Phoenix est un émulateur de 3DO écrit par Maxim Grishin alias Altmer (l’un des développeurs des dernières versions de FreeDO, plus d’infos ici et là) et qui ne reprend rien du code original de FreeDO. Cet émulateur, qui a nécessité 8 ans de développement (2006-2014) annonce une compatibilité de l’ordre de 100%. Il s’agit très certainement du meilleur émulateur 3DO actuel.

 

phinfo

 

Les nouveautés (par google trad):

! Highly refined emulation SMS (99% compatibility)
+ Optimized original software renderer 3DO
! Improved MARIA mode CEL-Engine (D, Samurai Shawdow, …?)
! Fixed an order of operations over the second source in the pixel processor 3DO (Crash’n’Burn)
! Fixed loading workers CEL registers (Wiked 18 other golf)
Option + draw CCB-list at the end of the allotted time (helps in Phoenix 3)
! A more accurate picture peg to Scanline in 3DO
! Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
+ Implemented a more efficient multi-threading for CEL
! Improved accounting CEL-Engine cycles (for Jurasic Park, select « 100% + is the frame »)
+ AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
+ Generation compatibility list on the basis of the annotation
+ Reduced latency management
+ You can remove duplicates in large quantities from the context menu of the library
+ Call annotation editor by Ctrl + A (during the game will be automatically inserted screenshot)
+ Locked logging (left only in the debug build, as affect performance on slower machines)
+ Added option accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
! Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
+ Mass undetected removal of dumps from the list
! ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
! Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
+ 3D games through SMS displayed frame
+ Made for mapper Pack 4 All Actions
+ Support rooms and SG-1000 Sega Game Gear within SMS
+ Implemented Korean mappers SMS
+ Added support of SMS-dump up to 4 megabytes
+ Emulation Start button in the SMS (yes, I forgot the whole button! =)
The SMS + Added support for Codemasters mapper and mapper without page register
+ Added option to bypass restrictions on TMS9918A rendering sprites
+ Support modes 224 and 240 lines, as well as scan for PAL SMS
+ Formed games base to bind to the mapper to SMS
+ Weight of small changes

 

Télécharger Phoenix (x86) v2.8.23 Debug (23.0 Mo)

Télécharger Phoenix (x64) v2.8.JAG (22.3 Mo)

Télécharger Phoenix (Français) v2.8.JAG (8 Ko)

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