Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…
Il s’agit d’une version en développement.
Mednafen ne disposant pas d’interface graphique (GUI), l’utilisation du frontend MedGUI, MedGUI Reborn ou Mednaffe est conseillée.
Miscellaneous debugger bug fixes and tweaks.
NES: Altered mapper 185 emulation to fix all known commercially-released mapper 185 games that were previously non-working.
PCE: Fixed a VRAM DMA emulation bug introduced around 0.9.16-WIP that broke some homebrew software.
PS1: Cheats are now also tied to the game’s base filename(previously written out in the psx.cht file as a comment, but now being used for something more). Previously(and currently with other emulated systems), cheats were tied only to the game’s « ID ». However, Mednafen’s CD ID calculation code is flawed and insufficient, particularly for single-track games, leading to many collisions in the PS1’s vast game library. (The underlying issue, bad CD ID calculation, will be fixed in a future major release)
PS1: Improved GPU texture cache emulation; fixes menu graphical glitches in « Tigershark ».
SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently selected for a port
Télécharger Mednafen (x86) (WIP) v0.9.38.4 (5.6 Mo)