Citra est un émulateur et debugger expérimental et open-source de Nintendo 3DS écrit en C++.

 

– added SVC stubs for QueryMemory and GetThreadId
– added SVC structs MemoryInfo and PageInfo
– added memory mapped region for system mem – sdk demos load a segment here on ELF load
– added ability to load AXF files (same as ELF)
– completely gutted/refactored threading code to be simpler
– changed « UID » to « Handle » to be a little more consistent with CTR naming
– added ThreadContext struct
– cleaned up CreateThread svc
– added ThreadQueueList class to common (taken from PPSSPP)
– added helper function for __KernelCreateThread
– added __KernelSwitchToThread for enabling a thread
– added __KernelRotateThreadReadyQueue
– changed primary thread priority to 0x30 – this is typical, not 0x31
– added function stubs for EatCycles and ReSchedule
– fixed thread reset to not set stack address
– various cleanups / remove unused code
– added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS… doesn’t really do much yet. Just a jumping off point
– changed loader to use __KernelLoadExec
– added CreateThread, CreateMutex, and ReleaseMutex SVC stubs (just parameter decoding for now)
– added __KernelLoadExec function
– fixed some logging
 
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