Il s’agit d’un émulateur préliminaire de Playstation 3 entièrement écrit dans un but d’apprentissage et d’amusement personnel. Processeurs x64 uniquement.
Voici les changements principaux depuis la version 0.0.4 sortie il y a un an:
- Removed LLVM-based binary translator.
- Removed Mongoose as debugger server.
- New retargetable binary translator with a custom IR.
- Implemented CPU frontends: PPC and SPU (incomplete).
- Implemented CPU backends: X86.
- Unit testing of CPU frontends through a custom PPC assembler.
- Improved filesystem codebase.
- New abstract graphics library to wrap Direct3D12, OpenGL and Vulkan.
- Rewritten RSX frontend to replace the former API-dependent code.
- Using SPIR-V as GPU shader IR.
- New WIP OpenGL shader parser based on Glslang.
- New WIP abstract audio library to wrap XAudio2 and other APIs in the future.
- Improved local debugging tools.
- New resource loader.
- New host platform added: Universal Windows Platform.
- New custom UI library based in the new graphics interface.
- New event system for the whole emulator.
- Minor guest HLE updates: PS3 syscall fixes, PKG support, PS4 ELF loader.
- Improved host and guest retargetability.
- Improved documentation for new developers.
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