Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), saturn, accessoires ps1…
Il s’agit d’une version en développement.
 
Les changements:
 

– Added experimental Sega Saturn emulation.
– Low-accuracy « snes_faust » SNES emulation module is now compiled in and available by default(but not used by default, except for SPC playback).
– The version is now displayed in the upper right corner of the F1 help screen.
– Scrolling in the netplay and cheat consoles is now done in visible line units, instead of internal line units as before, and when a console is not scrolled all the way down, a green indicator arrow will now be drawn in the lower right corner.
– Revamped the layout of the debugger’s memory editor.
– MD: Replaced old 68K emulator with new 68K emulator developed for Saturn emulation. Fixes major issues in « Double Clutch », « James Pond 3 », and « Sub-Terrania ». However, timing is currently a bit off with the new 68K emulation code, so there may be some regressions.
– MD: Implemented kludge to fix a startup lockup in « Turrican ».
– NES: Implemented kludge to fix a minor Zelda 2 title screen glitch, a status bar glitch in Burai Fighter, and scrolling in the second stage of The Young Indiana Jones Chronicles.
– NES: Enabled SSE2 support in the audio resampler(though not used on all CPUs with SSE2 support, mostly just newer ones).
– NES, PCE, PC-FX: Added ARM NEON support to the audio resamplers(when compiled with -mfpu=neon or similar).
– PCE, PC-FX: Added AVX support to the audio resampler.
– PS1: Enabled emulation of a rarely-used CDC feature; fixes lockup bug in « Fantastic Pinball Kyutenkai ».
– PS1: Reordered CPU class data layout for a small performance boost on ARM CPUs.
– SNES: Updated libco, for ARM support.

 

On note l’entrée en fanfare de l’émulation Saturn, après SSF et Yabause voici peut-être et enfin une nouvelle alternative !
 
Mednafen ne disposant pas d’interface graphique (GUI), l’utilisation du frontend MedGUI, MedGUI Reborn ou Mednaffe est conseillée.

 

Télécharger Mednafen (x86) (WIP) v1.32.0 (5.1 Mo)

Télécharger Mednafen (x64) (WIP) v1.32.0 (6.8 Mo)

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