fs-uae est un emulateur multi-plateformes (sur Linux , mac osX et windows) reprenant les travaux de WinUAE/E-UAE/PUAE en mettant l’accent sur l’émulation des jeux sur lecteur de disquette et CD-Rom. A noter que cette version propose un launcher dédié. Il s’agit de la version en cours de développement.
– Updated emulation core from WinUAE 2820b8.
– Load libcapsimage from plugin instead of having it bundled.
– Updated built-in AROS rom [WinUAE 2.8.1].
– Starting FS-UAE.app with config file works again on OS X.
– Fixed a bug (potential crash) in fs_get_application_exe_path on windows.
– Initial support reading resources from fs-uae.dat (or embedded in the exe).
– Build scripts for SteamOS / Steam runtime version.
– Re-enable compiler optimizations for cpuemu, use -fno-strict-overflow to work around the issue that current cpu emulation code assumes signed integer overflow behavior.
– Added speedlink_strike_2_gamepad_12_5_1_0_windows.conf [TCD].
– Changes to support compilation on OS X 10.9.
– Added slirp support (not tested yet, not enabled by default).
– Enabled A2065 (not tested yet, not enabled by default).
– FS-UAE now uses automake in addition to autoconf.
– New requirement: libmpeg2 / libmpeg2convert for CD32 FMV support.
– Some bugfixes based on static code analysis + code cleanup.