Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA.

 

vbam1vbam2

 
Les changements:

 
– cmake: use add_compile_options for ssp-buffer-size
– activate libssp compiler flags for gcc only
– fix linux build broken in 687c08a
– Some debian stuff, I honestly don’t like debian packaging… but it’s important for some people
– Start removing ancient history of gvbam, may it rest in peace
– fix 32bit intel detection for 32bit mxe target
– pass all compiler/linker flags for compile test
– changed the throttle for sdl config example
– fix sound in SDL port/ConfigManager
– fix Ubuntu PPA link
– minor doc tweaks
– add ENABLE_ASM cmake option
– ws2_32 is needed for the SDL binary on windows
– fix linking OpenAL statically on Win32/MXE
– full throttle support + snd driver improvements
– Fixes for SDL throttle
– Merge pull request #93 from Mystro256/master
– Fix incorrect bug tracker link
– fix setting throttle on LoadGame()
– partial fix for disabling pausing when linked #83
– fix clipped game area in GL fullscreen #89
– Use prefix add operator for non-prim types
– Typo, only 10 recent accels
– expand github issue template
– Still working on libretro stuff, working on cheatsenabled compile issue now.
– Fixes build on the libretro side by wrapping an ifndef statement around rederedframes
– fix Mac linker script for @rpath libs (like SFML)
– default to -DENABLE_FFMPEG=ON on Mac again

 

Notez que la version est estampillée « git », c’est bien évidemment normal. J’ai laissé la beta 2 dans l’archive au cas ou (cette nouvelle version beta 3 manquant d’infos).

 

Télécharger VisualBoyAdvance-M v2.0 Beta 3 FIX 3 (78,2 Mo)

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