and using the opengl rendering. - No default bpp forced for opengl anymore : I noticed that on systems which don't have accelerated opengl, it's best to use the desktop bpp to render in oepngl, so that's what I do now. As a side effect the long black screens which could be seen when entering or leaving fullscreen are almost gone with this change now. - opengl : force vbl sync when double buffer is enabled : horizontal scrolling was not perfect without the vbl, even when using double buffer, it could be seen in batrider and/or spacedx for example.
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