Créé par Andrew Peterson, N3S (ou NesVoxelD3D) est un émulateur de NES permettant un rendu en 3D voxel des jeux. Il enveloppe le noyau Libretro de Nestopia UE et ré-émule le PPU pour dessiner des maillages 3D prédéfinis en lieu et place des sprites en 2D.
New Features:
- Editor added.
- You can currently switch between game and editor with ; (semicolon) and ‘ (single quote) keys, respectively.
- You can read more about workflow and scene / voxel editor here: http://n3s.io/index.php?title=Editing_N3S_Files
- Editor is not feature-complete, and N3S file format is subject to change in coming versions. I wouldn’t recommend seriously tackling converting a game to 3D yet as it may become incompatible.
- Editor controls are currently hardcoded and listed below.
- Input system added
- Can now bind multiple analog or digital inputs to various functions within the app.
- Currently supports XInput and keyboard/mouse.
- Bindings temporarily hard-coded, but will support remapping with config file or menu in coming versions.
- GUI implemented, along with shader for overlay and text rendering.
- In-app console output implemented, rarely used in current version
Bug fixes:
- Fixed audio issues when moving or resizing window.
New issues:
- Mesh info window in editor overlaps new buttons (VRAM, CHR pages) in scene selector GUI.
- Buttons in palette window not always responsive.
- Left analog stick moves camera and give NES directional input at the same time.
- ALT key focuses Windows menu, even within editor.
Outstanding issues:
- Cannot play games with no CHR data / sprite data compressed in PRG.
- Many games still have graphical glitches.
- PAL games run, but at 60hz rather than 50hz.
- Audio buffer still loops when accessing application menu bar.
- Many menu items do not do anything yet.
- Possibly unknown issues on different versions of Windows, has only been tested on Windows 10 x64.
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