Une nouvelle version de développement est disponible sur le site git officiel, en voici les changements depuis la version stable v4.7.3:
– CompuMate PAL ROM now displays in correct mode
– RESPM is fixed for 8 pixel players -> Frostbite displays correctly
– Fix spurios dispatch after RESPx for wide players -> Fixes glitch in Missile Command
– Frame rate stabilization
– Side effects of NUSIZ during decode are modelled -> Meltdown seems correct now
– Emulate final reset of more movement required counter -> Fixes glitch in Masters of the Universe
– Delay ENABL by one cycle -> fixes Super Challenge Football
– Fix INPT5
– Fix positioning regressions introduced between pre1 and pre2
– « Mega Bitmap Demo » now displays correctly; this is the first time that this ROM has ever worked in any emulator
– RESMP matches real hardware fo 16 and 32 pixel players
– Starfield includes an effective description of modulation effects seen on real hardware (players not included for now)
– Frame and TV mode detection are improved, fixes multiple glitched ROMs
– Exception in Yar’s revenge is fixed
– Keyboard controllers et. al. now work
– Delay for REFP[01] — fixes Strawberry Shortcake
– Sprite positioning during extenden hblank has been adjusted. This fixes glitches in numerous games.
– Several Stella features like PAL color loss are currently not implemented in the 6502.ts core
– State saving is broken; don’t try it, otherwise the emulation will lock up
– The debugger is functional for both cores, except for the TIA stuff
– The keyboard controller is currently broken with the 6502.ts core, as are other ROMS that use registers related to paddles (CompuMate, etc)
– The 6502.ts core currently exhibits minor horizontal positioning glitches in some ROMs
A télécharger sur le site officiel.