Sorte d’équivalent de MAME32 pour PinMAME. Cette version est un vrai portage de PinMAMEW sous Windows.

 

  • *** CORE/CPU ***
  • 64bit compilation supported
  • XMAME port for unix/linux systems
  • PROC support (needs special compile with PROC_SUPPORT defined) to drive (at least) real WPC machines with PinMAME/PROC
  • New S14001A sound core for old Sterns (Catacomb, Flight 2000, Freefall, Lightning, Orbitor 1, and Split Second)
  • Improved BSMT2000 sound core for Sega, Alvin G., Data East (Batman and newer), and Stern (up to Terminator 3) DMD generation games
  • Improved AT91 sound core for the rest of the Stern DMDs (Elvis, LOTR, RBION, Sopranos, Nascar/Grand Prix/Dale Jr.)
  • Improved Brave Team sound core
  • *** ROM SUPPORT *** Thanks to Inkochnito, Soren
  • New:
  • MAC: MAC Jungle (1995 version)
  • Sleic: Bike Race (2-ball play) (not working yet)
  • Sonic: Hang-On
  • Unknown: Wild Texas (Firepower II Modification)
  • Clones:
  • Bram Stoker’s Dracula L-2C (competition MOD)
  • Creature from the Black Lagoon L-5C (competition MOD)
  • Dr. Dude LA-3C (competition MOD)
  • Earthshaker LA-4C (competition MOD)
  • Hook 4.01p (4.01 with Prototype Sound)
  • Inder Centaur (alternate version)
  • Hyperball L-3
  • Lethal Weapon 2.03
  • Meteor (Bonus Count Fix, ‘Fixes a rare bug where the bonus seems to countdown endlessly’)
  • Taxi LU-1
  • Taxi (Lola) L-5C (competition MOD)
  • Taxi (Marilyn) L-5C (competition MOD)
  • Theatre of Magic 1.5C (competition MOD)
  • Tales of the Arabian Nights 1.5C (competition MOD)
  • World Cup Soccer LX-3C (competition MOD)
  • ***Visual PinMAME***
  • – New option for the DMD window: DMD opacity
  • – New option for the sound processing: Sound Mode, where:
  • 0 = standard builtin PinMAME emulation
  • 1 = builtin alternate sound file support
  • (store the alternate sound files in a PinSound-like directory structure (incl. textfiles for ducking and gain),
  • within a new PinMAME directory subfolder ‘altsound’ and there within the machines shortname subfolder,
  • e.g. for ij_l7: ‘C:\PinMAME\altsound\ij_l7\’
  • or for an example alternate sound file for tz_94h: ‘C:\PinMAME\altsound\tz_94h\jingle\000064-load_gumball_pt_1\load_gum__LEGACY.ogg’)
  • 2 = external pinsound, 3 = external pinsound + psrec sound recording
  • (must have PinSound Studio 0.7 or newer running at the same time:
  • make sure that the windows permissions match between PinSound Studio and Visual PinMAME/Pinball, e.g.
  • if one is using admin permissions when running, then both need to be started with that (or the other way round))
  • (needs VPINMAME_ALTSOUND (also requires bass.lib/.dll) and/or VPINMAME_PINSOUND defined when compiling)
  • – New methods for the Controller object:
  • HRESULT NVRAM(/*[out, retval]*/ VARIANT *pVal); – Get the full NVRAM of the emulation (e.g. high scores, settings, etc. as a binary blob of 8bit values)
  • HRESULT ChangedNVRAM(/*[out, retval]*/ VARIANT *pVal); – Get only the NVRAM parts that have changed since last call (similar to ChangedLamps), first dimension has the location, second the new value (only 8 bits are valid), third the previous value (only 8 bits are valid)
  • (See for example https://github.com/tomlogic/pinmame-nvram-maps for some machines NVRAM mappings)
  • – Add ‘Restore window position’ to menu
  • – PinDMD 3 handling
  • (see pindmd.h to change defines when compiling, also requires pindmd.lib/.dll)

 

Télécharger Visual PinMAME v2.7 (5,9 Mo)

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