DSP est un émulateur Sinclair ZX Spectrum mais aussi Amstrad CPC, Arcade, NES, SMS, GameBoy, Coleco Vision, Chip8/Super Chip8… développé par Leniad Soft 2003. Il supporte les Spectrum 48K, Spectrum 128K et des jeux d’arcades comme Phoenix, BombJack ou encore Ghost’n’Goblins. Il s’agit d’un projet Open Source développé en Delphi+Lazarus+Free Pascal.
-General
+Namco IO
-Added 50XX control CPU
-Added 54XX sound CPU, using samples
+MB88XX CPU: Added opcodes $0f, $10, $1a, $20, $22, $2f and $48
+Fixed folders load/save, now the correct last folder used for Spectrum, Amstrad, Coleco, NES, GB, etc is remembered
+In general configuration menu, you can change preview images, samples, quick snapshot and NV-Ram folders. Removed NES, Coleco and GB folder change (useless now)
-Spectrum
+Z80 snapshot
-V1 – Fixed lenght of the compressed full memory block, I was ignoring the end mark
-V1 – Fixed buffer overflow, some times the snapshot data has more info that it’s needed
-V2/V3 – Fixed uncompressed memory page inside of the data
-V2/V3 – Some checks to avoid bad snapshots
-V2/V3 – Now identify the correct Spectrum model
-V2/V3 – The preview image, now uses the active screen in 128k models
-Gun.Smoke HW
+Gun.Smoke: Small video updates
+1943: Fixed background scroll
-Galaga HW
+Galaga: added samples
+Xevious: added driver with sound, small problems with scroll and samples
-WWF Superstars
+Small video updates
-TMNT HW