DBGL est une interface graphique en JAVA pour DOSBox, qui se base largement sur l’interface D-Fend. Elle gère plusieurs profils, plus de 1 000 si nécessaire, et il est possible d’en importer de D-Fend. Elle accepte plusieurs versions de DOSBox. Elle supporte les archives compressées au format 7z. Enfin, elle simplifie bien sûr le lancement de jeux sous DOS.

 

dbgl
 
Les changements:

– Implemented basic support for Yesterplay80’s DOSBox ECE. This means support for the latest integrated Munt configuration settings, Ant_222’s experimental Pixel-perfect tweaks, the Voodoo patch and the most important FluidSynth switches.
– For those who do intend to use DOSBox ECE with DBGL, make sure to add the following values in the « Dynamic options » (File -> Preferences -> Dynamic options):fullresolution: desktop windowresolution: desktopoutput: surfacepp surfacenp surfacenbscaler: normal4x normal5x normal6xdevice: mt32 fluidsynthoplemu: nukedems: emsboard emm386
– Fixed regression in Mac build (since 0.80d) related to line breaks causing the dbgl startup shell script to malfunction (victoria).
– Added option in AddGameWizard to create a unique mapper file for the new game (jjh76).
Pressing the
button next to the mapperfile field in the profile editing dialog will also use a unique mapperfile for the profile. It is even possible to use this feature in a template, so that when the template is used for a profile, a unique mapperfile is used in the profile.
– Fixed crash when trying to load a corrupt .gif file (Neville).

 

Télécharger DBGL v0.82 (10,3 Mo)

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