Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].
Wii version
Les changements:
– change scroll fog logic to parse the lower priority viewports first
– implement scroll fog, fixes a tonne of missing fx
– Parse out scrollfog value used for blending over the 2d background.
– Fix scenes with missing fog in ocean hunter. The game was passing negative fog densities. The sign seems to be ignored by the model 3.
– same fix for legacy engine
– our scratch mem must match correct max texture size
– Fix the sky in advanced stage in Dirt Devils. It uses a massive (for 1998 :p) 1024×256 texture.
– Support multiple microTextures, fixes crazy texturing in sega ski champ. I’m assuming microtextures are always located on the other memory bank to the base texture. This logic seems to work for all our games anyway.