Un émulateur de NES écrit en java. L’émulateur lui-même est assez précis avec une précision de cycle et des composants bien synchronisés. Il passe la plupart des tests. C’est aussi l’un des émulateurs java les plus rapides sur le marché.

 


 
Core:

– The core can now do panning of different hardware channels between the left and right output channels.
– The core no longer returns single audio samples and instead returns whole arrays of audio data at once.
– There is now the option for a high quality sampling mode utilizing a full fledged Decimator.(Performance is roughly halved using it and the difference is quite hard to hear. So only use it if you want the very best!)
More sampling rates are now supported. Lower sampling rates slightly increase performance when not using high quality sampling.
– A change was made to the triangle channel so that it doesn’t output very high pitched frequencies.
– Various balancing changes between the different hardware channels.
– Massive clean up of the audio internals for easier maintainability. Despite the added audio processing there is no real performance loss.
 
UI:

– The display is no longer scaling images. Resulting in a small performance bump.
– Full per channel control of audio panning is available in the audio settings.
– Control of audio latency is now available in the audio settings.

 

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